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General Tabletop Discussion
*Dungeons & Dragons
5e Revision: Re-Balancing and Combats per Day?
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<blockquote data-quote="Osgood" data-source="post: 8453508" data-attributes="member: 32792"><p>Way, way back I played in the very first public play test for 5E (Monte Cook DMed for our table). They had something similar to what you describe at the time... you were limited to a single 1 hour rest, and two 5 minute rests. </p><p></p><p>You may have me in part to blame for it never seeing the light of day... there was a LOT our group slammed about that version of the game (It was basically 3.5, but with saves based on the six abilities), but there was nothing we laid into more mercilessly than the "two breaks and a lunch" system. </p><p></p><p>I think I asked if the breaks and lunches were mandated by a governing body, and if so who would be fined if we missed one (the party or the BBEG)? Or were they negotiated by some sort of union, and if so, could we file grievances for poor adventuring conditions or low treasure outputs? Did they have to be on a fixed schedule (break time, sorry orcs, we'll finish this fight in 10 minutes)? And do we provide our own coffee, or will the dungeon designer have coffee stations? </p><p></p><p>Not long after Monte parted ways with the 5E design project... I'm not saying our feedback was the reason, but I'm not NOT saying that either. </p><p></p><p>Anyway, I'm not opposed to shorter short rests or limiting the number, but I think it helps if you have a reason. I think there will be pushback on seemingly arbitrary limits. That said, I strongly suspect we aren't going to see large scale mechanical changes like that with the anniversary edition.</p></blockquote><p></p>
[QUOTE="Osgood, post: 8453508, member: 32792"] Way, way back I played in the very first public play test for 5E (Monte Cook DMed for our table). They had something similar to what you describe at the time... you were limited to a single 1 hour rest, and two 5 minute rests. You may have me in part to blame for it never seeing the light of day... there was a LOT our group slammed about that version of the game (It was basically 3.5, but with saves based on the six abilities), but there was nothing we laid into more mercilessly than the "two breaks and a lunch" system. I think I asked if the breaks and lunches were mandated by a governing body, and if so who would be fined if we missed one (the party or the BBEG)? Or were they negotiated by some sort of union, and if so, could we file grievances for poor adventuring conditions or low treasure outputs? Did they have to be on a fixed schedule (break time, sorry orcs, we'll finish this fight in 10 minutes)? And do we provide our own coffee, or will the dungeon designer have coffee stations? Not long after Monte parted ways with the 5E design project... I'm not saying our feedback was the reason, but I'm not NOT saying that either. Anyway, I'm not opposed to shorter short rests or limiting the number, but I think it helps if you have a reason. I think there will be pushback on seemingly arbitrary limits. That said, I strongly suspect we aren't going to see large scale mechanical changes like that with the anniversary edition. [/QUOTE]
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5e Revision: Re-Balancing and Combats per Day?
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