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5e Revision: Re-Balancing and Combats per Day?
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<blockquote data-quote="Ovinomancer" data-source="post: 8453813" data-attributes="member: 16814"><p>Um, I don't see how this works. The "Day" has a set of encounters, which have a total XP value, which you can compare to the recommended daily XP budget. If I am not presenting "days" that aren't close to the recommended budget, then the assumption that resource recharge design rests on is absent or degraded. And that's what the class design balance rests on. So, no, "day" in your use here is not at all different from the daily XP budget -- they are directly comparable.</p><p></p><p>There isn't precise estimation, so I don't know what you'd use other than rough estimation. Did you have a tool or metric in mind?</p><p></p><p>Party balance is about class-to-class balance. This is like saying you don't care what weight is where in a ship going into rough seas because it's only ship balance that matters. This leads to broken ships.</p><p></p><p>I assume it's not someone else's opinion you're deploying. </p><p></p><p>I can point to specific things in the game that support my contention. It's not vague. There's tons of posts on these boards that directly stem from this (look to any rest change thread). If you are not using the daily XP budget that the game is balance on, then you're probably complaining in one or another thread about how rests don't work or how 5e is easy mode or how novas are breaking your game.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8453813, member: 16814"] Um, I don't see how this works. The "Day" has a set of encounters, which have a total XP value, which you can compare to the recommended daily XP budget. If I am not presenting "days" that aren't close to the recommended budget, then the assumption that resource recharge design rests on is absent or degraded. And that's what the class design balance rests on. So, no, "day" in your use here is not at all different from the daily XP budget -- they are directly comparable. There isn't precise estimation, so I don't know what you'd use other than rough estimation. Did you have a tool or metric in mind? Party balance is about class-to-class balance. This is like saying you don't care what weight is where in a ship going into rough seas because it's only ship balance that matters. This leads to broken ships. I assume it's not someone else's opinion you're deploying. I can point to specific things in the game that support my contention. It's not vague. There's tons of posts on these boards that directly stem from this (look to any rest change thread). If you are not using the daily XP budget that the game is balance on, then you're probably complaining in one or another thread about how rests don't work or how 5e is easy mode or how novas are breaking your game. [/QUOTE]
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5e Revision: Re-Balancing and Combats per Day?
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