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[5E] [RG] JM's A Bit of Trouble
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<blockquote data-quote="Charwoman Gene" data-source="post: 7279177" data-attributes="member: 5044"><p><strong><span style="font-size: 15px">Valeria</span></strong></p><p><strong>Half-elf Bard</strong></p><p><strong>Criminal CG</strong></p><p><strong>XP:</strong> 0 / 300[table=width:400][tr][td]<strong>Strength 12</strong> (+1)</p><p><strong>Dexterity 16</strong> (+3)</p><p><strong>Constitution 14</strong> (+2)[/td][td]<strong>Intelligence 12</strong> (+1)</p><p><strong>Wisdom 8</strong> (-1)</p><p><strong>Charisma 16</strong> (+3)[/td][/tr][/table]<p style="margin-left: 20px">A reformed thief turned teller of tales and righter of wrongs, Valeria is a multitalented person with the gift of gab.</p><p></p><p>[sblock=Appearance, Personality and Backstory]<strong>Age</strong> 19</p><p><strong>Gender</strong> Female</p><p><strong>Height</strong> 5'9""</p><p><strong>Weight</strong> 165 lb.</p><p><strong>Hair</strong> Black</p><p><strong>Skin</strong> Fair</p><p><strong>Eyes</strong> Grey</p><p></p><p><strong>Description</strong><p style="margin-left: 20px">A raven-haired beauty, Valeria tries to dress in outfits that combine fashion with utility.</p><p></p><p><strong>Traits</strong><p style="margin-left: 20px">Valeria moves with a swan's grace and talks with a tongue of silver.</p> <p style="margin-left: 20px">Valeria is fussy about her own comforts and appearance.</p><p><strong>Ideal</strong><p style="margin-left: 20px">People should be free to live their lives to the fullest!</p><p><strong>Bond</strong><p style="margin-left: 20px">Valeria owes Veit her life, and would do anything he asked of her. She also has a price on her head in Cade-Crable after running out on their theives' guild before a major heist</p><p><strong>Flaw</strong><p style="margin-left: 20px">Valeria is addicted to gambling, she knows it is a problem but still can't stop herself</p><p></p><p><strong>Backstory</strong><p style="margin-left: 20px">Born to a happily married human druid and his elven ranger wife, Valeria was raised in the Groaning Forest where they made their home. They tried as parents do to instill in her the love of nature but failed. Valeria was a child who loved stories of adventure and derring-do and the deep bond with the woods her parents hoped for never blossomed. Veit, Perin and Bree were associates of her parents who acted as advisors and guides to many throughout the forest, and knew their weird daughter.</p> <p style="margin-left: 20px">Valeria left home when she was 14. Making her way to Cade-Crable, she could not find work and was taken in by Fitz, a common thief and brigand who thought she might have some talent. She proved to be quite succesful and was poised for a fine career in crime.</p> <p style="margin-left: 20px">One night, her life changed. A gruff dwarven bounty hunter tracked her down while she was about to play her part in a major heist. She was surprised when the dwarf was Veit, and her pleas reminded him that he knew this girl had a moral foundation. He allowed her to go free if she swore an oath to stay on the right side of the law.</p> <p style="margin-left: 20px">She traveled around, first attaching herself to a performing troupe, who let her in on the secrets of being a bard, then on her own. Her niche was sword and dagger tricks and heroic poetry. She learned the basics of a few instruments as well. Veit kept in touch with her, to make sure she kept her oath.</p> <p style="margin-left: 20px">She now has made her way to Bit, on her way to reunite with her parents.</p><p>[/sblock][sblock=Skills & Proficiencies]<strong>Proficiency Bonus:</strong> +2</p><p></p><p><strong>Skills</strong> <ul> <li data-xf-list-type="ul"><strong>Acrobatics +5</strong></li> <li data-xf-list-type="ul">Animal Handling -1</li> <li data-xf-list-type="ul">Arcana +1</li> <li data-xf-list-type="ul"><strong>Athletics +3</strong></li> <li data-xf-list-type="ul"><strong>Deception +5</strong></li> <li data-xf-list-type="ul">History +1</li> <li data-xf-list-type="ul">Insight -1</li> <li data-xf-list-type="ul">Intimidation +3</li> <li data-xf-list-type="ul">Investigation +1</li> <li data-xf-list-type="ul">Medicine -1</li> <li data-xf-list-type="ul">Nature +1</li> <li data-xf-list-type="ul">Perception -1</li> <li data-xf-list-type="ul"><strong>Performance +5</strong></li> <li data-xf-list-type="ul"><strong>Persuasion +5</strong></li> <li data-xf-list-type="ul">Religion +1</li> <li data-xf-list-type="ul"><strong>Sleight of Hand +5</strong></li> <li data-xf-list-type="ul"><strong>Stealth +5</strong></li> <li data-xf-list-type="ul">Survival -1</li> </ul><p><strong>Proficiencies</strong></p><p><em>Armor</em> Light Armor</p><p><em>Weapons</em> Simple Weapons, Hand Crossbows, Rapiers, Longswords, Shortswords</p><p><em>Tools</em> Dice, Thieves' Tools, Lute, Flute, Drum</p><p><em>Languages</em> Common, Elven, Other[/sblock][sblock=Combat]<strong>AC</strong> 14</p><p><strong>Initiative</strong> +3</p><p><strong>Speed</strong> 30 ft</p><p><strong>Passive Perception</strong> +9</p><p><strong>HP</strong> 10</p><p><strong>Hit Dice</strong> 1/1</p><p>1d6+2</p><p></p><p><strong>Saving Throws</strong> <ul> <li data-xf-list-type="ul"><strong>Strength</strong> +1</li> <li data-xf-list-type="ul"><em><strong>Dexterity</strong></em> +5</li> <li data-xf-list-type="ul"><strong>Constitution</strong> +2</li> <li data-xf-list-type="ul"><strong>Intelligence</strong> +1</li> <li data-xf-list-type="ul"><strong>Wisdom</strong> -1</li> <li data-xf-list-type="ul"><em><strong>Charisma</strong></em> +5</li> </ul><p><strong>Attacks</strong> <ul> <li data-xf-list-type="ul"><strong>Shortsword</strong> <span style="font-size: 9px">Melee</span> <strong>+5 / 1d6+3</strong> <span style="font-size: 9px">piercing</span> <span style="font-size: 9px"><em>finesse, light</em></span></li> <li data-xf-list-type="ul"><strong>Shortsword(Off-hand)</strong> <span style="font-size: 9px">Melee/Ranged</span> <strong>+5 / 1d6</strong> <span style="font-size: 9px">piercing</span> <span style="font-size: 9px"><em>light, finesse</em></span></li> <li data-xf-list-type="ul"><strong>Dagger</strong> <span style="font-size: 9px">Melee/Ranged</span> <strong>+5 / 1d4+3</strong> <span style="font-size: 9px">piercing</span> [20 / 60] <span style="font-size: 9px"><em>light, finesse, thrown</em></span></li> <li data-xf-list-type="ul"><strong>Dagger(Off-hand)</strong> <span style="font-size: 9px">Melee/Ranged</span> <strong>+5 / 1d4</strong> <span style="font-size: 9px">piercing</span> [20 / 60] <span style="font-size: 9px"><em>light, finesse, thrown</em></span></li> </ul><p><strong>Cantrips</strong> <ul> <li data-xf-list-type="ul"><strong>Vicious Mockery</strong> <span style="font-size: 9px">Ranged</span> <strong>+5 / 1d4 DC Wis DC 13</strong> <span style="font-size: 9px">psychic</span> [60] <span style="font-size: 9px"><em> disadvantage on the next attack roll</em></span></li> </ul><p>[/sblock][sblock=Features]<strong>Background: </strong>Criminal(Criminal Contact)<p style="margin-left: 20px">You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p><p></p><p><strong>Bard Features</strong></p><p><strong>Bardic Inspiration</strong></p><p style="margin-left: 20px">Use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.</p> <ul> <li data-xf-list-type="ul">Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes.</li> <li data-xf-list-type="ul">Cha Mod [3] times per LR</li> </ul><p></p><p></p><p></p><p><strong>Half-elf Features</strong></p><p><strong>Darkvision</strong></p><p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">60'</li> </ul><p><strong>Fey Ancestry</strong></p><p style="margin-left: 20px">Adv to being charmed, immune to sleep magic</p><p>[/sblock][sblock=Spellcasting]<strong>Spell Slots: </strong></p><p style="margin-left: 20px">2</p><p><strong>Bard Spells</strong> <ul> <li data-xf-list-type="ul"><strong>Spell Attack Bonus:</strong> +5</li> <li data-xf-list-type="ul"><strong>Spell Save DC:</strong> 13</li> </ul><p><strong>Bard Cantrips</strong></p><p style="margin-left: 20px">Light, Vicious Mockery</p><p><strong>Bard Spells Known:</strong> 4</p><p style="margin-left: 20px">Healing Word, Faerie Fire, Tasha's Hideous Laughter, Unseen Servant</p> <p style="margin-left: 20px"></p><p></p><p>[/sblock][sblock=Money and Equipment]<strong>Money</strong><p style="margin-left: 20px">0 pp, 8 gp, 0 ep, 3 sp, 0 cp</p><p><strong>Carried</strong> <ul> <li data-xf-list-type="ul">Leather Armor</li> <li data-xf-list-type="ul">Short Sword (2)</li> <li data-xf-list-type="ul">Dagger(2)</li> <li data-xf-list-type="ul">Thieves' Tools</li> <li data-xf-list-type="ul">Backpack</li> <li data-xf-list-type="ul">Bedroll</li> <li data-xf-list-type="ul">Rations (5 days)</li> <li data-xf-list-type="ul">Waterskin</li> <li data-xf-list-type="ul">Costume (2)</li> <li data-xf-list-type="ul">Traveler's Clothes</li> </ul><p>[/sblock][sblock=Notes][/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7279177, member: 5044"] [b][size=4]Valeria[/size][/b] [b]Half-elf Bard[/b] [b]Criminal CG[/b] [b]XP:[/b] 0 / 300[table=width:400][tr][td][b]Strength 12[/b] (+1) [b]Dexterity 16[/b] (+3) [b]Constitution 14[/b] (+2)[/td][td][b]Intelligence 12[/b] (+1) [b]Wisdom 8[/b] (-1) [b]Charisma 16[/b] (+3)[/td][/tr][/table][indent]A reformed thief turned teller of tales and righter of wrongs, Valeria is a multitalented person with the gift of gab.[/indent] [sblock=Appearance, Personality and Backstory][b]Age[/b] 19 [b]Gender[/b] Female [b]Height[/b] 5'9"" [b]Weight[/b] 165 lb. [b]Hair[/b] Black [b]Skin[/b] Fair [b]Eyes[/b] Grey [b]Description[/b][indent]A raven-haired beauty, Valeria tries to dress in outfits that combine fashion with utility.[/indent] [b]Traits[/b][indent]Valeria moves with a swan's grace and talks with a tongue of silver.[/indent][indent]Valeria is fussy about her own comforts and appearance.[/indent][b]Ideal[/b][indent]People should be free to live their lives to the fullest![/indent][b]Bond[/b][indent]Valeria owes Veit her life, and would do anything he asked of her. She also has a price on her head in Cade-Crable after running out on their theives' guild before a major heist[/indent][b]Flaw[/b][indent]Valeria is addicted to gambling, she knows it is a problem but still can't stop herself[/indent] [b]Backstory[/b][indent]Born to a happily married human druid and his elven ranger wife, Valeria was raised in the Groaning Forest where they made their home. They tried as parents do to instill in her the love of nature but failed. Valeria was a child who loved stories of adventure and derring-do and the deep bond with the woods her parents hoped for never blossomed. Veit, Perin and Bree were associates of her parents who acted as advisors and guides to many throughout the forest, and knew their weird daughter.[/indent][indent]Valeria left home when she was 14. Making her way to Cade-Crable, she could not find work and was taken in by Fitz, a common thief and brigand who thought she might have some talent. She proved to be quite succesful and was poised for a fine career in crime.[/indent][indent]One night, her life changed. A gruff dwarven bounty hunter tracked her down while she was about to play her part in a major heist. She was surprised when the dwarf was Veit, and her pleas reminded him that he knew this girl had a moral foundation. He allowed her to go free if she swore an oath to stay on the right side of the law.[/indent][indent]She traveled around, first attaching herself to a performing troupe, who let her in on the secrets of being a bard, then on her own. Her niche was sword and dagger tricks and heroic poetry. She learned the basics of a few instruments as well. Veit kept in touch with her, to make sure she kept her oath.[/indent][indent]She now has made her way to Bit, on her way to reunite with her parents.[/indent][/sblock][sblock=Skills & Proficiencies][b]Proficiency Bonus:[/b] +2 [b]Skills[/b][list][*][b]Acrobatics +5[/b][*]Animal Handling -1[*]Arcana +1[*][b]Athletics +3[/b][*][b]Deception +5[/b][*]History +1[*]Insight -1[*]Intimidation +3[*]Investigation +1[*]Medicine -1[*]Nature +1[*]Perception -1[*][b]Performance +5[/b][*][b]Persuasion +5[/b][*]Religion +1[*][b]Sleight of Hand +5[/b][*][b]Stealth +5[/b][*]Survival -1[/list] [b]Proficiencies[/b] [i]Armor[/i] Light Armor [i]Weapons[/i] Simple Weapons, Hand Crossbows, Rapiers, Longswords, Shortswords [i]Tools[/i] Dice, Thieves' Tools, Lute, Flute, Drum [i]Languages[/i] Common, Elven, Other[/sblock][sblock=Combat][b]AC[/b] 14 [b]Initiative[/b] +3 [b]Speed[/b] 30 ft [b]Passive Perception[/b] +9 [b]HP[/b] 10 [b]Hit Dice[/b] 1/1 1d6+2 [b]Saving Throws[/b][list][*][b]Strength[/b] +1[*][i][b]Dexterity[/b][/i] +5[*][b]Constitution[/b] +2[*][b]Intelligence[/b] +1[*][b]Wisdom[/b] -1[*][i][b]Charisma[/b][/i] +5[/list] [b]Attacks[/b][list][*][b]Shortsword[/b] [size=1]Melee[/size] [b]+5 / 1d6+3[/b] [size=1]piercing[/size] [size=1][i]finesse, light[/i][/size][*][b]Shortsword(Off-hand)[/b] [size=1]Melee/Ranged[/size] [b]+5 / 1d6[/b] [size=1]piercing[/size] [size=1][i]light, finesse[/i][/size][*][b]Dagger[/b] [size=1]Melee/Ranged[/size] [b]+5 / 1d4+3[/b] [size=1]piercing[/size] [20 / 60] [size=1][i]light, finesse, thrown[/i][/size][*][b]Dagger(Off-hand)[/b] [size=1]Melee/Ranged[/size] [b]+5 / 1d4[/b] [size=1]piercing[/size] [20 / 60] [size=1][i]light, finesse, thrown[/i][/size][/list][b]Cantrips[/b][LIST][*][b]Vicious Mockery[/b] [size=1]Ranged[/size] [B]+5 / 1d4 DC Wis DC 13[/B] [size=1]psychic[/size] [60] [size=1][i] disadvantage on the next attack roll[/i][/size][/list][/sblock][sblock=Features][b]Background: [/b]Criminal(Criminal Contact)[INDENT]You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.[/indent] [b]Bard Features[/b] [b]Bardic Inspiration[/b] [indent]Use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.[/indent][list][*]Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes.[*]Cha Mod [3] times per LR[/list] [b]Half-elf Features[/b] [b]Darkvision[/b] [indent][/indent][list][*]60'[/list][b]Fey Ancestry[/b] [indent]Adv to being charmed, immune to sleep magic[/indent] [/sblock][sblock=Spellcasting][b]Spell Slots: [/b] [indent]2[/indent] [b]Bard Spells[/b][list][*][b]Spell Attack Bonus:[/b] +5[*][b]Spell Save DC:[/b] 13[/list][b]Bard Cantrips[/b] [indent]Light, Vicious Mockery[/indent][b]Bard Spells Known:[/b] 4 [indent]Healing Word, Faerie Fire, Tasha's Hideous Laughter, Unseen Servant[/indent][indent][/indent] [/sblock][sblock=Money and Equipment][b]Money[/b][indent]0 pp, 8 gp, 0 ep, 3 sp, 0 cp[/indent][b]Carried[/b][list][*]Leather Armor[*]Short Sword (2)[*]Dagger(2)[*]Thieves' Tools[*]Backpack[*]Bedroll[*]Rations (5 days)[*]Waterskin[*]Costume (2)[*]Traveler's Clothes[/list][/sblock][sblock=Notes][/sblock] [/QUOTE]
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