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[5E] [RG] JM's A Bit of Trouble
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<blockquote data-quote="SunGold" data-source="post: 7279454" data-attributes="member: 6801671"><p><span style="font-size: 12px"><strong>Breealee ("Bree") Topps</strong>, Fey-Warlock 1</span></p><p></p><p>Breealee is a touch small even for a gnome, but her diminutive frame doesn't stop her from chasing adventure. Her mousy brown hair and moss-green eyes make her seem a living piece of the forest she so enthusiastically explores.</p><p></p><p>[sblock=Basics & Proficencies]<strong>Race:</strong> Forest Gnome <strong>Gender:</strong> Female <strong>Class:</strong> Fey-Warlock 1 <strong>Background:</strong> Custom - Forest Explorer <strong>Alignment:</strong> CG <strong>Age:</strong> 20</p><p></p><p><strong>HP:</strong> 10 <strong>HD:</strong> 1 (d8) <strong>AC:</strong> 15 (12 studded leather +3 dex) <strong>Initiative:</strong> +3 <strong>Passive Perception:</strong> 10</p><p></p><p><strong>Str:</strong> 8 (-1) <strong>Dex:</strong> 16 (+3) <strong>Con:</strong> 15 (+2) <strong>Int:</strong> 10 (+0) <strong>Wis:</strong> 10 (+0) <strong>Cha:</strong> 15 (+2)</p><p></p><p><strong>Proficencies:</strong></p><p></p><p><strong>Skills:</strong> Nature (+2), Arcana (+2), Stealth (+5), Acrobatics (+5)</p><p><strong>Saving throws:</strong> Wis, Cha</p><p><strong>Weapons:</strong> Simple weapons</p><p><strong>Armor:</strong> Light armor</p><p><strong>Tools:</strong> None</p><p></p><p><strong>Languages:</strong> Common, Gnomish, Elvish, Sylvan</p><p></p><p><strong>Gnome features:</strong> </p><p><em>Darkvision</em> - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.</p><p></p><p><em>Gnome Cunning</em> - You have advantage on all Int, Wis, and Cha saving throws against magic.</p><p></p><p><em>Natural Illusionist</em> - You know the <em>minor illusion</em> cantrip. Int is your spellcasting ability for it.</p><p></p><p><em>Speak with Small Beasts</em> - Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.</p><p></p><p><strong>Warlock features:</strong> </p><p><em>Fey Presence</em> - As an action, you can cause each creature in a 10-foot cube originating from you to make a Wis saving throw against your Warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn. 1/ short or long rest. [/sblock]</p><p>[sblock=Spellcasting]Spell attack mod: +4</p><p>Spell save DC: 12</p><p></p><p>Cantrips known: Eldritch Blast, Prestidigitation, Minor Illusion (Minor Illusion cast w/ Int)</p><p>Spells known: Hex, Protection from Evil and Good</p><p></p><p>Spell slots: 1 (1st)[/sblock]</p><p>[sblock=Equipment]Dagger x2 (+5 atk, 1d4+3 dmg)</p><p></p><p>Studded leather armor, staff, explorer's pack, traveler's clothes, tent, pouch containing 16 gp 5 sp[/sblock]</p><p>[sblock=History]Breealee grew up in a secluded village of gnomes in the Groaning Wood. She was happy in her youth, but as she grew older, it became increasingly clear that she didn't quite fit in with her fellow gnomes. While her peers took to subjects like the arcane arts or engineering, Bree had no talent for such things, and no amount of study seemed to help. She preferred to spend her days exploring the Groaning Wood, befriending the animals and people she crossed paths with.</p><p></p><p>One day, after a particularly frustrating afternoon of lessons, Bree packed her knapsack and left the village to clear her head. In her travels she met a fey spirit, an ancient man with a mossy beard and joints like gnarled roots. He listened to her worries, and after a long silence, he spoke. <strong>"If you're unhappy here, then leave the forest, little one,"</strong> he told her. <strong>"And take a bit of home with you,"</strong> he added with a smile. He reached a crooked finger out to her forehead, and she felt the rush of magic in her veins. Too excited for words, she hugged him tightly, and then scampered from the clearing. <strong>"And you can always come home!"</strong> he called after her with a laugh as she ran.</p><p></p><p>As Bree approached her village to pack and say goodbye, anxiety began to mingle with her excitement. As much as she enjoyed exploring the forest, she was apprehensive about adventuring beyond its borders. She was glad to have a few acquaintances who lived outside the forest, and hoped to see a familiar face or two when she headed toward town.[/sblock]</p></blockquote><p></p>
[QUOTE="SunGold, post: 7279454, member: 6801671"] [size=3][b]Breealee ("Bree") Topps[/b], Fey-Warlock 1[/SIZE] Breealee is a touch small even for a gnome, but her diminutive frame doesn't stop her from chasing adventure. Her mousy brown hair and moss-green eyes make her seem a living piece of the forest she so enthusiastically explores. [sblock=Basics & Proficencies][b]Race:[/b] Forest Gnome [b]Gender:[/b] Female [b]Class:[/b] Fey-Warlock 1 [b]Background:[/b] Custom - Forest Explorer [b]Alignment:[/b] CG [b]Age:[/b] 20 [b]HP:[/b] 10 [b]HD:[/b] 1 (d8) [b]AC:[/b] 15 (12 studded leather +3 dex) [b]Initiative:[/b] +3 [b]Passive Perception:[/b] 10 [b]Str:[/b] 8 (-1) [b]Dex:[/b] 16 (+3) [b]Con:[/b] 15 (+2) [b]Int:[/b] 10 (+0) [b]Wis:[/b] 10 (+0) [b]Cha:[/b] 15 (+2) [b]Proficencies:[/b] [b]Skills:[/b] Nature (+2), Arcana (+2), Stealth (+5), Acrobatics (+5) [b]Saving throws:[/b] Wis, Cha [b]Weapons:[/b] Simple weapons [b]Armor:[/b] Light armor [b]Tools:[/b] None [b]Languages:[/b] Common, Gnomish, Elvish, Sylvan [b]Gnome features:[/b] [i]Darkvision[/i] - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey. [i]Gnome Cunning[/i] - You have advantage on all Int, Wis, and Cha saving throws against magic. [i]Natural Illusionist[/i] - You know the [i]minor illusion[/i] cantrip. Int is your spellcasting ability for it. [i]Speak with Small Beasts[/i] - Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. [b]Warlock features:[/b] [i]Fey Presence[/i] - As an action, you can cause each creature in a 10-foot cube originating from you to make a Wis saving throw against your Warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn. 1/ short or long rest. [/sblock] [sblock=Spellcasting]Spell attack mod: +4 Spell save DC: 12 Cantrips known: Eldritch Blast, Prestidigitation, Minor Illusion (Minor Illusion cast w/ Int) Spells known: Hex, Protection from Evil and Good Spell slots: 1 (1st)[/sblock] [sblock=Equipment]Dagger x2 (+5 atk, 1d4+3 dmg) Studded leather armor, staff, explorer's pack, traveler's clothes, tent, pouch containing 16 gp 5 sp[/sblock] [sblock=History]Breealee grew up in a secluded village of gnomes in the Groaning Wood. She was happy in her youth, but as she grew older, it became increasingly clear that she didn't quite fit in with her fellow gnomes. While her peers took to subjects like the arcane arts or engineering, Bree had no talent for such things, and no amount of study seemed to help. She preferred to spend her days exploring the Groaning Wood, befriending the animals and people she crossed paths with. One day, after a particularly frustrating afternoon of lessons, Bree packed her knapsack and left the village to clear her head. In her travels she met a fey spirit, an ancient man with a mossy beard and joints like gnarled roots. He listened to her worries, and after a long silence, he spoke. [b]"If you're unhappy here, then leave the forest, little one,"[/b] he told her. [b]"And take a bit of home with you,"[/b] he added with a smile. He reached a crooked finger out to her forehead, and she felt the rush of magic in her veins. Too excited for words, she hugged him tightly, and then scampered from the clearing. [b]"And you can always come home!"[/b] he called after her with a laugh as she ran. As Bree approached her village to pack and say goodbye, anxiety began to mingle with her excitement. As much as she enjoyed exploring the forest, she was apprehensive about adventuring beyond its borders. She was glad to have a few acquaintances who lived outside the forest, and hoped to see a familiar face or two when she headed toward town.[/sblock] [/QUOTE]
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