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[5E] [RG] JM's A Bit of Trouble
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<blockquote data-quote="Thateous" data-source="post: 7284374" data-attributes="member: 6814006"><p>[sblock=Everett CG ♂ High Elven Wizard 3]</p><p></p><p> [sblock=Appearance]</p><p> Size: Medium</p><p> Height: 6' 2"</p><p> Weight: 165 lb</p><p> Skin: fair</p><p> Eyes: Green</p><p> Hair: Sandy</p><p> [/sblock]</p><p></p><p> [sblock=Background/Noble]</p><p> This six foot tall blonde haired, green eyed, fair skinned, dream boat of a man has success written all over him. One look at this handsome fellow makes men cuff their ladies and ladies cuff their men. Very knowledgeable in matters of the arcane, he regularly gets himself into trouble and has been knocked on his arse on more than one occasion. A mayoral decree forced him to put a glove on his "invisible hand", a cloak on his "unseen servant", and keep his "familiar" on his person to ease the civil unrest amongst the community. Frequents mid-range to upscale establishments and is regularly seen schmoozing unwed noble daughters and bar wenches alike. Despite his unruly behavior he is still popular among the common folk and is not above helping the less fortunate among them with a spell or two. With a loveable (sometimes read "punch-able") face you will spot from across the courtyard, you're sure to want him involved in any adventuring schemes you have planned.</p><p></p><p>Anyone familiar with Bit knows of me. Helpful toward the elderly, flirtatious with the ladies, and playful with the kids. He's run into Veit a few times and had his face saved a few bruises once or twice by the his interjection. The tall elf had a mild encounter with Valeria on her way into Bit. He'd been helping an aging hunter haul his kill into town when they bumped into the Half-Elf on the path toward Bit. Everett wasted no time introducing himself and flirting with the lady, but she was quick to shut him down. Her sharp tongue more than a match for his own. She picked up the pace leaving the Elf with a long face, forced to keep pace with the aging ranger who just grinned ear to ear at the situation. </p><p> [/sblock]</p><p></p><p> [sblock=Ability Scores]</p><p> Strength 8 (-1)</p><p> Dexterity 14 (+2)</p><p> Constitution 13 (+1)</p><p>Intelligence 16 (+3)</p><p> Wisdom 12 (+1)</p><p> Charisma 14 (+2)</p><p> [/sblock]</p><p></p><p> [sblock=Essentials]</p><p> Total Hit Points: 17</p><p> HD: 3</p><p> Speed: 30 ft</p><p> Armor Class: 12 = +2 [Dex]</p><p> Initiative modifier: 2 = +2 [Dex]</p><p> Str save: -1 = -1 [Str]</p><p> Dex save: +2 = +2 [Dex]</p><p> Con save: +1 = +1 [Con]</p><p> Int save: +5 = +3 [Int] +2 [Prof]</p><p> Wis save: +3 = +1 [Wis] +2 [Prof] </p><p> Cha save: +2 = +2 [Cha]</p><p></p><p> Languages: Common, Elven, Infernal, Draconic</p><p></p><p> Quarterstaff [1d8, 4 lb, bludgeoning]</p><p> [/sblock]</p><p></p><p> [sblock=Spells]</p><p> [sblock=Level 0]</p><p> Acid Splash</p><p> Create Bonfire</p><p> Mage Hand</p><p> Poison Spray</p><p> [/sblock]</p><p> [sblock=Level 1 4 Per Day]</p><p> Find Familiar</p><p> Fog Cloud</p><p> Grease</p><p> Ice Knife</p><p> Tenser's Floating Disk</p><p> Unseen Servant</p><p>Shield</p><p>Burning hands</p><p> [/sblock]</p><p>[Sblock=Level 2 2 Per day]</p><p>Flaming sphere </p><p>Scorching ray</p><p>[/sblock]</p><p> [/sblock]</p><p> [sblock= Abilities]</p><p>Arcane Recovery: Once per day after a short rest, you can choose expended spell slots to recover equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.</p><p></p><p>Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p><p></p><p>Trance: You meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</p><p></p><p>[sblock=Winston] Flying Squirrel Fey Familiar</p><p> Str 4, Dex 13, climb 30, fly 20 (must land each round). Keen senses.</p><p>[/sblock]</p><p> [/sblock]</p><p></p><p> [sblock=Skills]</p><p> Acrobatics +2 = +2 [Dex]</p><p> Animal Handling +1 = +1 [Wis]</p><p> Arcana 5 = +3 [Int] +2 [Prof]</p><p> Athletics -1 = -1 [Str]</p><p> Deception +2 = +2 [Cha]</p><p> History +5 = +3 [Int] +2 [Prof]</p><p> Insight +3 = +1 [Wis] +2 [Prof]</p><p> Intimidation +2 = +2 [Cha]</p><p> Investigation +3 = +3 [Int]</p><p> Medicine +1 = +1 [Wis]</p><p> Nature +3 = +3 [Int]</p><p> Perception +3 = +2 [Prof] +1 [Wis]</p><p> Performance +2 =+2 [Cha]</p><p> Persuasion +4 = +2 [Cha] +2 [Prof]</p><p>Religion +3 = +3 [Int]</p><p> Sleight of Hand +2 = +2 [Dex]</p><p> Stealth +2 = +2 [Dex]</p><p> Survival +1 = +1 [Wis]</p><p> [/sblock]</p><p></p><p> [sblock=Equipment]</p><p> Gold 15gp</p><p> Total 37 lb</p><p></p><p>4 lb Quarter-staff</p><p> 1 lb Fancy Clothes</p><p> 10 lb Rations (1 day) x10</p><p> 5 lb Water-skins x1</p><p> 7 lb Bedroll</p><p> 5 lb Rope (50', Hempen)</p><p> 5 lb Backpack</p><p> [/sblock]</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Thateous, post: 7284374, member: 6814006"] [sblock=Everett CG ♂ High Elven Wizard 3] [sblock=Appearance] Size: Medium Height: 6' 2" Weight: 165 lb Skin: fair Eyes: Green Hair: Sandy [/sblock] [sblock=Background/Noble] This six foot tall blonde haired, green eyed, fair skinned, dream boat of a man has success written all over him. One look at this handsome fellow makes men cuff their ladies and ladies cuff their men. Very knowledgeable in matters of the arcane, he regularly gets himself into trouble and has been knocked on his arse on more than one occasion. A mayoral decree forced him to put a glove on his "invisible hand", a cloak on his "unseen servant", and keep his "familiar" on his person to ease the civil unrest amongst the community. Frequents mid-range to upscale establishments and is regularly seen schmoozing unwed noble daughters and bar wenches alike. Despite his unruly behavior he is still popular among the common folk and is not above helping the less fortunate among them with a spell or two. With a loveable (sometimes read "punch-able") face you will spot from across the courtyard, you're sure to want him involved in any adventuring schemes you have planned. Anyone familiar with Bit knows of me. Helpful toward the elderly, flirtatious with the ladies, and playful with the kids. He's run into Veit a few times and had his face saved a few bruises once or twice by the his interjection. The tall elf had a mild encounter with Valeria on her way into Bit. He'd been helping an aging hunter haul his kill into town when they bumped into the Half-Elf on the path toward Bit. Everett wasted no time introducing himself and flirting with the lady, but she was quick to shut him down. Her sharp tongue more than a match for his own. She picked up the pace leaving the Elf with a long face, forced to keep pace with the aging ranger who just grinned ear to ear at the situation. [/sblock] [sblock=Ability Scores] Strength 8 (-1) Dexterity 14 (+2) Constitution 13 (+1) Intelligence 16 (+3) Wisdom 12 (+1) Charisma 14 (+2) [/sblock] [sblock=Essentials] Total Hit Points: 17 HD: 3 Speed: 30 ft Armor Class: 12 = +2 [Dex] Initiative modifier: 2 = +2 [Dex] Str save: -1 = -1 [Str] Dex save: +2 = +2 [Dex] Con save: +1 = +1 [Con] Int save: +5 = +3 [Int] +2 [Prof] Wis save: +3 = +1 [Wis] +2 [Prof] Cha save: +2 = +2 [Cha] Languages: Common, Elven, Infernal, Draconic Quarterstaff [1d8, 4 lb, bludgeoning] [/sblock] [sblock=Spells] [sblock=Level 0] Acid Splash Create Bonfire Mage Hand Poison Spray [/sblock] [sblock=Level 1 4 Per Day] Find Familiar Fog Cloud Grease Ice Knife Tenser's Floating Disk Unseen Servant Shield Burning hands [/sblock] [Sblock=Level 2 2 Per day] Flaming sphere Scorching ray [/sblock] [/sblock] [sblock= Abilities] Arcane Recovery: Once per day after a short rest, you can choose expended spell slots to recover equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Trance: You meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. [sblock=Winston] Flying Squirrel Fey Familiar Str 4, Dex 13, climb 30, fly 20 (must land each round). Keen senses. [/sblock] [/sblock] [sblock=Skills] Acrobatics +2 = +2 [Dex] Animal Handling +1 = +1 [Wis] Arcana 5 = +3 [Int] +2 [Prof] Athletics -1 = -1 [Str] Deception +2 = +2 [Cha] History +5 = +3 [Int] +2 [Prof] Insight +3 = +1 [Wis] +2 [Prof] Intimidation +2 = +2 [Cha] Investigation +3 = +3 [Int] Medicine +1 = +1 [Wis] Nature +3 = +3 [Int] Perception +3 = +2 [Prof] +1 [Wis] Performance +2 =+2 [Cha] Persuasion +4 = +2 [Cha] +2 [Prof] Religion +3 = +3 [Int] Sleight of Hand +2 = +2 [Dex] Stealth +2 = +2 [Dex] Survival +1 = +1 [Wis] [/sblock] [sblock=Equipment] Gold 15gp Total 37 lb 4 lb Quarter-staff 1 lb Fancy Clothes 10 lb Rations (1 day) x10 5 lb Water-skins x1 7 lb Bedroll 5 lb Rope (50', Hempen) 5 lb Backpack [/sblock] [/sblock] [/QUOTE]
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