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[5E] [RG] JM's A Bit of Trouble
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<blockquote data-quote="ArwensDaughter" data-source="post: 7392304" data-attributes="member: 6804968"><p><strong>Delmirev Surina, Silver Dragonborn Paladin 3, LG</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Mini Stats</strong></p><p>HP: 36/36</p><p>AC: 18 (Chain +shield)</p><p>PP: 10</p><p>Initiative +0</p><p>Resistant to Cold Damage</p><p></p><p><strong>Abilities and Skills</strong></p><p>Str: 16 (+3)</p><p>Dex: 10 (0)</p><p>Con: 14 (+2)</p><p>Int: 10 (0)</p><p>Wis: 10 (0)</p><p>Cha: 16 (+3)</p><p></p><p><strong>Saves</strong></p><p>STR +3 DEX 0 CON +2 INT 0 *WIS +2 *CHA +5</p><p></p><p>Acrobatics +0</p><p>Animal Handling +0</p><p>Arcana +0</p><p>Athletics +3</p><p>Deception +3</p><p>History +0</p><p>*Insight +2</p><p>Intimidation +3</p><p>Investigation +0</p><p>*Medicine +2</p><p>Nature +0</p><p>Perception +0</p><p>Performance +3</p><p>*Persuasion +5</p><p>*Religion +2</p><p>Sleight of Hand +0</p><p>Stealth +0</p><p>Survival +0</p><p></p><p><strong>Weapons and Attacks</strong></p><p>Javelin (+5 to hit; 1d6+3 dmg)</p><p>Longsword (+5 to hit; 1d8+3)</p><p>Breath Weapon: 15ft cone 2d6 cold damage DC 14 Con save for half damage (1/short rest)</p><p>Unarmed Strike (+5 to hit; 4 dmg)</p><p></p><p></p><p><strong>Spellcasting</strong></p><p>3/3 level 1 spell slots; Can prepare 4 spells</p><p>Spell Attack Bonus: +5</p><p>Spell Save DC: 13</p><p></p><p><em>Prepared spells</em></p><p>Divine Favor-C</p><p>Searing Smite-C</p><p>Thunderous Smite-C</p><p>Cure Wounds</p><p>Protection from Good and Evil-C [oath spell; always prepared]</p><p>Sanctuary [oath spell; always prepared]</p><p></p><p></p><p><strong>Features</strong></p><p><span style="font-size: 15px"><span style="font-family: 'arial'">Fighting Style: Protection (<span style="color: #000000">While wielding a shield and a creature you can see attacks a target other than you within 5 ft., you can use your reaction to impose disadvantage on the attack roll.)</span></span></span></p><p><span style="font-size: 15px"><span style="font-family: 'arial'">Draconic Ancestry: breath weapon and cold resistance; see above</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'arial'">Acolyte background: Shelter of the Faithful (Church connections; possibly free healing/support)</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'arial'">Divine Sense (detect celestial, fiend, undead within 60 ft as an action) 4/long rest</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'arial'">Lay on Hands: 15hp healing/long rest</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'arial'">Channel Divinity: 1/short rest two options:</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'arial'"> Sacred weapon [1 minute, weapon magical, bright light 20ft; dim light additional 20 ft; Add CH bonus to attack roll]</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'arial'"> Turn the Unholy any fiend/undead within 30 ft must make DC 13 WIS saving through or be turned for 1 minute or until it takes damage]</span></span></p><p></p><p><strong>Inventory</strong></p><p>CP:</p><p>SP</p><p>GP: 20</p><p>EP:</p><p>PP:</p><p></p><p>Chain Mail</p><p>Shield (with Holy Symbol)</p><p>6 Javelins</p><p>Longsword</p><p></p><p>Alms Box</p><p>Amulet (also Holy Symbol?)</p><p>Backpack</p><p>Blanket</p><p>Block of Incense</p><p>Candle</p><p>Censer</p><p>Clothes, Common</p><p>Tinderbox</p><p>Vestments</p><p>Waterskin</p><p>Self mending rope [50 feet of silk rope that is self repairing. When cut, the rope will mending itself 10 minutes later as long as all the pieces are within 120 feet.]</p><p>3 sets of winter clothing</p><p>30 days rations</p><p>1 vial of holy water (25gp)</p><p>1 healing potion (50 gp)</p><p>1 hooded lantern (5gp?)</p><p>5 flasks of oil (5 sp?)</p><p>2 Healer's kit (10 gp)</p><p></p><p></p><p><strong>Personality and Backstory</strong></p><p><u>Personality Trait:</u> I am quick to pray for guidance and support. A devout follower of the family knows the gods both speak and listen to the faithful.</p><p></p><p><u>Ideals</u>: Charity. I always try to help those in need, no matter what the personal cost.</p><p></p><p><u>Bonds</u>: Everything I do is for the common people.</p><p></p><p><u>Flaws</u>: Self-righteous; I have high moral standards and expect others--especially leaders of my faith and those touched by the divine--to live up to them.</p><p></p><p>Surina grew up in her family's home in the Commons. Her parents were makers of wine and cider, supplying the needs of several of the modest taverns and food stalls in town. While her parents were fair and principled in their business, Surina learned early that not everyone was. She saw the poverty and danger in parts of the Commons and in the Dinge. She watched with envy and a sense of misgiving as the wealthier families in town often did as they pleased, sometimes cheating more modest but honest merchants, or taking advantage of the common people, especially common women.</p><p></p><p>With her winsome personality and commitment to hard work, Surina was an asset to her parents' business. She found it easy to make connections and build friendships with the tavern keepers who were her parents customers. Yet she felt something else calling her. Devout even as a child, she soon realized she was hearing the call of the Family of the Tierden'Tor, especially Essembri and N'drovio. She became an acolyte at the church. She thought in doing so that she could become a force for good, and for justice for the common people, but she found herself feeling confined and stifled. Physical pursuits came easier than studying theology. She began to understand that she could fight for justice best if she learned to actually fight, and so trained as a holy warrior in Cade-Crable. Now she was returning home for the Summer Festival, and seeking to put her training to use.</p></blockquote><p></p>
[QUOTE="ArwensDaughter, post: 7392304, member: 6804968"] [B]Delmirev Surina, Silver Dragonborn Paladin 3, LG Mini Stats[/B] HP: 36/36 AC: 18 (Chain +shield) PP: 10 Initiative +0 Resistant to Cold Damage [B]Abilities and Skills[/B] Str: 16 (+3) Dex: 10 (0) Con: 14 (+2) Int: 10 (0) Wis: 10 (0) Cha: 16 (+3) [B]Saves[/B] STR +3 DEX 0 CON +2 INT 0 *WIS +2 *CHA +5 Acrobatics +0 Animal Handling +0 Arcana +0 Athletics +3 Deception +3 History +0 *Insight +2 Intimidation +3 Investigation +0 *Medicine +2 Nature +0 Perception +0 Performance +3 *Persuasion +5 *Religion +2 Sleight of Hand +0 Stealth +0 Survival +0 [B]Weapons and Attacks[/B] Javelin (+5 to hit; 1d6+3 dmg) Longsword (+5 to hit; 1d8+3) Breath Weapon: 15ft cone 2d6 cold damage DC 14 Con save for half damage (1/short rest) Unarmed Strike (+5 to hit; 4 dmg) [B]Spellcasting[/B] 3/3 level 1 spell slots; Can prepare 4 spells Spell Attack Bonus: +5 Spell Save DC: 13 [I]Prepared spells[/I] Divine Favor-C Searing Smite-C Thunderous Smite-C Cure Wounds Protection from Good and Evil-C [oath spell; always prepared] Sanctuary [oath spell; always prepared] [B]Features[/B] [SIZE=4][FONT=arial]Fighting Style: Protection ([COLOR=#000000]While wielding a shield and a creature you can see attacks a target other than you within 5 ft., you can use your reaction to impose disadvantage on the attack roll.)[/COLOR] Draconic Ancestry: breath weapon and cold resistance; see above Acolyte background: Shelter of the Faithful (Church connections; possibly free healing/support) Divine Sense (detect celestial, fiend, undead within 60 ft as an action) 4/long rest Lay on Hands: 15hp healing/long rest Channel Divinity: 1/short rest two options: Sacred weapon [1 minute, weapon magical, bright light 20ft; dim light additional 20 ft; Add CH bonus to attack roll] Turn the Unholy any fiend/undead within 30 ft must make DC 13 WIS saving through or be turned for 1 minute or until it takes damage][/FONT][/SIZE] [B]Inventory[/B] CP: SP GP: 20 EP: PP: Chain Mail Shield (with Holy Symbol) 6 Javelins Longsword Alms Box Amulet (also Holy Symbol?) Backpack Blanket Block of Incense Candle Censer Clothes, Common Tinderbox Vestments Waterskin Self mending rope [50 feet of silk rope that is self repairing. When cut, the rope will mending itself 10 minutes later as long as all the pieces are within 120 feet.] 3 sets of winter clothing 30 days rations 1 vial of holy water (25gp) 1 healing potion (50 gp) 1 hooded lantern (5gp?) 5 flasks of oil (5 sp?) 2 Healer's kit (10 gp) [B]Personality and Backstory[/B] [U]Personality Trait:[/U] I am quick to pray for guidance and support. A devout follower of the family knows the gods both speak and listen to the faithful. [U]Ideals[/U]: Charity. I always try to help those in need, no matter what the personal cost. [U]Bonds[/U]: Everything I do is for the common people. [U]Flaws[/U]: Self-righteous; I have high moral standards and expect others--especially leaders of my faith and those touched by the divine--to live up to them. Surina grew up in her family's home in the Commons. Her parents were makers of wine and cider, supplying the needs of several of the modest taverns and food stalls in town. While her parents were fair and principled in their business, Surina learned early that not everyone was. She saw the poverty and danger in parts of the Commons and in the Dinge. She watched with envy and a sense of misgiving as the wealthier families in town often did as they pleased, sometimes cheating more modest but honest merchants, or taking advantage of the common people, especially common women. With her winsome personality and commitment to hard work, Surina was an asset to her parents' business. She found it easy to make connections and build friendships with the tavern keepers who were her parents customers. Yet she felt something else calling her. Devout even as a child, she soon realized she was hearing the call of the Family of the Tierden'Tor, especially Essembri and N'drovio. She became an acolyte at the church. She thought in doing so that she could become a force for good, and for justice for the common people, but she found herself feeling confined and stifled. Physical pursuits came easier than studying theology. She began to understand that she could fight for justice best if she learned to actually fight, and so trained as a holy warrior in Cade-Crable. Now she was returning home for the Summer Festival, and seeking to put her training to use. [/QUOTE]
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