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[5E] [RG] JM's A Bit of Trouble
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<blockquote data-quote="FitzTheRuke" data-source="post: 7535464" data-attributes="member: 59816"><p><strong>Swithun Baymire</strong> Male Centaur Outlander Fighter Samurai Level 4</p><p><strong>Alignment:</strong> Neutral Good <strong>Diety</strong> None</p><p></p><p><strong>AC</strong> 18 (Scale Mail & Shield)</p><p><strong>HP</strong> 40/40</p><p><strong>THP</strong> 0/5</p><p><strong>Fighting Spirit</strong> 3/3</p><p><strong>Hit Dice:</strong> 4/4 at 1d10+2</p><p><strong>Speed:</strong> 40 feet</p><p><strong>Passive Perception:</strong> 13</p><p></p><p><strong>Actions:</strong></p><p><strong>Swordspear</strong> +6 for 1d8+6p (Thrown 10/30) 2/2</p><p><strong>Javelin</strong> +6 1d6+6p (Thrown 30/120) 4/4</p><p><strong>Hooves</strong> +6 1d4+4b</p><p><strong>Net</strong> +4 restrained (Thrown 5/15) 2/2</p><p></p><p>[spoiler="Skills & Proficiencies"]</p><p><strong>Str</strong> 18 (+4) <strong>Dex</strong> 14 (+2) <strong>Con</strong> 14 (+2) <strong>Int</strong> 08 (-1) <strong>Wis</strong> 12 (+1) <strong>Cha</strong> 13 (+1)</p><p></p><p><strong>Saving Throws:</strong> Strength +6; Constitution +4</p><p></p><p><strong>Skills</strong></p><p>Acrobatics (Dex) +2</p><p>Animal Handling (Cha) +1</p><p>Arcana (Int) -1</p><p>Athletics* (Str) +6</p><p>Deception (Cha) +1</p><p>History (Int) -1</p><p>Insight (Wis) +1</p><p>Intimidation (Cha) +1</p><p>Investigation (Int) -1</p><p>Medicine (Wis) +1</p><p>Nature* (Int) +1</p><p>Perception* (Wis) +3</p><p>Performance (Cha) +1</p><p>Persuasion* (Cha) +3</p><p>Religion (Int) -1</p><p>Sleight of Hand (Dex) +2</p><p>Stealth* (Dex) +4</p><p>Survival* (Wis) +3</p><p></p><p><strong>Proficiencies</strong></p><p>All Armour and Shields;</p><p>All Simple and Martial Weapons;</p><p>Musical Instrument (Horn)</p><p><strong>Languages</strong>: Common, Elvish, Sylvan (Centaur)</p><p>[/spoiler]</p><p>[spoiler="Race & Class Features"]</p><p><strong>Centaur Features</strong></p><p><strong>Charge</strong> If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.</p><p><strong>Hooves</strong> Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.</p><p><strong>Equine Build</strong> You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.</p><p></p><p><strong>Fighter Features</strong></p><p>1: <strong>Fighting Style (Dueling):</strong> When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.</p><p>1: <strong>Second Wind:</strong> Bonus Action - You regain HP equal to 1d10+2 (your fighter level). 1 per Short Rest.</p><p>2: <strong>Action Surge:</strong> On your turn, you can take one additional action. 1 per Short Rest.</p><p>3: <strong>Martial Archetype:</strong> Samurai</p><p>3: <strong>Fighting Spirit:</strong> Bonus Action - You give yourself Advantage on weapon attacks until the end of your turn and you gain 5 THP (10 at 10th level, 15 at 15th). 3 per Long Rest.</p><p>4: <strong>Ability Score Improvement:</strong> Strength +2</p><p></p><p><strong>Backstory:</strong> The son of a minor chieftan, Swithun has left the roaming lands of the Centaurs to seek knowledge of the outside world, to improve his warrior skills, and to sharpen his mind.</p><p><strong>Background:</strong> Outlander</p><p><strong>Background Feature (Wanderer):</strong>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p>[/spoiler]</p><p>[spoiler="Equipment"]</p><p>Scale Mail under Wet-Weather Traveller's Clothes & a Shield</p><p>Centaur's "Swordspear" (Yklwa) (2)</p><p>Javelins (4) & Nets (3)</p><p></p><p>Saddle Bags & Winter Blanket</p><p>Mess Kit & Rations (10)</p><p>Horn & Waterskin</p><p>Tinderbox, Torches (10), Sticks (3 bundles)</p><p>Rope (50' Hemp) & Block & Tackle</p><p>Purse (112 gp)</p><p>[/spoiler]</p><p>[spoiler="Picture"][ATTACH=full]121664[/ATTACH]</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7535464, member: 59816"] [B]Swithun Baymire[/B] Male Centaur Outlander Fighter Samurai Level 4 [B]Alignment:[/B] Neutral Good [B]Diety[/B] None [B]AC[/B] 18 (Scale Mail & Shield) [B]HP[/B] 40/40 [B]THP[/B] 0/5 [B]Fighting Spirit[/B] 3/3 [B]Hit Dice:[/B] 4/4 at 1d10+2 [B]Speed:[/B] 40 feet [B]Passive Perception:[/B] 13 [B]Actions: Swordspear[/B] +6 for 1d8+6p (Thrown 10/30) 2/2 [B]Javelin[/B] +6 1d6+6p (Thrown 30/120) 4/4 [B]Hooves[/B] +6 1d4+4b [B]Net[/B] +4 restrained (Thrown 5/15) 2/2 [spoiler="Skills & Proficiencies"] [b]Str[/b] 18 (+4) [B]Dex[/B] 14 (+2) [B]Con[/B] 14 (+2) [B]Int[/B] 08 (-1) [B]Wis[/B] 12 (+1) [B]Cha[/B] 13 (+1) [B]Saving Throws:[/B] Strength +6; Constitution +4 [B]Skills[/B] Acrobatics (Dex) +2 Animal Handling (Cha) +1 Arcana (Int) -1 Athletics* (Str) +6 Deception (Cha) +1 History (Int) -1 Insight (Wis) +1 Intimidation (Cha) +1 Investigation (Int) -1 Medicine (Wis) +1 Nature* (Int) +1 Perception* (Wis) +3 Performance (Cha) +1 Persuasion* (Cha) +3 Religion (Int) -1 Sleight of Hand (Dex) +2 Stealth* (Dex) +4 Survival* (Wis) +3 [B]Proficiencies[/B] All Armour and Shields; All Simple and Martial Weapons; Musical Instrument (Horn) [B]Languages[/B]: Common, Elvish, Sylvan (Centaur) [/spoiler] [spoiler="Race & Class Features"] [B]Centaur Features Charge[/B] If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves. [B]Hooves[/B] Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. [B]Equine Build[/B] You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot. [B]Fighter Features[/B] 1: [B]Fighting Style (Dueling):[/B] When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. 1: [B]Second Wind:[/B] Bonus Action - You regain HP equal to 1d10+2 (your fighter level). 1 per Short Rest. 2: [B]Action Surge:[/B] On your turn, you can take one additional action. 1 per Short Rest. 3: [B]Martial Archetype:[/B] Samurai 3: [B]Fighting Spirit:[/B] Bonus Action - You give yourself Advantage on weapon attacks until the end of your turn and you gain 5 THP (10 at 10th level, 15 at 15th). 3 per Long Rest. 4: [B]Ability Score Improvement:[/B] Strength +2 [B]Backstory:[/B] The son of a minor chieftan, Swithun has left the roaming lands of the Centaurs to seek knowledge of the outside world, to improve his warrior skills, and to sharpen his mind. [B]Background:[/B] Outlander [B]Background Feature (Wanderer):[/B]You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. [/spoiler] [spoiler="Equipment"] Scale Mail under Wet-Weather Traveller's Clothes & a Shield Centaur's "Swordspear" (Yklwa) (2) Javelins (4) & Nets (3) Saddle Bags & Winter Blanket Mess Kit & Rations (10) Horn & Waterskin Tinderbox, Torches (10), Sticks (3 bundles) Rope (50' Hemp) & Block & Tackle Purse (112 gp) [/spoiler] [spoiler="Picture"][ATTACH type="full" alt="Swithun.jpg"]121664[/ATTACH] [/spoiler] [/QUOTE]
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[5E] [RG] JM's A Bit of Trouble
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