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[5E] [RG] JM's A Bit of Trouble
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<blockquote data-quote="eayres33" data-source="post: 7535892" data-attributes="member: 6808932"><p>Valdral Shadowmace</p><p></p><p>Basic Information</p><p>Name: Valdral (Val) Shadowmace</p><p>Race: Human</p><p>Age: 45</p><p>Class: Cleric</p><p>Background: Urban Bounty Hunter</p><p>Alignment: LG</p><p>Appearance: Appearance: Tall and slender Val carries himself with confidence and usually grace.</p><p>[ATTACH]103672[/ATTACH]</p><p></p><p></p><p>[sblock=Combat]</p><p>AC 17</p><p>HP 27</p><p>SPD 30</p><p>Initiative +2</p><p>Hit Die 2d8</p><p>Spell Slots 1st level 4/4, 2nd level 2/2 DC 13 +5 to Hit</p><p>Spear: +4 to hit 5ft or 20/60 1d6+2, or 1d8+2 two handed</p><p>Dagger: +4 to hit 5ft or 20/60 1d4+2</p><p>[/sblock]</p><p>[sblock=Spells]</p><p>Cantrips</p><p>Guidance</p><p>Light</p><p>Sacred Flame</p><p></p><p>1st level</p><p>*Charm Person</p><p>*Disguise self</p><p>Bless</p><p>Cure Wounds</p><p>Detect Magic</p><p>Healing Word</p><p>Guiding Bolt</p><p></p><p>2nd level</p><p>*mirror image</p><p>*pass without trace</p><p>spiritual weapon</p><p>[/sblock]</p><p></p><p>[sblock=Ability Scores]</p><p>STR 14 (+2)</p><p>DEX 14 (+2)</p><p>CON 14 (+2)</p><p>INT 11 (+1)</p><p>WIS 16(+3)</p><p>CHA 10 (+1)</p><p>[/sblock]</p><p></p><p>[sblock=ST and Skills]</p><p>Saving Throws: STR +2 DEX +2 CON +2 INT +1 *WIS +5 *CHA +3</p><p></p><p>Skills: Acrobatics +2 Athletics +2, Animal Handling +3, Arcana +1, Deception +1, History +1,* Insight +5, Intimidation +1, Investigation +1, *Medicine +5, Nature +1, Perception +3, Performance +1, *Persuasion +3, Religion +1, Sleight of Hand +2, *Stealth +4, Survival +3.</p><p></p><p>Proficiencies: Light armor, medium armor, shields, simple weapons,Thieves tools, playing cards</p><p>Languages: Common, Elvish</p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>Chain Shirt, Shield with holy symbol, 10 spears, 2 daggers, thieves tools, tent, Explorer’s Pack (back pack, bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50 ft of hempen rope)Dark common clothes, coin pouch</p><p>GP 59</p><p>[/sblock]</p><p></p><p>[sblock= Features]</p><p>Ear to the Ground: You are in frequent contact with people in the segment of society that your chose quarries move through. These people might be associated with criminal underworld, the rough-and-tumble folk of the street, or members of fine society. This connection comes in the form of a contact in any city you visit, a person provides information about the people and places of the local area.</p><p></p><p>Channel Divinity: 1 use, recharges on short or long rest</p><p></p><p>Turn Undead. As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead within 30ft of you must make a Wisdom ST. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.</p><p>A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 ft of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there is nowhere to move, the creature can use the Dodge action.</p><p></p><p>Invoke Duplicity. Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create a perfect illusion of yourself that last for 1 minute, or until you lose your concentration. The illusion appears in an unoccupied space that you can see within 30ft of you. As a bonus action you can move your illusion 30ft to a space you can see, but it must remain within 120 feet of you.</p><p>For the duration, you can cast spells as though you were in the illusions space, but you must use your own senses. Additionaly, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.</p><p>[/sblock]</p><p>[sblock= Character Personality]</p><p>Personality: Val is loyal and purpose driven. While believes in a strong adherence to the law, he also knows that in certain circumstance you must do what needs to be done, of course you should report those crimes to the local authorities and soon as it is safe to do so. Val places great value on friendships and is always more than willing to put himself in harm’s way to help his friends. While outgoing and joyful, Val does have a tendency forget himself and say things out of turn.</p><p></p><p>Personality Trait: I enjoy being strong and like breaking things.</p><p>Ideal: Responsibility. I do what I must and obey just authority.</p><p>Bond: Those who fight beside me are those worth dying for.</p><p>Flaw: I obey the law, even if the law causes misery.</p><p>[/sblock]</p><p>[sblock=History]</p><p>Valdral was born into a poor family in Empire Point. His father died when Valdral was seven and he spent most of his youth doing whatever odd jobs he could find to help support his family. Through-out his time working on the streets and having many hungry nights Valdral hung onto the belief that the Goddess of Good fortune would look down upon him and his family sooner or later. Even when his mother died shortly after his 15th birthday Valdral would not be shook from his faith.</p><p></p><p>After his mother died Valdral was taken into an apprenticeship by an aging bounty hunter named Salazar who taught Valdral the methods and mindsets behind criminals and how best to track them down and bring them to the proper authorities for justice. Salazar’s health quickly faded but Valdral took his position and while he was picky about his assignments, picking only the most brazen criminals, Valdral quickly made a name for himself and was able to support himself and Salazar until Salazar finally succumbed to his illness several years later.</p><p></p><p>After watching another person close to him die before their time, Valdral decided it was time to give himself over totally to his faith and join the Order. Valdral dedicated his life to serving his faith and to act on the behalf of his church, never doubting that all the unfortunate circumstances of his life had transpired only to point him on this righteous direction. Valdral has spent the last 15 or so years in the service of his church.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="eayres33, post: 7535892, member: 6808932"] Valdral Shadowmace Basic Information Name: Valdral (Val) Shadowmace Race: Human Age: 45 Class: Cleric Background: Urban Bounty Hunter Alignment: LG Appearance: Appearance: Tall and slender Val carries himself with confidence and usually grace. [ATTACH=CONFIG]103672._xfImport[/ATTACH] [sblock=Combat] AC 17 HP 27 SPD 30 Initiative +2 Hit Die 2d8 Spell Slots 1st level 4/4, 2nd level 2/2 DC 13 +5 to Hit Spear: +4 to hit 5ft or 20/60 1d6+2, or 1d8+2 two handed Dagger: +4 to hit 5ft or 20/60 1d4+2 [/sblock] [sblock=Spells] Cantrips Guidance Light Sacred Flame 1st level *Charm Person *Disguise self Bless Cure Wounds Detect Magic Healing Word Guiding Bolt 2nd level *mirror image *pass without trace spiritual weapon [/sblock] [sblock=Ability Scores] STR 14 (+2) DEX 14 (+2) CON 14 (+2) INT 11 (+1) WIS 16(+3) CHA 10 (+1) [/sblock] [sblock=ST and Skills] Saving Throws: STR +2 DEX +2 CON +2 INT +1 *WIS +5 *CHA +3 Skills: Acrobatics +2 Athletics +2, Animal Handling +3, Arcana +1, Deception +1, History +1,* Insight +5, Intimidation +1, Investigation +1, *Medicine +5, Nature +1, Perception +3, Performance +1, *Persuasion +3, Religion +1, Sleight of Hand +2, *Stealth +4, Survival +3. Proficiencies: Light armor, medium armor, shields, simple weapons,Thieves tools, playing cards Languages: Common, Elvish [/sblock] [sblock=Equipment] Chain Shirt, Shield with holy symbol, 10 spears, 2 daggers, thieves tools, tent, Explorer’s Pack (back pack, bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50 ft of hempen rope)Dark common clothes, coin pouch GP 59 [/sblock] [sblock= Features] Ear to the Ground: You are in frequent contact with people in the segment of society that your chose quarries move through. These people might be associated with criminal underworld, the rough-and-tumble folk of the street, or members of fine society. This connection comes in the form of a contact in any city you visit, a person provides information about the people and places of the local area. Channel Divinity: 1 use, recharges on short or long rest Turn Undead. As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead within 30ft of you must make a Wisdom ST. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 ft of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there is nowhere to move, the creature can use the Dodge action. Invoke Duplicity. Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create a perfect illusion of yourself that last for 1 minute, or until you lose your concentration. The illusion appears in an unoccupied space that you can see within 30ft of you. As a bonus action you can move your illusion 30ft to a space you can see, but it must remain within 120 feet of you. For the duration, you can cast spells as though you were in the illusions space, but you must use your own senses. Additionaly, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target. [/sblock] [sblock= Character Personality] Personality: Val is loyal and purpose driven. While believes in a strong adherence to the law, he also knows that in certain circumstance you must do what needs to be done, of course you should report those crimes to the local authorities and soon as it is safe to do so. Val places great value on friendships and is always more than willing to put himself in harm’s way to help his friends. While outgoing and joyful, Val does have a tendency forget himself and say things out of turn. Personality Trait: I enjoy being strong and like breaking things. Ideal: Responsibility. I do what I must and obey just authority. Bond: Those who fight beside me are those worth dying for. Flaw: I obey the law, even if the law causes misery. [/sblock] [sblock=History] Valdral was born into a poor family in Empire Point. His father died when Valdral was seven and he spent most of his youth doing whatever odd jobs he could find to help support his family. Through-out his time working on the streets and having many hungry nights Valdral hung onto the belief that the Goddess of Good fortune would look down upon him and his family sooner or later. Even when his mother died shortly after his 15th birthday Valdral would not be shook from his faith. After his mother died Valdral was taken into an apprenticeship by an aging bounty hunter named Salazar who taught Valdral the methods and mindsets behind criminals and how best to track them down and bring them to the proper authorities for justice. Salazar’s health quickly faded but Valdral took his position and while he was picky about his assignments, picking only the most brazen criminals, Valdral quickly made a name for himself and was able to support himself and Salazar until Salazar finally succumbed to his illness several years later. After watching another person close to him die before their time, Valdral decided it was time to give himself over totally to his faith and join the Order. Valdral dedicated his life to serving his faith and to act on the behalf of his church, never doubting that all the unfortunate circumstances of his life had transpired only to point him on this righteous direction. Valdral has spent the last 15 or so years in the service of his church. [/sblock] [/QUOTE]
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