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[5E] [RG] JM's A Bit of Trouble
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<blockquote data-quote="Mark Chance" data-source="post: 7897418" data-attributes="member: 2795"><p><strong>[ATTACH=full]117604[/ATTACH]Klebba Martindale</strong></p><p><em>NG Halfling (Stout) Cleric 4</em></p><p></p><p>[spoiler=Vitals]<strong>Height:</strong> 3 ft. 3 in.</p><p><strong>Weight:</strong> 50 lbs.</p><p><strong>Hair:</strong> Bald</p><p><strong>Eyes:</strong> Gray</p><p></p><p><strong>STR </strong>13 (+1): <em>ST </em>+1, Athletics +3</p><p><strong>DEX </strong>16 (+3): <em>ST </em>+3</p><p><strong>CON </strong>14 (+2): <em>ST </em>+2</p><p><strong>INT </strong>10 (+1): <em>ST </em>+0</p><p><strong>WIS </strong>16 (+3): <em>ST </em>+5, Medicine +5</p><p><strong>CHA </strong>10 (+0): <em>ST </em>+2, Intimidation +2, Persuasion +2</p><p></p><p><strong>Prof. Bonus</strong> +2</p><p><strong>Initiative</strong> +3</p><p><strong>Hit Points</strong> 37[/spoiler]</p><p></p><p>[spoiler=Combat Stats]<strong>AC </strong>18 (chain mail & shield)</p><p></p><p><strong>Shortbow.</strong><em> Ranged Weapon Attack:</em> +5 to hit, range 80/320 ft., one target. <em>Damage:</em> 1d6+3 piercing.</p><p></p><p><strong>Warhammer.</strong> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Damage:</em> 1d8+1 bludgeoning (1d10+1 bludgeoning, versatile).</p><p></p><p><strong>Dagger.</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Damage:</em> 1d4+3 piercing. <em>Range </em>20/60.</p><p>[/spoiler]</p><p></p><p>[spoiler=Features, Et Cetera]<strong>Proficiencies:</strong> martial weapons, heavy armor, playing cards, vehicles (land)</p><p><strong>Languages:</strong> Common, Halfling</p><p><strong>Race Features:</strong> Brave, Halfling Nimbleness, Lucky, Stout Resilience</p><p><strong>Class Features:</strong> Channel Divinity (1/rest); Ritual Casting; Spellcasting (4/4/3, DC 12, +4); Spellcasting Focus</p><p><strong>Divine Domain - War:</strong> Guided Strike, War Priest (3/long rest)</p><p><strong>Background/Feature:</strong> Soldier (Healer)/Military Rank[/spoiler]</p><p></p><p>[spoiler=Gear & Monies]<strong>Equipment:</strong> chain mail, shield, shortbow, dagger, warhammer, common clothes, head scarf made from a piece of a fallen enemy's banner, healer's kit, holy symbol amulet, holy water (x2), playing card set, <em>potion of healing</em> (x2), pouch, priest's pack, quiver with 10 normal arrows and 10 silver arrows, rank insignia, silk rope (50 ft.)</p><p></p><p><strong>Monies:</strong> 118 gp[/spoiler]</p><p></p><p>[spoiler=Background Stuff]</p><p>Klebba Martindale was born among the Walkers of Ys. His family's humble origins left Klebba with few paths in life: follow in his father's footsteps (literally) as a gatherer or strike out on his own. Much to his family's chargin, Klebba opted for the latter. He saw much injustice, most of it subtle and ordinary, and more than once he felt the calling to fight against the perpetrators. While Ys encamped near the southwestern coast of Empire Bay, Klebba said his good-byes and worked his way toward Empire Point. There he enlisted and became a sort of chaplain's assistant. He served as honorably as he could. The months passed, and he found himself among the faithful in Cade-Crable. There he spent some time training would-be soldiers and others the basics of battlefield medicine. He met and befriended Delmirev Surina, a dragonborn paladin. Klebba has not seen Surina in a while, but who knows what the future holds?</p><p></p><p><strong>Personality Trait:</strong> Memories of war haunt me.</p><p></p><p><strong>Ideal:</strong> Right makes might.</p><p></p><p><strong>Bond:</strong> Those who fight beside me are worth saving.</p><p></p><p><strong>Flaw:</strong> Can I reconcile being a healer who also harms others?</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 7897418, member: 2795"] [B][ATTACH type="full" align="right" alt="halfling war cleric.jpg"]117604[/ATTACH]Klebba Martindale[/B] [I]NG Halfling (Stout) Cleric 4[/I] [spoiler=Vitals][B]Height:[/B] 3 ft. 3 in. [B]Weight:[/B] 50 lbs. [B]Hair:[/B] Bald [B]Eyes:[/B] Gray [B]STR [/B]13 (+1): [I]ST [/I]+1, Athletics +3 [B]DEX [/B]16 (+3): [I]ST [/I]+3 [B]CON [/B]14 (+2): [I]ST [/I]+2 [B]INT [/B]10 (+1): [I]ST [/I]+0 [B]WIS [/B]16 (+3): [I]ST [/I]+5, Medicine +5 [B]CHA [/B]10 (+0): [I]ST [/I]+2, Intimidation +2, Persuasion +2 [B]Prof. Bonus[/B] +2 [B]Initiative[/B] +3 [B]Hit Points[/B] 37[/spoiler] [spoiler=Combat Stats][B]AC [/B]18 (chain mail & shield) [B]Shortbow.[/B][I] Ranged Weapon Attack:[/I] +5 to hit, range 80/320 ft., one target. [I]Damage:[/I] 1d6+3 piercing. [B]Warhammer.[/B] [I]Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. [I]Damage:[/I] 1d8+1 bludgeoning (1d10+1 bludgeoning, versatile). [B]Dagger.[/B] [I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Damage:[/I] 1d4+3 piercing. [I]Range [/I]20/60. [/spoiler] [spoiler=Features, Et Cetera][B]Proficiencies:[/B] martial weapons, heavy armor, playing cards, vehicles (land) [B]Languages:[/B] Common, Halfling [B]Race Features:[/B] Brave, Halfling Nimbleness, Lucky, Stout Resilience [B]Class Features:[/B] Channel Divinity (1/rest); Ritual Casting; Spellcasting (4/4/3, DC 12, +4); Spellcasting Focus [B]Divine Domain - War:[/B] Guided Strike, War Priest (3/long rest) [B]Background/Feature:[/B] Soldier (Healer)/Military Rank[/spoiler] [spoiler=Gear & Monies][B]Equipment:[/B] chain mail, shield, shortbow, dagger, warhammer, common clothes, head scarf made from a piece of a fallen enemy's banner, healer's kit, holy symbol amulet, holy water (x2), playing card set, [I]potion of healing[/I] (x2), pouch, priest's pack, quiver with 10 normal arrows and 10 silver arrows, rank insignia, silk rope (50 ft.) [B]Monies:[/B] 118 gp[/spoiler] [spoiler=Background Stuff] Klebba Martindale was born among the Walkers of Ys. His family's humble origins left Klebba with few paths in life: follow in his father's footsteps (literally) as a gatherer or strike out on his own. Much to his family's chargin, Klebba opted for the latter. He saw much injustice, most of it subtle and ordinary, and more than once he felt the calling to fight against the perpetrators. While Ys encamped near the southwestern coast of Empire Bay, Klebba said his good-byes and worked his way toward Empire Point. There he enlisted and became a sort of chaplain's assistant. He served as honorably as he could. The months passed, and he found himself among the faithful in Cade-Crable. There he spent some time training would-be soldiers and others the basics of battlefield medicine. He met and befriended Delmirev Surina, a dragonborn paladin. Klebba has not seen Surina in a while, but who knows what the future holds? [B]Personality Trait:[/B] Memories of war haunt me. [B]Ideal:[/B] Right makes might. [B]Bond:[/B] Those who fight beside me are worth saving. [B]Flaw:[/B] Can I reconcile being a healer who also harms others? [/spoiler] [/QUOTE]
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