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5E Rogue Archetype: Ruffian
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<blockquote data-quote="Ezel" data-source="post: 6634312" data-attributes="member: 6795910"><p>Being proficient in medium armor is not too much a big deal in 5e, it just changes the type of abilities that you might need, without adding much to AC, in fact mountain dwarves get that without any issue for any class they might be.</p><p>Bonus Proficiency feature and No Holds Barred feature both give you proficiency in improvised weapons now, simple repetition error. I still feel like without being able to sneak attack with the feature, it's completely useless to have the feature in the first place, it will simply not be used.</p><p>"you may use a bonus action to either apply sneak attack damage" is a very vague wording, if you simply let the rogue attack with advantage as a bonus action when grappling succesfully, if they hit it will be a sneak attack anyway. When an enemy is grappled you usually don't need to use your action to drag it around, you just move at half speed and the enemy moves with you. Meaning the bonus action movement feature does nothing, but the feature that lets you move the creature without halving your movement is really nice.</p><p>You are right, Fight Dirty is fine since it's once per short rest.</p><p>"If you may apply sneak attack damage to one of the attacks, you may also apply it to the other." this is good for a 17th level feature, but requires better wording, this way I can sneak attack a guy that is near to an ally, then move, go to another guy and sneak attack that one for no specific reason. You can simply change it to "You can sneak attack twice per turn".</p><p>Also you use the word "status" but in 5e the right word is "condition".</p><p></p><p>Personally I would just remove Menacing Presence, make Kidnapper a 9th level feature and power up No Holds Barred. To avoid having the feeling of that feature being "more powerful than the monk" just compare it with martial arts.</p><p></p><p>You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:</p><p>- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</p><p>- You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.</p><p>- When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarm ed strike as a bonus action. For example, if you take the Attack action and attack with a quarter-staff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.</p><p></p><p>You gain the following benefits while you are unarmed or wielding only improvised weapons that weren't on you before start of your turn and you aren’t wielding a shield:</p><p>- (no finesse bonus, which gives us space for a bigger damage die by one shift if you look at how weapons usually are)</p><p>- You can roll a d6 in place of the normal damage of your unarmed strike or improvised weapon.</p><p>- When you use the Attack action with an unarmed strike or an improvised weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a random rock, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn (considering that you already would use your bonus action for cunning action this gives an option, but not a particularly good power up)</p><p>- You can sneak attack with your unarmed strikes or improvised weapons.</p><p></p><p>This literally gives the ruffian the same power as a two-weapon fighting rogue. Without the feature you would literally have the same exact damage output, with the difference that at least a two-weapon rogue would be able to have finesse weapons, but the ruffian doesn't have that option. At least this makes no-weapon fighting feasible for the ruffian, which is the main point of the archetype.</p></blockquote><p></p>
[QUOTE="Ezel, post: 6634312, member: 6795910"] Being proficient in medium armor is not too much a big deal in 5e, it just changes the type of abilities that you might need, without adding much to AC, in fact mountain dwarves get that without any issue for any class they might be. Bonus Proficiency feature and No Holds Barred feature both give you proficiency in improvised weapons now, simple repetition error. I still feel like without being able to sneak attack with the feature, it's completely useless to have the feature in the first place, it will simply not be used. "you may use a bonus action to either apply sneak attack damage" is a very vague wording, if you simply let the rogue attack with advantage as a bonus action when grappling succesfully, if they hit it will be a sneak attack anyway. When an enemy is grappled you usually don't need to use your action to drag it around, you just move at half speed and the enemy moves with you. Meaning the bonus action movement feature does nothing, but the feature that lets you move the creature without halving your movement is really nice. You are right, Fight Dirty is fine since it's once per short rest. "If you may apply sneak attack damage to one of the attacks, you may also apply it to the other." this is good for a 17th level feature, but requires better wording, this way I can sneak attack a guy that is near to an ally, then move, go to another guy and sneak attack that one for no specific reason. You can simply change it to "You can sneak attack twice per turn". Also you use the word "status" but in 5e the right word is "condition". Personally I would just remove Menacing Presence, make Kidnapper a 9th level feature and power up No Holds Barred. To avoid having the feeling of that feature being "more powerful than the monk" just compare it with martial arts. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: - You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. - You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. - When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarm ed strike as a bonus action. For example, if you take the Attack action and attack with a quarter-staff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn. You gain the following benefits while you are unarmed or wielding only improvised weapons that weren't on you before start of your turn and you aren’t wielding a shield: - (no finesse bonus, which gives us space for a bigger damage die by one shift if you look at how weapons usually are) - You can roll a d6 in place of the normal damage of your unarmed strike or improvised weapon. - When you use the Attack action with an unarmed strike or an improvised weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a random rock, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn (considering that you already would use your bonus action for cunning action this gives an option, but not a particularly good power up) - You can sneak attack with your unarmed strikes or improvised weapons. This literally gives the ruffian the same power as a two-weapon fighting rogue. Without the feature you would literally have the same exact damage output, with the difference that at least a two-weapon rogue would be able to have finesse weapons, but the ruffian doesn't have that option. At least this makes no-weapon fighting feasible for the ruffian, which is the main point of the archetype. [/QUOTE]
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