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5e rogue importance?
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<blockquote data-quote="KenNYC" data-source="post: 7485374" data-attributes="member: 6791261"><p>This is a subject that I have tried to address with my group: the need for rogues. I realize everyone can do everything in 5e but the price for that is nobody is unique or has mood. There is no atmosphere to be had anymore because every class has been reduced to just different recipes of dice thrown in combat. So, I am DMing Caverns of Thracia now in a 5e/1e hybrid (they play 5e and I try to run it as 1e as much as possible without them knowing) and it makes me sad nobody is a rogue but we have a monk, barbarian, and a warlock. I even tried to say the rogue gets an extra plus 1 on initiative when alone or alone with another rogue to see if I could encorage scouting ahead and skulking around in shadows. To give it extra flavor I said the sneak attack has to be a literal back stab so they just didn't play the character as just a different type of fighter. I thought if we had someone getting into the character a little we could eventually get some flavor going, not just combat crazy playing. Just DMing kill-crazy optionized murder machines is boring. </p><p></p><p></p><p>[ATTACH]100735[/ATTACH]</p><p></p><p>This is my favorite D&D artwork of all time, and it just is sad it is lost. </p><p></p><p>The player playing the Wizard I took aside and asked if he would at least try playing with material components. It's not that I want it to be difficult but how is it I know Misty Steps needs Sulfur and Fallow and he doesn't? It's because the classes are being forgotten and all people seem to worry about is how many dice of damage you get and what modifier. </p><p></p><p>Anyway, long live the rogue and the thieves guild and hopefully fun urban campaigns filled with intrigue that silly Bards wouldn't fit in.</p></blockquote><p></p>
[QUOTE="KenNYC, post: 7485374, member: 6791261"] This is a subject that I have tried to address with my group: the need for rogues. I realize everyone can do everything in 5e but the price for that is nobody is unique or has mood. There is no atmosphere to be had anymore because every class has been reduced to just different recipes of dice thrown in combat. So, I am DMing Caverns of Thracia now in a 5e/1e hybrid (they play 5e and I try to run it as 1e as much as possible without them knowing) and it makes me sad nobody is a rogue but we have a monk, barbarian, and a warlock. I even tried to say the rogue gets an extra plus 1 on initiative when alone or alone with another rogue to see if I could encorage scouting ahead and skulking around in shadows. To give it extra flavor I said the sneak attack has to be a literal back stab so they just didn't play the character as just a different type of fighter. I thought if we had someone getting into the character a little we could eventually get some flavor going, not just combat crazy playing. Just DMing kill-crazy optionized murder machines is boring. [ATTACH=CONFIG]100735._xfImport[/ATTACH] This is my favorite D&D artwork of all time, and it just is sad it is lost. The player playing the Wizard I took aside and asked if he would at least try playing with material components. It's not that I want it to be difficult but how is it I know Misty Steps needs Sulfur and Fallow and he doesn't? It's because the classes are being forgotten and all people seem to worry about is how many dice of damage you get and what modifier. Anyway, long live the rogue and the thieves guild and hopefully fun urban campaigns filled with intrigue that silly Bards wouldn't fit in. [/QUOTE]
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