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(5E) Rogues Gallery for D&D/Moorcock Multiverse Inspiration PBP
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<blockquote data-quote="Steve Gorak" data-source="post: 7873066" data-attributes="member: 15132"><p>[ATTACH=full]116900[/ATTACH]</p><p>Name: Prince Selythin Evastarian</p><p>Sex: Male</p><p>Race: Winged Tieflling (Zariel)</p><p>Class/Level: Paladin 1/ hexblade warlock 1</p><p>Alignment: Lawful neutral</p><p>Init: +2</p><p>Senses: Darkvision 60 ft</p><p>Passive Perception: 10</p><p></p><p>DEFENSE </p><p>AC: 19 (+4 Scale mail, +2 shield, +2 dex, +1 défense fighting style)</p><p>HP: 30 (10+5+6+3x3 con)</p><p>Saves: Wisdom & Charisma</p><p>Special Defenses: resistance to fire</p><p></p><p>OFFENSE</p><p>Speed: 30ft</p><p>Melee:</p><p>Black sword +6 Attack, 1d8+4 slashing</p><p>2 daggers +4 attack, 1d4+2 piercing, Finesse, light, thrown (range 20/60)</p><p>shortbow +4 attack, 1d6+2 piercing, ammunition range 80/320, two handed</p><p></p><p>Special Attacks: spells</p><p></p><p>STATISTICS</p><p>Str 13 (+1) [+1 race]</p><p>Dex 14 (+2)</p><p>Con 16 (+3)</p><p>Int 9 (-1)</p><p>Wis 10 (+0)*</p><p>Cha 19 (+4)* [+2 race]</p><p> </p><p>SKILLS Proficiencies in bold: 2 paladin, 2 background</p><p></p><p>+2 (dex) Acrobatics</p><p>+0 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p>+3 (str) Athletics - from Paladin</p><p>+6 (cha) Deception - from background</p><p>-1 (int) History </p><p>+0 (wis) Insight </p><p>+6 (cha) Intimidation - from background</p><p>-1 (int) Investigation</p><p>+0 (wis) Medicine</p><p>-1 (int) Nature</p><p>+0 (wis) Perception</p><p>+4 (cha) Performance</p><p>+6 (cha) Persuasion - from Paladin </p><p>-1 (int) Religion </p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth **disadvantage because of armor</p><p>+0 (wis) Survival</p><p></p><p>Tool Proficiencies: none</p><p>Languages:Common(racial), infernal (racial), elf (background), sylvan (background)</p><p></p><p>RACE FEATURES</p><p>Darkvision: Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light</p><p>Wings: fly 30' when not encumbered and not wearing heavy armor</p><p>Hellish resistance: resistant to fire damage</p><p>Languages: Common, infernal</p><p></p><p>BACKGROUND FEATURES Noble, criminal (reskinned as evil acolyte) blend</p><p>Position of privilege Thanks for your noble birth, people are inclined to think the best of you. You are welcome in high society and people assume you have the right to be wherever you are. The common folk make every effort to accomodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p><p>Skill Proficiencies:deception, intimidation</p><p>Tool Proficiencies: none</p><p>Language: 2 extra language: elf, sylvan</p><p></p><p>CLASS FEATURES - Paladin</p><p>Proficiencies all armor, shields and weapons</p><p>Divine Sense As an action, you can open your awareness. Until the end of your</p><p>next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover</p><p>Can use this ability 5 times /long rest</p><p>Lay on Hands 10hp</p><p>Fighting style defence: +1 ac when wearing armor</p><p>Divine smite when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an Undead or a fiend.</p><p>Spellcasting</p><p>known: cha mod plus half paladin level; currently 5: Bless, command, compelled duel, wrathful smite, shield of faith,</p><p>Slots: level 1: 2</p><p></p><p>CLASS FEATURES - Hexblade warlock</p><p>[Spells]</p><p>2 cantrips: eldrich blast, booming blade</p><p>2 spell known level 1: shield, hex</p><p>Hexblade's Curse As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:</p><p>• You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.</p><p>• Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.</p><p>• If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).</p><p>You can’t use this feature again until you finish a short or long rest.</p><p>Hex Warrior You gain proficiency with medium armor, shields, and martial weapons.</p><p>Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.</p><p></p><p></p><p>Traits: I don't run from evil, evil runs from me</p><p>Ideal: I have a dark calling: if I can attain more power, no one will tell me what to do</p><p>Bond: The common folk must see me as a hero for my power to grow & there is evil in me, I can feel it: it must never be set free.</p><p>Flaw:I secretly believe that everyone is beneath me</p><p></p><p>Gear: </p><p>Equipment (class)</p><p>• One martial weapons, one shield 6lb :</p><p> rapier 1d8 piercing 2 lb. finesse</p><p> Black sword, 3lb slashing</p><p>• five javelins (sold +2.5 gp)</p><p>• an explorer’s pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope</p><p>strapped to the side of it.</p><p>• Scale mail (sold chain mail + 25gp) 45 lb and a holy symbol on shield</p><p></p><p>Equipment: A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 15 gp + sales - purchases (see below)</p><p></p><p>Additional equipment purchased:</p><p>4gp: 2 dagger 2 gp 1d4 slashing 2 lb. Finesse, light, thrown (range 20/60)</p><p>5gp amulet (holy symbol)</p><p>5gp emblem (holy symbol, on sword)</p><p>25 gp shortbow 1d6 piercing, 2 lb ammunition range 80/320, two handed</p><p>2 gp 40 arrows 2lbs</p><p></p><p>Money: 1.5gp 15+25+2.5-41</p><p></p><p>Total weight carried:</p><p>2lb: 2 daggers</p><p>1lb: amulet</p><p>2lb shortbow</p><p>2 lb arrows</p><p>2lb: rapier</p><p>45lb scale mail</p><p>59 lb explorer's pack</p><p>6lbs shield</p><p>Total: 120 lbs</p><p></p><p>rolls17,16,14,12,10,9</p><p></p><p>Backstory & first post:</p><p>Selythin the elf was born to an ancient and secretive race of elves in the feywild. These were shunned by good elves elves because of their association with darker magics and their evil nature.</p><p></p><p>As a savvy noble, first in line to succeed his father the king and in search of more power, Selythin underwent a dark ritual to bind with a devil. This was supposed to make him stronger, and allow him to lead armies more effectively. The ritual worked, rejuvenating and invigorating him, but it had unforeseen consequences.</p><p></p><p>He transformed, with features of both elf and the wings of a devil. His heart, some would even say his soul, was as if the evil from both his former selves had been washed away, pushed aside, although still in the background of his mind.</p><p></p><p>His memories were hazy and confusing. He remembers both his elf-self, content at the prospect of gaining power, and his devil-self, terrified at the prospect of dying as a slave stripped of its power. It took him many weeks to recover after the ritual, and gather his thoughts. The wizards had guaranteed that he would remain himself, or rather, his elf-self, but somehow, they had failed, or succeeded, as the devil in him felt. Those weeks after the ritual were difficult, with many voices competing in his head, one prevailed though, and spoke of a destiny to fulfil.</p><p></p><p>Many thought that he had gone mad, perhaps he had, but he was better now. The one thing he knew was that he was reborn. Selythin kept his elf-name: his devil name could not be pronounced properly in Elven, and he was surrounded by elves.</p><p></p><p>The servants and slaves had done their work, and cared for him as he recovered. They whispered of storms, earthquakes, and strange beasts outside of the castle. His mind spinning, he had fleeting thoughts of whether the ritual had anything to do with the events unfolding outside.</p><p></p><p>After many weeks, Selythin finally entered his father's court for the first time since his transformation. He ignored the gasps and the whispers of the courtesans; although a normal occurrence in courtly life, this time, they were all directing them towards him. Although there had been rumors of his changes, his presence confirmed them: the wings! And yet, his face had not changed and was still distinctly elven.</p><p></p><p>Walking up to the throne, he presented himself to his father. With an approving nod, the ancient king laconically said "Join me my son, we have much to do", and waved Selythin to his side.</p><p></p><p>Selythin used to rejoice in attending court: the politics, the power struggles, the pleasure of crushing lesser realms and exacting tribute from them. He had been an active advisor to his father, and had commanded many an army from the comfort of the forward camps. However, things felt different, off, inappropriate. Part of him was even disgusted by what he saw, and his role in a vast and corrupt realm.</p><p></p><p>He hid his feelings during the day but under the cover of darkness, he gathered a few possessions and, stepped out of a window, flying out of the castle without looking back.</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 7873066, member: 15132"] [ATTACH type="full" width="272px" alt="winged tiefling.jpg"]116900[/ATTACH] Name: Prince Selythin Evastarian Sex: Male Race: Winged Tieflling (Zariel) Class/Level: Paladin 1/ hexblade warlock 1 Alignment: Lawful neutral Init: +2 Senses: Darkvision 60 ft Passive Perception: 10 DEFENSE AC: 19 (+4 Scale mail, +2 shield, +2 dex, +1 défense fighting style) HP: 30 (10+5+6+3x3 con) Saves: Wisdom & Charisma Special Defenses: resistance to fire OFFENSE Speed: 30ft Melee: Black sword +6 Attack, 1d8+4 slashing 2 daggers +4 attack, 1d4+2 piercing, Finesse, light, thrown (range 20/60) shortbow +4 attack, 1d6+2 piercing, ammunition range 80/320, two handed Special Attacks: spells STATISTICS Str 13 (+1) [+1 race] Dex 14 (+2) Con 16 (+3) Int 9 (-1) Wis 10 (+0)* Cha 19 (+4)* [+2 race] SKILLS Proficiencies in bold: 2 paladin, 2 background +2 (dex) Acrobatics +0 (wis) Animal Handling -1 (int) Arcana +3 (str) Athletics - from Paladin +6 (cha) Deception - from background -1 (int) History +0 (wis) Insight +6 (cha) Intimidation - from background -1 (int) Investigation +0 (wis) Medicine -1 (int) Nature +0 (wis) Perception +4 (cha) Performance +6 (cha) Persuasion - from Paladin -1 (int) Religion +2 (dex) Sleight of Hand +2 (dex) Stealth **disadvantage because of armor +0 (wis) Survival Tool Proficiencies: none Languages:Common(racial), infernal (racial), elf (background), sylvan (background) RACE FEATURES Darkvision: Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light Wings: fly 30' when not encumbered and not wearing heavy armor Hellish resistance: resistant to fire damage Languages: Common, infernal BACKGROUND FEATURES Noble, criminal (reskinned as evil acolyte) blend Position of privilege Thanks for your noble birth, people are inclined to think the best of you. You are welcome in high society and people assume you have the right to be wherever you are. The common folk make every effort to accomodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. Skill Proficiencies:deception, intimidation Tool Proficiencies: none Language: 2 extra language: elf, sylvan CLASS FEATURES - Paladin Proficiencies all armor, shields and weapons Divine Sense As an action, you can open your awareness. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover Can use this ability 5 times /long rest Lay on Hands 10hp Fighting style defence: +1 ac when wearing armor Divine smite when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an Undead or a fiend. Spellcasting known: cha mod plus half paladin level; currently 5: Bless, command, compelled duel, wrathful smite, shield of faith, Slots: level 1: 2 CLASS FEATURES - Hexblade warlock [Spells] 2 cantrips: eldrich blast, booming blade 2 spell known level 1: shield, hex Hexblade's Curse As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits: • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus. • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20. • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point). You can’t use this feature again until you finish a short or long rest. Hex Warrior You gain proficiency with medium armor, shields, and martial weapons. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type. Traits: I don't run from evil, evil runs from me Ideal: I have a dark calling: if I can attain more power, no one will tell me what to do Bond: The common folk must see me as a hero for my power to grow & there is evil in me, I can feel it: it must never be set free. Flaw:I secretly believe that everyone is beneath me Gear: Equipment (class) • One martial weapons, one shield 6lb : rapier 1d8 piercing 2 lb. finesse Black sword, 3lb slashing • five javelins (sold +2.5 gp) • an explorer’s pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. • Scale mail (sold chain mail + 25gp) 45 lb and a holy symbol on shield Equipment: A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 15 gp + sales - purchases (see below) Additional equipment purchased: 4gp: 2 dagger 2 gp 1d4 slashing 2 lb. Finesse, light, thrown (range 20/60) 5gp amulet (holy symbol) 5gp emblem (holy symbol, on sword) 25 gp shortbow 1d6 piercing, 2 lb ammunition range 80/320, two handed 2 gp 40 arrows 2lbs Money: 1.5gp 15+25+2.5-41 Total weight carried: 2lb: 2 daggers 1lb: amulet 2lb shortbow 2 lb arrows 2lb: rapier 45lb scale mail 59 lb explorer's pack 6lbs shield Total: 120 lbs rolls17,16,14,12,10,9 Backstory & first post: Selythin the elf was born to an ancient and secretive race of elves in the feywild. These were shunned by good elves elves because of their association with darker magics and their evil nature. As a savvy noble, first in line to succeed his father the king and in search of more power, Selythin underwent a dark ritual to bind with a devil. This was supposed to make him stronger, and allow him to lead armies more effectively. The ritual worked, rejuvenating and invigorating him, but it had unforeseen consequences. He transformed, with features of both elf and the wings of a devil. His heart, some would even say his soul, was as if the evil from both his former selves had been washed away, pushed aside, although still in the background of his mind. His memories were hazy and confusing. He remembers both his elf-self, content at the prospect of gaining power, and his devil-self, terrified at the prospect of dying as a slave stripped of its power. It took him many weeks to recover after the ritual, and gather his thoughts. The wizards had guaranteed that he would remain himself, or rather, his elf-self, but somehow, they had failed, or succeeded, as the devil in him felt. Those weeks after the ritual were difficult, with many voices competing in his head, one prevailed though, and spoke of a destiny to fulfil. Many thought that he had gone mad, perhaps he had, but he was better now. The one thing he knew was that he was reborn. Selythin kept his elf-name: his devil name could not be pronounced properly in Elven, and he was surrounded by elves. The servants and slaves had done their work, and cared for him as he recovered. They whispered of storms, earthquakes, and strange beasts outside of the castle. His mind spinning, he had fleeting thoughts of whether the ritual had anything to do with the events unfolding outside. After many weeks, Selythin finally entered his father's court for the first time since his transformation. He ignored the gasps and the whispers of the courtesans; although a normal occurrence in courtly life, this time, they were all directing them towards him. Although there had been rumors of his changes, his presence confirmed them: the wings! And yet, his face had not changed and was still distinctly elven. Walking up to the throne, he presented himself to his father. With an approving nod, the ancient king laconically said "Join me my son, we have much to do", and waved Selythin to his side. Selythin used to rejoice in attending court: the politics, the power struggles, the pleasure of crushing lesser realms and exacting tribute from them. He had been an active advisor to his father, and had commanded many an army from the comfort of the forward camps. However, things felt different, off, inappropriate. Part of him was even disgusted by what he saw, and his role in a vast and corrupt realm. He hid his feelings during the day but under the cover of darkness, he gathered a few possessions and, stepped out of a window, flying out of the castle without looking back. [/QUOTE]
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