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(5E) Rogues Gallery for D&D/Moorcock Multiverse Inspiration PBP
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<blockquote data-quote="CharlotteOz" data-source="post: 7873555" data-attributes="member: 6847138"><p>[ATTACH=full]116866[/ATTACH]</p><p></p><p><strong>Alan Oake</strong></p><p>The Somebody?</p><p></p><p><strong>Gender</strong>: Male (seemingly)</p><p><strong>Alignment: </strong>Neutral Good</p><p><strong>Race</strong>:</p><ul> <li data-xf-list-type="ul">Mechanically: Half-Elf</li> <li data-xf-list-type="ul">Stylistically: seemingly human</li> </ul><p></p><p><strong>Class:</strong> Bard 3</p><p><strong>Background</strong>: Guild Artisan (Tailor)</p><p></p><p><strong>Attributes:</strong></p><table style='width: 100%'><tr><td>Name</td><td>Stat</td><td>Bonus/Penalty</td><td>Saving Throw</td></tr><tr><td>STR</td><td>8</td><td>-1</td><td>-1</td></tr><tr><td>DEX</td><td>15</td><td>+2</td><td>+4</td></tr><tr><td>CON</td><td>13</td><td>+1</td><td>+1</td></tr><tr><td>INT</td><td>12</td><td>+1</td><td>+1</td></tr><tr><td>WIS</td><td>11</td><td>+0</td><td>+0</td></tr><tr><td>CHA</td><td>17</td><td>+3</td><td>+5</td></tr></table><p><strong>Initiative</strong>: +2</p><p></p><p></p><p><strong>HP</strong>: 21</p><p><strong>Hit Dice</strong>: 1d8</p><p><strong>AC</strong>: 13</p><p><strong>Main Attacks</strong>: Rapier +4 (1d8+2)</p><p></p><p><strong>Proficiency Bonus</strong>: +2</p><p>Proficiencies:</p><ul> <li data-xf-list-type="ul">Saving Throws: Dex, Cha</li> <li data-xf-list-type="ul">Tool Proficiencies: Flute, Lyre, Unnamed Fey Bracer Instrument, Tailor/Dressmaker's Tools</li> <li data-xf-list-type="ul">Armor: Light</li> <li data-xf-list-type="ul">Weapons: All simple, crossbow, longsword, rapier, shortsword</li> <li data-xf-list-type="ul">Skills: Arcana +3, Insight +4, Intimidation +5, Nature +3, Performance +5, Persuasion +7, Religion +3</li> </ul><p><strong>Racial Features:</strong></p><ul> <li data-xf-list-type="ul">Darkvision: see 60 feet in the dark.</li> <li data-xf-list-type="ul">Fey Ancestry: Advantage on saves vs. charm, cannot be put to sleep</li> <li data-xf-list-type="ul">Bonus Skill Proficiencies: see above</li> </ul><p><strong>Guild Features:</strong></p><ul> <li data-xf-list-type="ul">Guild Membership: has access to the Sterling Guild of Fine Tailors and Dressmakers, and can get lodgings and food as needed as well as use it to network and hobnob.</li> </ul><p><strong>Class Features</strong>:</p><ul> <li data-xf-list-type="ul">Spellcasting: See below.</li> <li data-xf-list-type="ul">Bardic Inspiration (3d6): may grant, as a bonus action, a d6 to another character to add to a d20 check after the roll is rolled but before the result is known. Has 3; resets on long rest.</li> <li data-xf-list-type="ul">Jack of All Trades: add 1/2 proficiency bonus to untrained skill checks.</li> <li data-xf-list-type="ul">Song of Rest (d6) - add a d6 to Hit Dice recovered during a short rest.</li> <li data-xf-list-type="ul">Mantle of Inspiration: As a bonus action, spend one use of Bardic Inspiration to give 5 temp HP to up to 3 creatures that can see Alan and are within 60 feet. Each creature may then move their speed as a reaction without provoking AoO.</li> <li data-xf-list-type="ul">Expertise: (Insight, Persuasion) - Alan doubles proficiency bonuses on these checks.</li> <li data-xf-list-type="ul">Enthralling Performance: Once per short rest, Alan can choose 3 creatures that watched and listened to Alan perform for 1 minute. They each make a WIS save (DC 13) and are charmed if they fail for one hour, or unless they are subject to charm-breaking conditions.</li> </ul><p><strong>Spellcasting</strong>:</p><ul> <li data-xf-list-type="ul">Spell Save DC: 13 (8 + Prof 2 + Cha 3)</li> <li data-xf-list-type="ul">Spell Attack Mod: +5 (Prof 2, Cha 3)</li> <li data-xf-list-type="ul">Cantrips: Prestidigitation, Vicious Mockery</li> <li data-xf-list-type="ul">1st Level: Comprehend Languages, Dissonant Whispers, Healing Word, Heroism, Unseen Servant</li> <li data-xf-list-type="ul">2nd Level: Animal Messenger</li> <li data-xf-list-type="ul">Spell Slots:<ul> <li data-xf-list-type="ul">1st: 4</li> <li data-xf-list-type="ul">2nd: 2</li> </ul></li> </ul><p></p><p><strong>Equipment</strong>:</p><ul> <li data-xf-list-type="ul">Backpack</li> <li data-xf-list-type="ul">Bedroll</li> <li data-xf-list-type="ul">Candles (5)</li> <li data-xf-list-type="ul">Clothes (Costume)</li> <li data-xf-list-type="ul">Clothes (Traveler's)</li> <li data-xf-list-type="ul">Dagger (+4, 1d4+2)</li> <li data-xf-list-type="ul">Leather Armor (AC 11)</li> <li data-xf-list-type="ul">Rapier (+4, 1d8+2)</li> <li data-xf-list-type="ul">Rations (5 days)</li> <li data-xf-list-type="ul">Mysterious Musical Instrument</li> <li data-xf-list-type="ul">Waterskin</li> <li data-xf-list-type="ul">Weaver's Tools</li> </ul><p></p><p><strong>Currency</strong>: 15 gp</p><p></p><p><strong>Appearance</strong>: A young man with shaggy mop-top hair, blue eyes, and inevitably in well-tailored clothes that nonetheless look like they've been slept in. He is often seen with a pair of light gold colored bracers on each wrist. When he taps them together, they make pleasant sounds.</p><p></p><p><strong>Personality</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Trait</strong>: Alan likes to talk about his profession and is very opinionated on color-coordination, various cuts of clothing, and what's in season. So whether anyone else likes it when he does this, is up in the air.</li> <li data-xf-list-type="ul"><strong>Trait</strong>: Humbled. Alan is slowly coming to the conclusion that he doesn't like who he is and the person he's become.</li> <li data-xf-list-type="ul"><strong>Trait</strong>: Insecure. Alan feels not just unloved, but unlovable; deep-seated abandonment issues have left their mark.</li> <li data-xf-list-type="ul"><strong>Ideal</strong>: Beauty. Alan rejects utilitarian design and always adds some flourishes to whatever he works on.</li> <li data-xf-list-type="ul"><strong>Flaw</strong>: Alan has a difficult time keeping feelings hidden, and a sharp tongue often gets him into trouble.</li> <li data-xf-list-type="ul"><strong>Flaw</strong>: Alan is a sucker for a pretty face.</li> </ul><p>[HR][/HR]</p><p></p><p><em>Alan Oake hasn't been the same since he went into the woods.</em></p><p><em></em></p><p><em>Not that many are complaining, because before Alan went into the woods, he was the town's resident bad boy, his skill as a tailor the only thing keeping him from being beat down twice a week. Some say it's foundling syndrome; knowing you were abandoned on the steps of the local dressmaker's guild will make you feel not just unloved, but unlovable. Some might argue that issues or not, that's no excuse for starting a fight with an entire bar because someone told you that green wasn't in season.</em></p><p><em></em></p><p><em>Regardless, he was a pain, and so, everyone was surprised when he volunteered to be part of a search party to rescue some missing children. He even went further into the woods than anyone else, and when he emerged…</em></p><p><em></em></p><p><em>Well, some joke that he'd been replaced by a forgery, but it still seems like Alan – just a suddenly more thoughtful, kinder Alan, one slower to anger and quicker to apologize. No one's complaining – others found the children, scared but alive. And Alan's already skilled work has improved a great deal – he might catch the eye of noble courts before long.</em></p><p><em></em></p><p><em>What Alan saw, or heard, or experienced, he is reluctant to talk about. But those who've pried it out of him hear a tale of stepping into a place that felt like a different level of real, and a feeling of clarity – of suddenly being more in touch with his feelings and the world around him.</em></p><p><em></em></p><p><em>Someone joked that he should head back out there and see if he can find a beautiful nymph.</em></p><p><em></em></p><p><em>Alan laughs at that joke, a little too hard.</em></p></blockquote><p></p>
[QUOTE="CharlotteOz, post: 7873555, member: 6847138"] [ATTACH type="full" alt="alan-lvl1_waifu2x_art_noise1_scale_tta_1.png"]116866[/ATTACH] [B]Alan Oake[/B] The Somebody? [B]Gender[/B]: Male (seemingly) [B]Alignment: [/B]Neutral Good [B]Race[/B]: [LIST] [*]Mechanically: Half-Elf [*]Stylistically: seemingly human [/LIST] [B]Class:[/B] Bard 3 [B]Background[/B]: Guild Artisan (Tailor) [B]Attributes:[/B] [TABLE] [TR] [TD]Name[/TD] [TD]Stat[/TD] [TD]Bonus/Penalty[/TD] [TD]Saving Throw[/TD] [/TR] [TR] [TD]STR[/TD] [TD]8[/TD] [TD]-1[/TD] [TD]-1[/TD] [/TR] [TR] [TD]DEX[/TD] [TD]15[/TD] [TD]+2[/TD] [TD]+4[/TD] [/TR] [TR] [TD]CON[/TD] [TD]13[/TD] [TD]+1[/TD] [TD]+1[/TD] [/TR] [TR] [TD]INT[/TD] [TD]12[/TD] [TD]+1[/TD] [TD]+1[/TD] [/TR] [TR] [TD]WIS[/TD] [TD]11[/TD] [TD]+0[/TD] [TD]+0[/TD] [/TR] [TR] [TD]CHA[/TD] [TD]17[/TD] [TD]+3[/TD] [TD]+5[/TD] [/TR] [/TABLE] [B]Initiative[/B]: +2 [B]HP[/B]: 21 [B]Hit Dice[/B]: 1d8 [B]AC[/B]: 13 [B]Main Attacks[/B]: Rapier +4 (1d8+2) [B]Proficiency Bonus[/B]: +2 Proficiencies: [LIST] [*]Saving Throws: Dex, Cha [*]Tool Proficiencies: Flute, Lyre, Unnamed Fey Bracer Instrument, Tailor/Dressmaker's Tools [*]Armor: Light [*]Weapons: All simple, crossbow, longsword, rapier, shortsword [*]Skills: Arcana +3, Insight +4, Intimidation +5, Nature +3, Performance +5, Persuasion +7, Religion +3 [/LIST] [B]Racial Features:[/B] [LIST] [*]Darkvision: see 60 feet in the dark. [*]Fey Ancestry: Advantage on saves vs. charm, cannot be put to sleep [*]Bonus Skill Proficiencies: see above [/LIST] [B]Guild Features:[/B] [LIST] [*]Guild Membership: has access to the Sterling Guild of Fine Tailors and Dressmakers, and can get lodgings and food as needed as well as use it to network and hobnob. [/LIST] [B]Class Features[/B]: [LIST] [*]Spellcasting: See below. [*]Bardic Inspiration (3d6): may grant, as a bonus action, a d6 to another character to add to a d20 check after the roll is rolled but before the result is known. Has 3; resets on long rest. [*]Jack of All Trades: add 1/2 proficiency bonus to untrained skill checks. [*]Song of Rest (d6) - add a d6 to Hit Dice recovered during a short rest. [*]Mantle of Inspiration: As a bonus action, spend one use of Bardic Inspiration to give 5 temp HP to up to 3 creatures that can see Alan and are within 60 feet. Each creature may then move their speed as a reaction without provoking AoO. [*]Expertise: (Insight, Persuasion) - Alan doubles proficiency bonuses on these checks. [*]Enthralling Performance: Once per short rest, Alan can choose 3 creatures that watched and listened to Alan perform for 1 minute. They each make a WIS save (DC 13) and are charmed if they fail for one hour, or unless they are subject to charm-breaking conditions. [/LIST] [B]Spellcasting[/B]: [LIST] [*]Spell Save DC: 13 (8 + Prof 2 + Cha 3) [*]Spell Attack Mod: +5 (Prof 2, Cha 3) [*]Cantrips: Prestidigitation, Vicious Mockery [*]1st Level: Comprehend Languages, Dissonant Whispers, Healing Word, Heroism, Unseen Servant [*]2nd Level: Animal Messenger [*]Spell Slots: [LIST] [*]1st: 4 [*]2nd: 2 [/LIST] [/LIST] [B]Equipment[/B]: [LIST] [*]Backpack [*]Bedroll [*]Candles (5) [*]Clothes (Costume) [*]Clothes (Traveler's) [*]Dagger (+4, 1d4+2) [*]Leather Armor (AC 11) [*]Rapier (+4, 1d8+2) [*]Rations (5 days) [*]Mysterious Musical Instrument [*]Waterskin [*]Weaver's Tools [/LIST] [B]Currency[/B]: 15 gp [B]Appearance[/B]: A young man with shaggy mop-top hair, blue eyes, and inevitably in well-tailored clothes that nonetheless look like they've been slept in. He is often seen with a pair of light gold colored bracers on each wrist. When he taps them together, they make pleasant sounds. [B]Personality[/B]: [LIST] [*][B]Trait[/B]: Alan likes to talk about his profession and is very opinionated on color-coordination, various cuts of clothing, and what's in season. So whether anyone else likes it when he does this, is up in the air. [*][B]Trait[/B]: Humbled. Alan is slowly coming to the conclusion that he doesn't like who he is and the person he's become. [*][B]Trait[/B]: Insecure. Alan feels not just unloved, but unlovable; deep-seated abandonment issues have left their mark. [*][B]Ideal[/B]: Beauty. Alan rejects utilitarian design and always adds some flourishes to whatever he works on. [*][B]Flaw[/B]: Alan has a difficult time keeping feelings hidden, and a sharp tongue often gets him into trouble. [*][B]Flaw[/B]: Alan is a sucker for a pretty face. [/LIST] [HR][/HR] [I]Alan Oake hasn't been the same since he went into the woods. Not that many are complaining, because before Alan went into the woods, he was the town's resident bad boy, his skill as a tailor the only thing keeping him from being beat down twice a week. Some say it's foundling syndrome; knowing you were abandoned on the steps of the local dressmaker's guild will make you feel not just unloved, but unlovable. Some might argue that issues or not, that's no excuse for starting a fight with an entire bar because someone told you that green wasn't in season. Regardless, he was a pain, and so, everyone was surprised when he volunteered to be part of a search party to rescue some missing children. He even went further into the woods than anyone else, and when he emerged… Well, some joke that he'd been replaced by a forgery, but it still seems like Alan – just a suddenly more thoughtful, kinder Alan, one slower to anger and quicker to apologize. No one's complaining – others found the children, scared but alive. And Alan's already skilled work has improved a great deal – he might catch the eye of noble courts before long. What Alan saw, or heard, or experienced, he is reluctant to talk about. But those who've pried it out of him hear a tale of stepping into a place that felt like a different level of real, and a feeling of clarity – of suddenly being more in touch with his feelings and the world around him. Someone joked that he should head back out there and see if he can find a beautiful nymph. Alan laughs at that joke, a little too hard.[/I] [/QUOTE]
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