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5e rules that you want errata for
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<blockquote data-quote="Li Shenron" data-source="post: 6621877" data-attributes="member: 1465"><p>What [MENTION=58401]doctorhook[/MENTION] probably means is that this ^ is a wrong definition of errata, but it's a widespread mistake among gamers due to ignorance of the meaning of the term:</p><p></p><p><a href="https://en.wikipedia.org/wiki/Erratum" target="_blank">https://en.wikipedia.org/wiki/Erratum</a></p><p></p><p>It's been said ad nauseam, but "errata" are mistakes in the <strong>rules text</strong>, not in the <strong>rules</strong>. Originally, "errata" are not even the corrections but only the mistakes (that's exactly what the word means), while the corrections are called "corrige". So the "errata sheets" used to bear the text "errata corrige" to mean a list of mistakes and their correction. But after a long time, the bad habit of calling both the mistakes and the correction "errata" just because too widespread to stop.</p><p></p><p>Still, design changes are not "errata", they are "revisions". They (or their corrige) don't fix broken rules, they only fix the TEXT if the printed version doesn't match the rule-as-designed.</p><p></p><p>Of course nobody gives a bat guano, ignorance is bliss... But the misunderstanding can generate some disappointment e.g. if a publisher (correctly) announces to incorporate errata (or rather properly its corrige) in a reprint, and some gamers expect design changes instead, which is clearly what this thread is about.</p><p></p><p>---</p><p></p><p>And by the way back to the topic, I would of course want <em>all</em> <strong>errata</strong> to become <strong>corrige</strong> already in the next print, although I've heard that 5e has very few compared to previous editions. </p><p></p><p>Separately, as for <strong>revisions</strong> or design changes, I hope they do zero even if there's a bunch of things I believe should have been different, because every revision complicates gaming if some people have different books at the table. But if I could name one thing that I wish was different, it's <em>Guidance</em> at will.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6621877, member: 1465"] What [MENTION=58401]doctorhook[/MENTION] probably means is that this ^ is a wrong definition of errata, but it's a widespread mistake among gamers due to ignorance of the meaning of the term: [url]https://en.wikipedia.org/wiki/Erratum[/url] It's been said ad nauseam, but "errata" are mistakes in the [B]rules text[/B], not in the [B]rules[/B]. Originally, "errata" are not even the corrections but only the mistakes (that's exactly what the word means), while the corrections are called "corrige". So the "errata sheets" used to bear the text "errata corrige" to mean a list of mistakes and their correction. But after a long time, the bad habit of calling both the mistakes and the correction "errata" just because too widespread to stop. Still, design changes are not "errata", they are "revisions". They (or their corrige) don't fix broken rules, they only fix the TEXT if the printed version doesn't match the rule-as-designed. Of course nobody gives a bat guano, ignorance is bliss... But the misunderstanding can generate some disappointment e.g. if a publisher (correctly) announces to incorporate errata (or rather properly its corrige) in a reprint, and some gamers expect design changes instead, which is clearly what this thread is about. --- And by the way back to the topic, I would of course want [I]all[/I] [B]errata[/B] to become [B]corrige[/B] already in the next print, although I've heard that 5e has very few compared to previous editions. Separately, as for [B]revisions[/B] or design changes, I hope they do zero even if there's a bunch of things I believe should have been different, because every revision complicates gaming if some people have different books at the table. But if I could name one thing that I wish was different, it's [I]Guidance[/I] at will. [/QUOTE]
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