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*Dungeons & Dragons
[5e] Session One Rundown [Newbie DM]
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<blockquote data-quote="guachi" data-source="post: 7479713" data-attributes="member: 6785802"><p>I think the best way to ensure a good campaign (or even one-shot) is ensuring the players are on board with whatever type of game will be played. It isn't just having a Session Zero; it's the players and DM understanding, agreeing with, and wanting to play what is being offered.</p><p></p><p>Personally, I'm not really interested in a game where it's "about the players and not the story." That type of game just seems like aimless navel gazing. I want a game to be about the story the PCs tell. Literally the first sentence of the Basic Rules tells me D&D is a storytelling game.</p><p></p><p>I want events big and small that I can affect and/or have to react to. It could be bad weather, a flood, an escaped circus bear, the local faire, a border dispute. If you make a world where real things happen you will have interesting stories to tell.</p><p></p><p>I use real weather. I pick a real city to match my fantasy city, pick a year, and then use the real weather that existed. It so happened it was one of snowiest winters ever in a campaign that started January 1. The players didn't take one of the plot hooks and the result was the humanoids in one area were driven out by the heavy snow and sacked the eponymous Keep on the Borderlands.</p></blockquote><p></p>
[QUOTE="guachi, post: 7479713, member: 6785802"] I think the best way to ensure a good campaign (or even one-shot) is ensuring the players are on board with whatever type of game will be played. It isn't just having a Session Zero; it's the players and DM understanding, agreeing with, and wanting to play what is being offered. Personally, I'm not really interested in a game where it's "about the players and not the story." That type of game just seems like aimless navel gazing. I want a game to be about the story the PCs tell. Literally the first sentence of the Basic Rules tells me D&D is a storytelling game. I want events big and small that I can affect and/or have to react to. It could be bad weather, a flood, an escaped circus bear, the local faire, a border dispute. If you make a world where real things happen you will have interesting stories to tell. I use real weather. I pick a real city to match my fantasy city, pick a year, and then use the real weather that existed. It so happened it was one of snowiest winters ever in a campaign that started January 1. The players didn't take one of the plot hooks and the result was the humanoids in one area were driven out by the heavy snow and sacked the eponymous Keep on the Borderlands. [/QUOTE]
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[5e] Session One Rundown [Newbie DM]
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