Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
[5E] Shadow Monk multiclass options - Warlock, Gloom Stalker, or neither?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 7494712" data-attributes="member: 6795602"><p>A basic hex comparison</p><p></p><p>So basic 4 round play by play just looking at Current monk resources:</p><p>Level 6 Pure Monk</p><p>Round 1: Attack 2x + Flurry of blows</p><p>Round 2: Attack 2x + Flurry of blows</p><p>Round 3: Attack 2x + Flurry of blows</p><p>Round 4: Attack 2x + Flurry of blows</p><p>= 16d6 + 64 = 120. (everything scales the same with chance to hit)</p><p></p><p>Monk 5 Warlock 1</p><p>Round 1: Attack 2x + Hex</p><p>Round 2: Attack 2x + Flurry of Blows</p><p>Round 3: Attack 2x + move Hex</p><p>Round 4: Attack 2x + Flurry of blows</p><p></p><p>8d6+16 + 16d6 + 32 = 132 (likely will be a little less because it's likely an enemy dies before you attack it 6 times with hex, meaning you lose a few d6 due to the hex chain ending early due to failed concentration or the monster that is hexed dying early). </p><p></p><p>The hex version is less resource intensive and slightly more damaging as long as you aren't fighting enemies that die in one round. Hex also does a lot more on bosses (though stunning strike is usually the way to go there). </p><p></p><p>All in all hex is likely something you want later at some point but it's not something that is particularly more powerful early. It will help a lot if you are having issues sustaining ki for damage output in long adventuring days. If not then leveling up monk more is likely better than any low level invocations a warlock gets. Things like evasions an extra ASI, ability to end charm and frightened conditions, bigger weapon damage dice, more movement speed, moving along vertical surfaces without falling, a better ability to reduce damage against ranged attacks.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7494712, member: 6795602"] A basic hex comparison So basic 4 round play by play just looking at Current monk resources: Level 6 Pure Monk Round 1: Attack 2x + Flurry of blows Round 2: Attack 2x + Flurry of blows Round 3: Attack 2x + Flurry of blows Round 4: Attack 2x + Flurry of blows = 16d6 + 64 = 120. (everything scales the same with chance to hit) Monk 5 Warlock 1 Round 1: Attack 2x + Hex Round 2: Attack 2x + Flurry of Blows Round 3: Attack 2x + move Hex Round 4: Attack 2x + Flurry of blows 8d6+16 + 16d6 + 32 = 132 (likely will be a little less because it's likely an enemy dies before you attack it 6 times with hex, meaning you lose a few d6 due to the hex chain ending early due to failed concentration or the monster that is hexed dying early). The hex version is less resource intensive and slightly more damaging as long as you aren't fighting enemies that die in one round. Hex also does a lot more on bosses (though stunning strike is usually the way to go there). All in all hex is likely something you want later at some point but it's not something that is particularly more powerful early. It will help a lot if you are having issues sustaining ki for damage output in long adventuring days. If not then leveling up monk more is likely better than any low level invocations a warlock gets. Things like evasions an extra ASI, ability to end charm and frightened conditions, bigger weapon damage dice, more movement speed, moving along vertical surfaces without falling, a better ability to reduce damage against ranged attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[5E] Shadow Monk multiclass options - Warlock, Gloom Stalker, or neither?
Top