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Community
General Tabletop Discussion
*Dungeons & Dragons
5e should develop more Defender role mechanics
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<blockquote data-quote="D1Tremere" data-source="post: 8281798" data-attributes="member: 61148"><p>Just my opinion but I feel like all the Defender tools are already there. You can use Protection to defend someone, reach weapons to extend your area, and action surge to control the area. Anything more begins to take away from the idea of thinking tactically and playing a defender in my opinion. For example: In WoW you have threat. Tanks have an increased threat generation mechanic and everyone can use various methods to keep track of and control threat, thus ensuring that tanks usually keep the boss/mobs on them. This works in an MMO, but a tabletop RPG is different because you can actually role play and think outside the box.</p><p>A defender in D&D can control the battlefield by selecting their terrain/fighting ground tactically. Use choke points and coordination to keep the enemies off of the wizards/squishy etc. Divide the enemies, and isolate their strengths/weaknesses by coordinating with the rogue/ranger etc.</p></blockquote><p></p>
[QUOTE="D1Tremere, post: 8281798, member: 61148"] Just my opinion but I feel like all the Defender tools are already there. You can use Protection to defend someone, reach weapons to extend your area, and action surge to control the area. Anything more begins to take away from the idea of thinking tactically and playing a defender in my opinion. For example: In WoW you have threat. Tanks have an increased threat generation mechanic and everyone can use various methods to keep track of and control threat, thus ensuring that tanks usually keep the boss/mobs on them. This works in an MMO, but a tabletop RPG is different because you can actually role play and think outside the box. A defender in D&D can control the battlefield by selecting their terrain/fighting ground tactically. Use choke points and coordination to keep the enemies off of the wizards/squishy etc. Divide the enemies, and isolate their strengths/weaknesses by coordinating with the rogue/ranger etc. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
5e should develop more Defender role mechanics
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