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Community
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*Dungeons & Dragons
5e should develop more Defender role mechanics
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<blockquote data-quote="Lycurgon" data-source="post: 8283099" data-attributes="member: 7025583"><p>There are already a number of different defender options available already. The protection and Interception fighting styles; the Sentinel feat; the Cavalier's Unwavering Mark; the Ancestral Guardian's Ancestral Protectors and higher level powers; the Battle Smith's Steel Defender's reaction; the Armourer's Thunder Gauntlets; the Psi Warrior's Protective Shield; and the Rune Knight's Runic Shield all have elements of Defender mechanics. </p><p>All in different ways. So there is definitely room for having differing mechanics doing similar things in the game. </p><p></p><p>Personally I don't want Defender mechanics getting much more powerful than what an Ancestral Guardian can do. If a character became too much better at defending then I think it would make that/those build(s) too good to not have in a party and it would throw off the balance of the game too much too. </p><p></p><p>I do agree that a teleporting Swordmage would be great. My preferred character type is a Gish frontliner/defender and so far nothing in 5e has got anything quite right for my preferences without multiclassing several things together. My most desired addition to 5e is a Swordmage with the right mix of Martial and Magic.</p></blockquote><p></p>
[QUOTE="Lycurgon, post: 8283099, member: 7025583"] There are already a number of different defender options available already. The protection and Interception fighting styles; the Sentinel feat; the Cavalier's Unwavering Mark; the Ancestral Guardian's Ancestral Protectors and higher level powers; the Battle Smith's Steel Defender's reaction; the Armourer's Thunder Gauntlets; the Psi Warrior's Protective Shield; and the Rune Knight's Runic Shield all have elements of Defender mechanics. All in different ways. So there is definitely room for having differing mechanics doing similar things in the game. Personally I don't want Defender mechanics getting much more powerful than what an Ancestral Guardian can do. If a character became too much better at defending then I think it would make that/those build(s) too good to not have in a party and it would throw off the balance of the game too much too. I do agree that a teleporting Swordmage would be great. My preferred character type is a Gish frontliner/defender and so far nothing in 5e has got anything quite right for my preferences without multiclassing several things together. My most desired addition to 5e is a Swordmage with the right mix of Martial and Magic. [/QUOTE]
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5e should develop more Defender role mechanics
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