Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5e should include roleplaying incentives as a module.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6157356" data-attributes="member: 6696971"><p>People focus on motive when it comes to metagaming regularly with respect to roleplay (eg is the person in Pawn Stance and just treating their PC as disposal or as a means to trivialize challenges with no regard for the fiction or is the person in Author Stance and trying to compose a coherent narrative/backstory with respect to character actions). There are all kinds of motives to metagaming and there are various consequences stemming from these motives. What is important is "does the outcome of this metagaming enrich the overall play experience of the table or compromise it?" Put another way, does it comport with the genre conceits/logic, spotlight sharing, and challenge expectations (authenticity, type, difficulty level, etc) that the players and the GM are hoping for/working towards? If those things are accomplished by the metagame mechanic (not only not compromised but perpetuated), does an examination of the underlying motive of a singular metagame action (eg an accepted complication, or even an invoked one, for an advantage/asset later) or a portfolio of them matter?</p><p></p><p>I think gross metagaming that makes a mockery of the genre conceits/logic and/or the spotlight sharing and/or the challenge expectations is problematic and is either a system blind-spot/hole or a player problem. If it creates bad fiction (spinning bowties and clown shoes in a grim game) or makes for a genuinely bad time for a player at the table, then you have a problem. But I think you can safely compartmentalize the two scenarios away from one another.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6157356, member: 6696971"] People focus on motive when it comes to metagaming regularly with respect to roleplay (eg is the person in Pawn Stance and just treating their PC as disposal or as a means to trivialize challenges with no regard for the fiction or is the person in Author Stance and trying to compose a coherent narrative/backstory with respect to character actions). There are all kinds of motives to metagaming and there are various consequences stemming from these motives. What is important is "does the outcome of this metagaming enrich the overall play experience of the table or compromise it?" Put another way, does it comport with the genre conceits/logic, spotlight sharing, and challenge expectations (authenticity, type, difficulty level, etc) that the players and the GM are hoping for/working towards? If those things are accomplished by the metagame mechanic (not only not compromised but perpetuated), does an examination of the underlying motive of a singular metagame action (eg an accepted complication, or even an invoked one, for an advantage/asset later) or a portfolio of them matter? I think gross metagaming that makes a mockery of the genre conceits/logic and/or the spotlight sharing and/or the challenge expectations is problematic and is either a system blind-spot/hole or a player problem. If it creates bad fiction (spinning bowties and clown shoes in a grim game) or makes for a genuinely bad time for a player at the table, then you have a problem. But I think you can safely compartmentalize the two scenarios away from one another. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e should include roleplaying incentives as a module.
Top