Nebulous
Legend
I know this has cropped up before and I read a few threads, but I wanted to get some new insights. I haven't used Skill Challenges since 4e, and not often even then, so it's been a super long time. I recall borrowing ideas from the Obsidian Skill Challenge, but I think that was more complex than the default rules. SC can seem VERY gamey, so it's more of an art to it than a skill to make them fun and organic. I also have a 5e pdf from DMGuild but it doesn't have good concrete examples, it just says look up old 4e stuff. I admit that skill challenges was never something I was great at although I did recognize the potential in them.
Here's the setup: the PCs will be traveling overland from Cragmaw Castle to find Wave Echo Cave, led by Reidoth the druid (NPC). It's roughly 8 to 10 hexes away, 40-50 miles. I normally roll random encounters, but I want to eschew that idea and instead do THREE challenges:
Easy, Medium and Hard (DCs 10, 15 and 20 respectively). I thought I would do a social encounter, a hazard encounter and a combat encounter (Easy, Medium and Hard respectively).
Easy (social): The PCs are near the Triboar Trail and camping for the night when a group of travelers join them. The travelers are actually bandits and will lull the PCs into trusting them so they can be robbed, pickpocketed, etc. (4 successes before 3 failures). How are some ways that this can play out in real time as the players use skill rolls? I am VERY rusty at challenges and forgot how to make these things flow well.
Medium (hazard): Flashflood in the foothills. A torrential rainstorm fills a canyon and the PCs have to navigate to safety or lose HD or gear or gain Exhaustion or a combination. (6 successes before 3 failures). I guess this will mostly end up being physical challenges for the players, but I could use some examples of how others have done this.
Hard (Combat): In the mountains, not far from the entrance to Wave Echo, they stumble across Mondo the Hill Giant. He's big, he's stupid, he's an naughty word, and CAN kill the 4th level party pretty easy. (8 successes before 3 failures). This would only devolve to combat if they fail the challenge, OR I can knock them down HD automatically and say they escaped, or it takes days to circumvent Mondo and they gain Exhaustion by having to climb steep alternate routes.
Any suggestions are welcome.
Here's the setup: the PCs will be traveling overland from Cragmaw Castle to find Wave Echo Cave, led by Reidoth the druid (NPC). It's roughly 8 to 10 hexes away, 40-50 miles. I normally roll random encounters, but I want to eschew that idea and instead do THREE challenges:
Easy, Medium and Hard (DCs 10, 15 and 20 respectively). I thought I would do a social encounter, a hazard encounter and a combat encounter (Easy, Medium and Hard respectively).
Easy (social): The PCs are near the Triboar Trail and camping for the night when a group of travelers join them. The travelers are actually bandits and will lull the PCs into trusting them so they can be robbed, pickpocketed, etc. (4 successes before 3 failures). How are some ways that this can play out in real time as the players use skill rolls? I am VERY rusty at challenges and forgot how to make these things flow well.
Medium (hazard): Flashflood in the foothills. A torrential rainstorm fills a canyon and the PCs have to navigate to safety or lose HD or gear or gain Exhaustion or a combination. (6 successes before 3 failures). I guess this will mostly end up being physical challenges for the players, but I could use some examples of how others have done this.
Hard (Combat): In the mountains, not far from the entrance to Wave Echo, they stumble across Mondo the Hill Giant. He's big, he's stupid, he's an naughty word, and CAN kill the 4th level party pretty easy. (8 successes before 3 failures). This would only devolve to combat if they fail the challenge, OR I can knock them down HD automatically and say they escaped, or it takes days to circumvent Mondo and they gain Exhaustion by having to climb steep alternate routes.
Any suggestions are welcome.