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General Tabletop Discussion
*Dungeons & Dragons
5e Skills, what's the point?
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<blockquote data-quote="mjb235" data-source="post: 6755422" data-attributes="member: 6804470"><p>I understand.</p><p></p><p>Essentially what I was missing is that this system is designed for expedience of play and ease. I still get into the mindset of assuming everyone enjoys the same style of game I do. Which I understand and accept is a terrible mindset to have. Assuming I continue using this system I personally would like to remove the "Defined" skills for my group. I think I can trust my players and I to come up with agreeable rules and and understanding of what is an acceptable proficiency or not. But I can see how the particular mindset of the target audience for this game would be delighted to have such a simple set up.</p><p></p><p>Thank you, for the record I do love this system. It just bugged me wondering why defining the skills was initially necessary when all they were were attribute rolls with or without a modifier. Especially considering I came from Pathfinder where you had to micromanage every single skill point and could have numbers wildly varying all over the place.</p></blockquote><p></p>
[QUOTE="mjb235, post: 6755422, member: 6804470"] I understand. Essentially what I was missing is that this system is designed for expedience of play and ease. I still get into the mindset of assuming everyone enjoys the same style of game I do. Which I understand and accept is a terrible mindset to have. Assuming I continue using this system I personally would like to remove the "Defined" skills for my group. I think I can trust my players and I to come up with agreeable rules and and understanding of what is an acceptable proficiency or not. But I can see how the particular mindset of the target audience for this game would be delighted to have such a simple set up. Thank you, for the record I do love this system. It just bugged me wondering why defining the skills was initially necessary when all they were were attribute rolls with or without a modifier. Especially considering I came from Pathfinder where you had to micromanage every single skill point and could have numbers wildly varying all over the place. [/QUOTE]
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5e Skills, what's the point?
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