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General Tabletop Discussion
*Dungeons & Dragons
5e Skills, what's the point?
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<blockquote data-quote="TrippyHippy" data-source="post: 6755844" data-attributes="member: 27252"><p>It is interesting how different generations of game (and gamer) have shifted on skills over the years. In the 80s and 90s there was a general drive towards 'modernising' the game to include a RuneQuest style set of skills (which pretty much every other RPG had at the time). By the time they had a fully integrated set of skills in 3rd Edition, there was a palpable sense of relief. </p><p></p><p>Then the whole Old School Revival movement came with games like Castle & Crusades and everybody wanted to ditch them again! </p><p></p><p>I agree that there isn't really that much need for separate skills. The Proficiency Bonus could be broadly expressed over Background and Class features instead. That said, the Skills really aren't that obtrusive, are easy to calculate and understand. They're fine by me, to be honest.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6755844, member: 27252"] It is interesting how different generations of game (and gamer) have shifted on skills over the years. In the 80s and 90s there was a general drive towards 'modernising' the game to include a RuneQuest style set of skills (which pretty much every other RPG had at the time). By the time they had a fully integrated set of skills in 3rd Edition, there was a palpable sense of relief. Then the whole Old School Revival movement came with games like Castle & Crusades and everybody wanted to ditch them again! I agree that there isn't really that much need for separate skills. The Proficiency Bonus could be broadly expressed over Background and Class features instead. That said, the Skills really aren't that obtrusive, are easy to calculate and understand. They're fine by me, to be honest. [/QUOTE]
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5e Skills, what's the point?
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