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5e Skills whats your opinion
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<blockquote data-quote="BryonD" data-source="post: 6815351" data-attributes="member: 957"><p>This is dead on right.</p><p></p><p>As someone once said, "Use the rules, don't let the rules use you".</p><p></p><p>5E RAW is really very simplistic in a lot of places. There has been a lot of call over recent years for simple games with low entry points and ease of play for new entries. But there is also a lot of demand (and expectation) for more complex systems. 5E is sweet because it is founded on a bunch of super simple systems. But there are a ton of more advanced systems already available and pretty much anyone who wants the more complex is going to be comfortable plugging something else in the slot where a simple system is default.</p><p></p><p>My game has a longer list of skills and skill points. </p><p>I also have negative HP and much slower natural healing. I have expanded the proficiency bonus so it tops out at 8 and retooled everything for a slightly higher top end on the bounding and used this design space doe adding in weapon focus and other customizations. Now there is more differentiation between characters both numerically and in areas of specialization. </p><p>My game looks a lot more like 3E than it does RAW 5E, though it still is very clearly built on the 5E foundation.</p><p></p><p>That is what is great about the system. You may be underwhelmed by some part of 5E RAW and hate my changes, but you can still change things in your own way and the system completely gets out of the way and encourages you to do that.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6815351, member: 957"] This is dead on right. As someone once said, "Use the rules, don't let the rules use you". 5E RAW is really very simplistic in a lot of places. There has been a lot of call over recent years for simple games with low entry points and ease of play for new entries. But there is also a lot of demand (and expectation) for more complex systems. 5E is sweet because it is founded on a bunch of super simple systems. But there are a ton of more advanced systems already available and pretty much anyone who wants the more complex is going to be comfortable plugging something else in the slot where a simple system is default. My game has a longer list of skills and skill points. I also have negative HP and much slower natural healing. I have expanded the proficiency bonus so it tops out at 8 and retooled everything for a slightly higher top end on the bounding and used this design space doe adding in weapon focus and other customizations. Now there is more differentiation between characters both numerically and in areas of specialization. My game looks a lot more like 3E than it does RAW 5E, though it still is very clearly built on the 5E foundation. That is what is great about the system. You may be underwhelmed by some part of 5E RAW and hate my changes, but you can still change things in your own way and the system completely gets out of the way and encourages you to do that. [/QUOTE]
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