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*Dungeons & Dragons
5e Skills whats your opinion
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<blockquote data-quote="The Myopic Sniper" data-source="post: 6816789" data-attributes="member: 55013"><p>Too much of the core system is designed around having those skills there, particularly in the classes, subclasses, features and in named checks in adventure paths. I also tend to like systems that are additive from simple to complex in terms of DMs end rules modules. I realize why they ended up where they did and in terms of keeping various playstyles happy it is a compromise that satisfies a lot of them without really rubbing anyone the wrong way. It is just not my preference. I think in a system like 5e that was actually a major design goal. This one just happens to be my bugaboo. Other people might have issues with other areas of the game that I am totally fine with.</p></blockquote><p></p>
[QUOTE="The Myopic Sniper, post: 6816789, member: 55013"] Too much of the core system is designed around having those skills there, particularly in the classes, subclasses, features and in named checks in adventure paths. I also tend to like systems that are additive from simple to complex in terms of DMs end rules modules. I realize why they ended up where they did and in terms of keeping various playstyles happy it is a compromise that satisfies a lot of them without really rubbing anyone the wrong way. It is just not my preference. I think in a system like 5e that was actually a major design goal. This one just happens to be my bugaboo. Other people might have issues with other areas of the game that I am totally fine with. [/QUOTE]
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5e Skills whats your opinion
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