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5e Skills whats your opinion
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<blockquote data-quote="Xeviat" data-source="post: 6820931" data-attributes="member: 57494"><p>The DM and player in me agrees with you, so most of me. I have a small vein of simulationist in me that dislikes that someone can't be "a little good" in something. The only point of that in 3E was fishing for synergy bonuses, which were pretty cool. But half ranks in spot/listen didn't help you notice the assassin hide/movesilently upon you past the very early levels.</p><p></p><p></p><p></p><p>Ugh, they are ...</p><p></p><p></p><p></p><p>So Rangers most likely have expertise in Survival when it's in their favored terrain.</p><p></p><p>Now, I would like to see methods for other classes to get expertise. Bounded accuracy slightly turns me off because the difference between appreciable minimum skill (-1, an 8 in a score and no proficiency) and maximum (+17, a 20 stat, +6 proficiency, +6 expertise) ... well I was about to say that it didn't seem like much but it really is. If there were more ways to gain expertise, that is.</p><p></p><p>Then again, part of me doesn't want too much expertise going around. I'd like for skills and saves to be on a similar track, so that I can have skills (like intimidation) oppose saves (wisdom? charisma?).</p><p></p><p>On a similar note, I think all passive skill uses should be saves, not skills. I think this because I fully agree that skill uses should be the choice of the player. I don't care that my barbarian doesn't have Arcana trained; I'm never going to ask if I know something about the Arcane. This would really change up Athletics and Perception from being the must have skills to being a little more reigned in.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6820931, member: 57494"] The DM and player in me agrees with you, so most of me. I have a small vein of simulationist in me that dislikes that someone can't be "a little good" in something. The only point of that in 3E was fishing for synergy bonuses, which were pretty cool. But half ranks in spot/listen didn't help you notice the assassin hide/movesilently upon you past the very early levels. Ugh, they are ... So Rangers most likely have expertise in Survival when it's in their favored terrain. Now, I would like to see methods for other classes to get expertise. Bounded accuracy slightly turns me off because the difference between appreciable minimum skill (-1, an 8 in a score and no proficiency) and maximum (+17, a 20 stat, +6 proficiency, +6 expertise) ... well I was about to say that it didn't seem like much but it really is. If there were more ways to gain expertise, that is. Then again, part of me doesn't want too much expertise going around. I'd like for skills and saves to be on a similar track, so that I can have skills (like intimidation) oppose saves (wisdom? charisma?). On a similar note, I think all passive skill uses should be saves, not skills. I think this because I fully agree that skill uses should be the choice of the player. I don't care that my barbarian doesn't have Arcana trained; I'm never going to ask if I know something about the Arcane. This would really change up Athletics and Perception from being the must have skills to being a little more reigned in. [/QUOTE]
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