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5e Skills whats your opinion
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<blockquote data-quote="Kite474" data-source="post: 6824840" data-attributes="member: 6803572"><p>The problem thought is tools are so niche that it requires way to much effort to make them useful. Hell, ive seen "Pilot Land Vehicles" ONCE!</p><p></p><p>Right now tools have the "This looks like a job for aquaman problem" so niche that they are useless 98% of the time. So of course players are not going to use them much. Add that the fact that the skill system is so free form you can basically <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> an excuse to roll a skill rather than a tool.</p><p></p><p>EDIT: Whoops for got to quote Aaron. </p><p></p><p>As for Chris, I mainly have come to this realization due to either the variety of spells that can circumvent tools. Theirs also the whole "This looks like a job for aquaman problem" so niche its not worth bothering. Add the fact that the crafting rules are so up to the DM its not really worth bothering unless your DM fully comes clean on just what is the furthest extent you can use of tools. For Herbalism Kit's the game by treasure tables give you so much gold its not really needed to make your own potions. Gaming Sets are for only fluff. Musical instruments in theory are supposed to be used by themselves. In practice Ive noticed that very often Preform is used instead. Same with Navigators tools and survival/perception. Only real winners are Thieves Tools and Poisoners Kit</p><p></p><p>I will concede one thing though. That its heart this is essentially due to clashes I myself have with 5e itself and the fact its a system designed to be a springboard and not a engine to be run. So I'll definitely say that this may be heavily due to taste .</p></blockquote><p></p>
[QUOTE="Kite474, post: 6824840, member: 6803572"] The problem thought is tools are so niche that it requires way to much effort to make them useful. Hell, ive seen "Pilot Land Vehicles" ONCE! Right now tools have the "This looks like a job for aquaman problem" so niche that they are useless 98% of the time. So of course players are not going to use them much. Add that the fact that the skill system is so free form you can basically :):):):):):):):) an excuse to roll a skill rather than a tool. EDIT: Whoops for got to quote Aaron. As for Chris, I mainly have come to this realization due to either the variety of spells that can circumvent tools. Theirs also the whole "This looks like a job for aquaman problem" so niche its not worth bothering. Add the fact that the crafting rules are so up to the DM its not really worth bothering unless your DM fully comes clean on just what is the furthest extent you can use of tools. For Herbalism Kit's the game by treasure tables give you so much gold its not really needed to make your own potions. Gaming Sets are for only fluff. Musical instruments in theory are supposed to be used by themselves. In practice Ive noticed that very often Preform is used instead. Same with Navigators tools and survival/perception. Only real winners are Thieves Tools and Poisoners Kit I will concede one thing though. That its heart this is essentially due to clashes I myself have with 5e itself and the fact its a system designed to be a springboard and not a engine to be run. So I'll definitely say that this may be heavily due to taste . [/QUOTE]
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