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5e Skills whats your opinion
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<blockquote data-quote="Kite474" data-source="post: 6824856" data-attributes="member: 6803572"><p>1. On some level I agree but again if it's THAT niche dose it really need to be in 5e? The game where essentially the DM is the one to fill in the gaps.</p><p></p><p>2. I disagree due to the fact that if the skill system was to be supported in a way that was absolutely concrete it would be designed as such. As of now its really fast and loose. So if your charismatic or convincing enough you feasibly use a skill check in place of a tool. Or for a variety of other off the wall things</p><p></p><p></p><p></p><p></p><p>Sure thing!</p><p></p><p>Lets start form the top.</p><p></p><p>Crafting Tools: A few players I have met and have seen done so via compounded skill checks. For example I have made a clock using a combination of slight of hands/dex checks and intelligence. This is one of the few times we have really used crafting, because as I said unless you know everything the DM is willing to allow it can be verywell worthless to take</p><p></p><p>Disguise Kit: Combo of either spells or decpetion. Or really really good deception checks.</p><p></p><p>Forgery: Ill admit we have not done enough political campaigns to really used this, but it did come up once... We used a deception check and an Investigation check. Depending on your DM you could probably just use 1 of those skills</p><p></p><p>Gaming Set: Pure Fluff</p><p></p><p>Herbalist Kit: NOT USELESS!.... Early on. Later you tend to get enough gold you dont need to bother</p><p></p><p>Musical Instruments: In my experience most players and DM's elect to just let the user roll preform</p><p></p><p>Navigators Tools: This is one that depends much more on your GM, but we used survival and perception for this</p><p></p><p>Poisoners: NOT USELESS!.... Poison could be clearer though.</p><p></p><p>Thieves Tools: NOT USELESS!... However I have seen instances of sleight of hand abuse</p><p></p><p>Land Vehicles: Animal Handling</p><p></p><p>Sea Vehicles: NOT USELESS!.... kind of either. Survival was used once or twice.</p><p></p><p>And their we are. I must say its actually been a pleasure typing this all out. It's fun to be more active on the forums. Thank you both kindly and I mean that sincerely <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kite474, post: 6824856, member: 6803572"] 1. On some level I agree but again if it's THAT niche dose it really need to be in 5e? The game where essentially the DM is the one to fill in the gaps. 2. I disagree due to the fact that if the skill system was to be supported in a way that was absolutely concrete it would be designed as such. As of now its really fast and loose. So if your charismatic or convincing enough you feasibly use a skill check in place of a tool. Or for a variety of other off the wall things Sure thing! Lets start form the top. Crafting Tools: A few players I have met and have seen done so via compounded skill checks. For example I have made a clock using a combination of slight of hands/dex checks and intelligence. This is one of the few times we have really used crafting, because as I said unless you know everything the DM is willing to allow it can be verywell worthless to take Disguise Kit: Combo of either spells or decpetion. Or really really good deception checks. Forgery: Ill admit we have not done enough political campaigns to really used this, but it did come up once... We used a deception check and an Investigation check. Depending on your DM you could probably just use 1 of those skills Gaming Set: Pure Fluff Herbalist Kit: NOT USELESS!.... Early on. Later you tend to get enough gold you dont need to bother Musical Instruments: In my experience most players and DM's elect to just let the user roll preform Navigators Tools: This is one that depends much more on your GM, but we used survival and perception for this Poisoners: NOT USELESS!.... Poison could be clearer though. Thieves Tools: NOT USELESS!... However I have seen instances of sleight of hand abuse Land Vehicles: Animal Handling Sea Vehicles: NOT USELESS!.... kind of either. Survival was used once or twice. And their we are. I must say its actually been a pleasure typing this all out. It's fun to be more active on the forums. Thank you both kindly and I mean that sincerely :) [/QUOTE]
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