Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Skills - Why I Think a Defined Skill List Would Be Better
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ferghis" data-source="post: 5954992" data-attributes="member: 40483"><p>I agree that a defined skill list would be better, but I really believe there is a step to examine BEFORE you get to determining a skill list: what do you want skills to do? </p><p></p><p>When I think about that question, I usually (I'm not that consistent) end up with the answer that I want them to do something very concrete, such as provide the character with one particular bit of knowledge, or get an NPC to react in a specific way once, or manipulate a non-character threat in a specific way once, and so on. I don't want a character to roll high on diplomacy and gain a friend for life: I want them to use negotiate and hope to get the NPC to do ONE nice thing for them. I don't want a character to use streetwise and gain access to an entire secret shop of illegal goods: I want the character use scrounge and find one specific illegal item they were specifically looking for. And so on. Skills should be defined so they have a small but measurable impact on the game. </p><p></p><p>I think that one of the problems that skills have posed in D&D is that a lot of people don't know how to apply them. And while the notion of leaving them vague so that each playing group can make what they want of them has some merit, it ends up leaving most people less than satisfied: after four editions of different skill-rules iterations, I've yet to see a "skill challenge" mechanic that really works well. My inclination, at this point, is to try making skills more specific in the results they want to achieve. </p><p></p><p>To be clear, I'm not advocating for a large number of skills, just better defined ones that have a mechanic that offers a more discrete result.</p></blockquote><p></p>
[QUOTE="Ferghis, post: 5954992, member: 40483"] I agree that a defined skill list would be better, but I really believe there is a step to examine BEFORE you get to determining a skill list: what do you want skills to do? When I think about that question, I usually (I'm not that consistent) end up with the answer that I want them to do something very concrete, such as provide the character with one particular bit of knowledge, or get an NPC to react in a specific way once, or manipulate a non-character threat in a specific way once, and so on. I don't want a character to roll high on diplomacy and gain a friend for life: I want them to use negotiate and hope to get the NPC to do ONE nice thing for them. I don't want a character to use streetwise and gain access to an entire secret shop of illegal goods: I want the character use scrounge and find one specific illegal item they were specifically looking for. And so on. Skills should be defined so they have a small but measurable impact on the game. I think that one of the problems that skills have posed in D&D is that a lot of people don't know how to apply them. And while the notion of leaving them vague so that each playing group can make what they want of them has some merit, it ends up leaving most people less than satisfied: after four editions of different skill-rules iterations, I've yet to see a "skill challenge" mechanic that really works well. My inclination, at this point, is to try making skills more specific in the results they want to achieve. To be clear, I'm not advocating for a large number of skills, just better defined ones that have a mechanic that offers a more discrete result. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Skills - Why I Think a Defined Skill List Would Be Better
Top