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5e Skills - Why I Think a Defined Skill List Would Be Better
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<blockquote data-quote="BobTheNob" data-source="post: 5955375" data-attributes="member: 82425"><p>I have said before, and just to re-iterate, my like is for us not to have a defined skill system, to have a loose, interpretive approach.</p><p></p><p>When I think about it, this does come down to my group. The first of us turns 40 soon (gulp) and our playstyle has shifted from the old days. In the old days, we would have disputed decision to our last breath (as boys tend to do) and so a well defined skill system did a great job of reigning that in. We are different people now now are looking for a different experience. Sure, quantify all of your characters capabilities can be fun, but really, as we get older the narrative experience is what is becoming the greater requirement.</p><p></p><p>Hyper accurate numerical representation of character capability just isnt that important. To me, its like solving the problem that wasnt a problem in the first place. We are all dads now, we have gotten to a point where we realize that playing the game is a collaboration between player and DM, not a competition.</p><p></p><p>We dont need strongly defined rules to govern what is right to a microcosmic level because, frankly, players know when to accept the DM's decision and vice versa. Its the story thats important, not the roll, and if you dont get your way, thats alright, as long as the story keeps pushing forward.</p><p></p><p>Sure, properly defined skills are a great mechanism to ensure everyone is strictly aware of what they are capable of and disputes dont arise. But if those disputes are not arising, then defined skill sets are kind of redundant. Even worse, they become a crutch which prevents imaginative problem solving (and boy, I saw that in 3e and 4e...it became painful).</p><p></p><p>For the gamers my group has become, skill lists are actually problematic. Thats why I vote for backgrounds for my group. I wouldnt DREAM to tell you what is best for your group...just trying to relate my experience so you dont dismiss my position.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5955375, member: 82425"] I have said before, and just to re-iterate, my like is for us not to have a defined skill system, to have a loose, interpretive approach. When I think about it, this does come down to my group. The first of us turns 40 soon (gulp) and our playstyle has shifted from the old days. In the old days, we would have disputed decision to our last breath (as boys tend to do) and so a well defined skill system did a great job of reigning that in. We are different people now now are looking for a different experience. Sure, quantify all of your characters capabilities can be fun, but really, as we get older the narrative experience is what is becoming the greater requirement. Hyper accurate numerical representation of character capability just isnt that important. To me, its like solving the problem that wasnt a problem in the first place. We are all dads now, we have gotten to a point where we realize that playing the game is a collaboration between player and DM, not a competition. We dont need strongly defined rules to govern what is right to a microcosmic level because, frankly, players know when to accept the DM's decision and vice versa. Its the story thats important, not the roll, and if you dont get your way, thats alright, as long as the story keeps pushing forward. Sure, properly defined skills are a great mechanism to ensure everyone is strictly aware of what they are capable of and disputes dont arise. But if those disputes are not arising, then defined skill sets are kind of redundant. Even worse, they become a crutch which prevents imaginative problem solving (and boy, I saw that in 3e and 4e...it became painful). For the gamers my group has become, skill lists are actually problematic. Thats why I vote for backgrounds for my group. I wouldnt DREAM to tell you what is best for your group...just trying to relate my experience so you dont dismiss my position. [/QUOTE]
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