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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
5E solve me this: 3Es and 4Es biggest problem
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<blockquote data-quote="nightwalker450" data-source="post: 5784101" data-attributes="member: 94895"><p>I agree with this point. When expertise feats first appeared, we were disallowing them. When they became interesting and combined with effects based on weapon, then we brought them in, and decided to allow anything. It makes for some interesting combats when you don't necessarily know every single trick your allies (or your players) can do.</p><p></p><p>Examples:</p><p>An illusionist that has gone multiple sessions and never used a daily, when in a rough combat pulls both dailies out at the same time, and suddenly has half the enemies repeatedly falling into an illusionary pit.</p><p></p><p>Party is getting terribly beat up, multiple members are in need of healing. Hunter multi-classed cleric is able to heal 4 members in one turn (without an action point).</p><p></p><p>Half-Orc Slayer (multi-monk) is late getting to a combat (we split the party <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" />), but jumps nearly 15 feet in the air to grab hold of a flying demon then unloads every damage boosting power into a single swing. (We knew he could hit hard... but that was ridiculous)</p><p></p><p>-- We don't police character sheets, the closest we do is when a player wants to rule-bend in order to fit their concept. Then the current GM will help them in doing so and keeping it balanced... Such as our Half-Orc slayer, was unarmed (or improvised weapons), but rules-wise he wielded a quarterstaff and used their feats.</p></blockquote><p></p>
[QUOTE="nightwalker450, post: 5784101, member: 94895"] I agree with this point. When expertise feats first appeared, we were disallowing them. When they became interesting and combined with effects based on weapon, then we brought them in, and decided to allow anything. It makes for some interesting combats when you don't necessarily know every single trick your allies (or your players) can do. Examples: An illusionist that has gone multiple sessions and never used a daily, when in a rough combat pulls both dailies out at the same time, and suddenly has half the enemies repeatedly falling into an illusionary pit. Party is getting terribly beat up, multiple members are in need of healing. Hunter multi-classed cleric is able to heal 4 members in one turn (without an action point). Half-Orc Slayer (multi-monk) is late getting to a combat (we split the party :blush:), but jumps nearly 15 feet in the air to grab hold of a flying demon then unloads every damage boosting power into a single swing. (We knew he could hit hard... but that was ridiculous) -- We don't police character sheets, the closest we do is when a player wants to rule-bend in order to fit their concept. Then the current GM will help them in doing so and keeping it balanced... Such as our Half-Orc slayer, was unarmed (or improvised weapons), but rules-wise he wielded a quarterstaff and used their feats. [/QUOTE]
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5E solve me this: 3Es and 4Es biggest problem
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