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5e Sorcerer versus Wizard, which is better?
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<blockquote data-quote="Blue" data-source="post: 7802669" data-attributes="member: 20564"><p>I get a different feel, but I haven't actually seen one played.</p><p></p><p>"Devil's Sight"-like - nice if you focus on attack spells instead of saving spells. Good on defense. May need to work around party as always.</p><p></p><p>Hound of Ill Omen gives you a single CR 1 creature that doesn't scale except for a handful of temp HPs, and you don't get it until 6th. It's not bad when you get it, but as you level it becomes fairly inconsequential. At higher levels it can easily be killed in AoEs - and not just foes but also from your party since it follows programmed movement that will put it among foes.</p><p></p><p>Shadow Walk is just nice, I'm with you. Wish it came sooner than 14th, but it's really nice.</p><p></p><p>Umbral Form comes at 18th level. It gives movement through objects and creatrures whcih is nice, and the defenses of a 3rd level Bear Barbarian - but with more types not resisted, and less HPs per level.</p><p></p><p>One comment on "This is in addition to normal Sorcerer stuff" - some of the other sorcerer subclasses more directly add to (or multiply) your casting. This offers mostly side benefits (except for the Hound's disadvantage on saves), and using the same resoure currency that is used to power the "normal sorcerer stuff".</p></blockquote><p></p>
[QUOTE="Blue, post: 7802669, member: 20564"] I get a different feel, but I haven't actually seen one played. "Devil's Sight"-like - nice if you focus on attack spells instead of saving spells. Good on defense. May need to work around party as always. Hound of Ill Omen gives you a single CR 1 creature that doesn't scale except for a handful of temp HPs, and you don't get it until 6th. It's not bad when you get it, but as you level it becomes fairly inconsequential. At higher levels it can easily be killed in AoEs - and not just foes but also from your party since it follows programmed movement that will put it among foes. Shadow Walk is just nice, I'm with you. Wish it came sooner than 14th, but it's really nice. Umbral Form comes at 18th level. It gives movement through objects and creatrures whcih is nice, and the defenses of a 3rd level Bear Barbarian - but with more types not resisted, and less HPs per level. One comment on "This is in addition to normal Sorcerer stuff" - some of the other sorcerer subclasses more directly add to (or multiply) your casting. This offers mostly side benefits (except for the Hound's disadvantage on saves), and using the same resoure currency that is used to power the "normal sorcerer stuff". [/QUOTE]
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5e Sorcerer versus Wizard, which is better?
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