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5e Sorcerer versus Wizard, which is better?
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<blockquote data-quote="Ashrym" data-source="post: 7805279" data-attributes="member: 6750235"><p>Lol, so which is it? "Why are we talking about a feat" vs "Anything is open for discussion"?</p><p></p><p>It's open for discussion and we are talking about it. I was responding to someone who was talking about it. It seems kind of silly for you to question my continuing to discuss something already being discussed.</p><p></p><p>Feats are mentioned in the basic rules, the SRD, and the PHB. If they were meant to not be a standard they would have been in the DMG options instead. Unless the DM says no feats they are a typical option available to the players.</p><p></p><p>You were discussing them in <a href="https://www.enworld.org/threads/a-tweak-for-the-battlemaster-fighter.666750/page-13#post-7794393" target="_blank">this example</a> from another thread. Hell, <a href="https://www.enworld.org/threads/feats-do-they-stifle-creativity-and-reduce-options.621421/" target="_blank">this</a> thread you started last year opens with "I've enjoyed feats since 3e, <strong>and used them in every version since then</strong>."</p><p></p><p>It looks to me like you are trying to play the "but they are optional so not really there" card because you don't like the fact this feat reduces one of the wizard advantages. If you don't want to talk about the ritual caster feat for sorcerers that's fine. I will continue to discuss it because it's a valid option unless a DM chooses not to allow it.</p><p></p><p></p><p></p><p>I don't think insignificant is a word I've ever used. I've used "over-rated" many times and "rarely crucial" in this thread but not insignificant. Iirc I said sorcerer spells can be restrictive but it's not that hard to work around.</p><p></p><p>Also, a sorcerer cannot prepare any spells. Just sayin'. <img class="smilie smilie--emoji" loading="lazy" alt="🙃" title="Upside-down face :upside_down:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f643.png" data-shortname=":upside_down:" /> </p><p></p><p></p><p></p><p>Cantrips: Firebolt, Mage Hand, Sword Burst, Minor Illusion, Infestation</p><p></p><p>1st level: Shield, Sleep</p><p>2nd level: Alter Self, Suggestion</p><p>3rd level: Fireball, Haste</p><p></p><p>Meta-magic: twinned spell, quickened spell</p><p></p><p>Sorc points: 6</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7805279, member: 6750235"] Lol, so which is it? "Why are we talking about a feat" vs "Anything is open for discussion"? It's open for discussion and we are talking about it. I was responding to someone who was talking about it. It seems kind of silly for you to question my continuing to discuss something already being discussed. Feats are mentioned in the basic rules, the SRD, and the PHB. If they were meant to not be a standard they would have been in the DMG options instead. Unless the DM says no feats they are a typical option available to the players. You were discussing them in [URL='https://www.enworld.org/threads/a-tweak-for-the-battlemaster-fighter.666750/page-13#post-7794393']this example[/URL] from another thread. Hell, [URL='https://www.enworld.org/threads/feats-do-they-stifle-creativity-and-reduce-options.621421/']this[/URL] thread you started last year opens with "I've enjoyed feats since 3e, [B]and used them in every version since then[/B]." It looks to me like you are trying to play the "but they are optional so not really there" card because you don't like the fact this feat reduces one of the wizard advantages. If you don't want to talk about the ritual caster feat for sorcerers that's fine. I will continue to discuss it because it's a valid option unless a DM chooses not to allow it. I don't think insignificant is a word I've ever used. I've used "over-rated" many times and "rarely crucial" in this thread but not insignificant. Iirc I said sorcerer spells can be restrictive but it's not that hard to work around. Also, a sorcerer cannot prepare any spells. Just sayin'. 🙃 Cantrips: Firebolt, Mage Hand, Sword Burst, Minor Illusion, Infestation 1st level: Shield, Sleep 2nd level: Alter Self, Suggestion 3rd level: Fireball, Haste Meta-magic: twinned spell, quickened spell Sorc points: 6 [/QUOTE]
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