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5e Spawn of Kyuss
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<blockquote data-quote="Tormyr" data-source="post: 6396076" data-attributes="member: 6776887"><p>Again, thanks a lot for the input. I appreciate you taking the time out to comment.</p><p></p><p>After going through all of the CR 5 creatures, I found that most of them have 11 (followed closely by 12) hit dice. Of those, Most have around 4 damage dice if all their attacks connect.</p><p></p><p>Looking at each of the CR5 undead, I noticed that they all had at least a +3 Constitution modifier. I had kept all of the ability scores from the 3.5 version, but I have now bumped this to 16. So the spawn now gets another 33 hp. I think that may be enough with the regeneration.</p><p></p><p>Most medium creatures seem to have only 1 die on a slam attack (or melee weapon attack). Upon looking at all of the CR5 undead, I noticed they all have two dice per attack for some reason. So I changed the 1d6 for the slam to 2d4, raising the average by 2. I suppose I could go with 2d6, but between the extra damage and 2 opportunities for Kyuss Worms to infect hosts and the extra hp and 2 opportunities for Kyuss Gift, I think it might be enough.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6396076, member: 6776887"] Again, thanks a lot for the input. I appreciate you taking the time out to comment. After going through all of the CR 5 creatures, I found that most of them have 11 (followed closely by 12) hit dice. Of those, Most have around 4 damage dice if all their attacks connect. Looking at each of the CR5 undead, I noticed that they all had at least a +3 Constitution modifier. I had kept all of the ability scores from the 3.5 version, but I have now bumped this to 16. So the spawn now gets another 33 hp. I think that may be enough with the regeneration. Most medium creatures seem to have only 1 die on a slam attack (or melee weapon attack). Upon looking at all of the CR5 undead, I noticed they all have two dice per attack for some reason. So I changed the 1d6 for the slam to 2d4, raising the average by 2. I suppose I could go with 2d6, but between the extra damage and 2 opportunities for Kyuss Worms to infect hosts and the extra hp and 2 opportunities for Kyuss Gift, I think it might be enough. [/QUOTE]
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