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5e Spawn of Kyuss
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<blockquote data-quote="Tormyr" data-source="post: 6396528" data-attributes="member: 6776887"><p>Darn it. I think you are right about CR3. I looked forward through the rest of the chapters in detail and did not find the Spawn of Kyuss except in chapter 3, chapter 5 and chapter 12. In chapter 12 the party is supposed to let town militia handle them. This leaves chapters 3 and 5. In chapter 5, the numbers requested for a 4 person party make this ridiculously deadly if using a half dozen CR5 creatures. So from an encounter building perspective over the time they will be used, CR3 seems to make more sense. For the first encounter, I can just throw in one more (the spawn got one of the soldiers before the rest pulled back) and go with that. For my 7 person party, they will get 3. This does leave a question as to what to remove to bring it down to CR3. I am thinking that dropping the Constitution modifier to +2, removing the disease, dropping the hit dice to maybe 9, and maybe dropping turn resistance.</p><p></p><p>Looking ahead in the AP, so many of the creatures seem to have the same ability to inflict worms of some sort (resulting in different levels of Kyuss spawn), turn resistance and a few other things that it might make sense to make a Wormtouched template that can be added to other creatures from the MM (such as the chimera).</p><p></p><p>Thoughts, anyone?</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6396528, member: 6776887"] Darn it. I think you are right about CR3. I looked forward through the rest of the chapters in detail and did not find the Spawn of Kyuss except in chapter 3, chapter 5 and chapter 12. In chapter 12 the party is supposed to let town militia handle them. This leaves chapters 3 and 5. In chapter 5, the numbers requested for a 4 person party make this ridiculously deadly if using a half dozen CR5 creatures. So from an encounter building perspective over the time they will be used, CR3 seems to make more sense. For the first encounter, I can just throw in one more (the spawn got one of the soldiers before the rest pulled back) and go with that. For my 7 person party, they will get 3. This does leave a question as to what to remove to bring it down to CR3. I am thinking that dropping the Constitution modifier to +2, removing the disease, dropping the hit dice to maybe 9, and maybe dropping turn resistance. Looking ahead in the AP, so many of the creatures seem to have the same ability to inflict worms of some sort (resulting in different levels of Kyuss spawn), turn resistance and a few other things that it might make sense to make a Wormtouched template that can be added to other creatures from the MM (such as the chimera). Thoughts, anyone? [/QUOTE]
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