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General Tabletop Discussion
*Dungeons & Dragons
5e Spawn of Kyuss
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<blockquote data-quote="Fion" data-source="post: 6396631" data-attributes="member: 64365"><p>Agree with all suggestions that would simplify the stat block. Transferring a Worm shouldn't be automatic and con saves to resist the worms effects would quicken play, though I do like the DC 20 Medicine check to find and remove the worm. IMHO Medicine as a skill doesn't get used nearly often enough since almost anyone who has it also has the Spare the Dying cantrip.</p><p></p><p>I've been wanting to run Age of Worms for decades now and have never had the chance. I have plans for my game up to around level 10 at the moment so maybe I'll run the second half the Age of Worms for after that. So thank you OP for your Spawn of Kyuss, I was sad to see it isn't in the MM. It's one of those classic scary as f*#% monsters that has been in D&D since 1e.</p></blockquote><p></p>
[QUOTE="Fion, post: 6396631, member: 64365"] Agree with all suggestions that would simplify the stat block. Transferring a Worm shouldn't be automatic and con saves to resist the worms effects would quicken play, though I do like the DC 20 Medicine check to find and remove the worm. IMHO Medicine as a skill doesn't get used nearly often enough since almost anyone who has it also has the Spare the Dying cantrip. I've been wanting to run Age of Worms for decades now and have never had the chance. I have plans for my game up to around level 10 at the moment so maybe I'll run the second half the Age of Worms for after that. So thank you OP for your Spawn of Kyuss, I was sad to see it isn't in the MM. It's one of those classic scary as f*#% monsters that has been in D&D since 1e. [/QUOTE]
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