Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Spawn of Kyuss
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Enricorix" data-source="post: 6529977" data-attributes="member: 6779317"><p>I found this topic searching for Age Of Worms conversions. I am working in some conversions myself, since the Age of Worms is about an epidemy, first of all I am treating the Kyuss worms as a vector. The green worm that carries and transmits the infectious pathogen known as The Gift of Kyuss. That disease is a magical and powerful curse as well. The gift of Kyuss infects primarily the living creatures transforming them into undead. As said only a living tiny, small, medium or large creature can be transformed into a spawn of Kyuss; larger creatures become normal zombies. Secondly the worms empowers some undeads making them resistant to turning undead for example. So my approach to this in therms of game statistics is adopt a Template: The Spawns of Kyuss.</p><p></p><p>As the Yuan-Ti I came with 2 Types of Kyuss Spawns: Spwnlings and Spawns.</p><p></p><p>Spawnling</p><p></p><p>When a tiny or small creature becomes a spawnling of Kyuss, it retains its statistics except as described below. The creature loses any trait, such as Amphibious, that assumes a living physiology. The creature also loses any class and spellcasting ability. It still understands the languages it knew in life but can't speak.</p><p></p><p>Type. The spawn of Kyuss's type changes to undead, and it no longer requires air, food, drink, or sleep.</p><p></p><p>Damage Resistance. The spawn of Kyuss has resistance to necrotic damage.</p><p></p><p>Damage Immunities. The spawn of Kyuss has immunity to poison. It also retains any immunities it had prior to becoming a spawn of Kyuss.</p><p></p><p>Condition Immunities. The spawn of Kyuss can’t be charmed, frightened, paralyzed, or poisoned. It also doesn’t suffer from exhaustion.</p><p></p><p>Kyuss Worm. Each worm deals 4 (1d4 + 2) piercing demage plus 2 (1d4) necrotic damage The worm is a tiny vermin with AC 10 and 1 hit point. Worms cannot survive outside of a host for more than 1 round, during this time, the worm can be killed by normal damage or the touch of silver.</p><p></p><p></p><p>New Reaction: Shroud of Worms. Any creature that touches a spawn with an unarmed strike or other natural weapon is immediately attacked by 1d4 worms.</p><p></p><p>Curative Destruction. Lesser Restoration and remove curse spells destroys the spawnling automatically.</p><p></p><p>Gift of Kyuss. If the spawnling hits a creature with its melee attack, the target must succeed on a DC 13 Constitution saving throw or be infected by a Kyuss worm. On the spawn’s next turn, the worm burrows into the flesh of the target, making its way toward the brain and causing 2 (1d4) necrotic damage per round until it reaches the brain 3 (1d4+1) rounds later. Once the brain is infected the target can't regain hit points, and its hit point maximum decreases by 10 (3d6) and for every 24 hours that elapse. If the infestation reduces the target's hit point maximum to 0, the host dies and rises as a spawn of Kyuss 7 (1d6+4) rounds later. The infestation lasts until removed by the lesser restoration spell or other mean. A DC 20 Wisdom (Medicine) check extracts the worm and kills it.</p><p></p><p></p><p>Spawn</p><p></p><p>When a medium or large creature becomes a spawn of Kyuss, it retains its statistics except as described below. The creature loses any trait, such as Amphibious, that assumes a living physiology. The creature also loses any class and spellcasting ability. It still understands the languages it knew in life but can't speak.</p><p></p><p>Type. The spawn of Kyuss's type changes to undead, and it no longer requires air, food, drink, or sleep.</p><p></p><p>Damage Resistance. The spawn of Kyuss has resistance to necrotic damage.</p><p></p><p>Damage Immunities. The spawn of Kyuss has immunity to poison. It also retains any immunities it had prior to becoming a spawn of Kyuss.</p><p></p><p>Condition Immunities. The spawn of Kyuss can’t be charmed, frightened, paralyzed, or poisoned. It also doesn’t suffer from exhaustion.</p><p></p><p>Regeneration. The spawn regains 10 hit points at the start of its turn if it has at least 1 hit point. If the spawn takes radiant damage, this trait doesn’t function at the start of the spawn’s next turn.</p><p></p><p>Turn Resistance. The spawn has advantage on saving throws against any effect that turns undead.</p><p></p><p>Multiattack. If the creature had a single melee attack in life it gains an extra melee attack. If the creature already had multiattack, all its natural melee attacks such slam, bite and claws can transfer a Kyuss worm per hit.</p><p></p><p>New Action: Slam. If the target is a living creature, a Kyuss worm is transferred to the target creature.</p><p> </p><p>New Action: Wormsling. A spawn can attack a single living creature using Kyuss worms as a ranged weapon at the range of 10 ft./20 ft. If hits a living creature a Kyuss worm is transferred to the target.</p><p></p><p>Kyuss Worm. Each worm deals 4 (1d4 + 2) piercing demage plus 2 (1d4) necrotic damage The worm is a tiny vermin with AC 10 and 1 hit point. Worms cannot survive outside of a host for more than 1 round, during this time, the worm can be killed by normal damage or the touch of silver.</p><p></p><p>New Action: Horrifying Visage. Each non-undead creature within 40 feet of the spawn that can see it must succeed on a Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this spawn’s Horrifying Visage for the next 24 hours. The DC is 8 + double Base Creature’s Proficiency Bonus + Base Creature’s Charisma Modifier.</p><p></p><p>New Reaction: Shroud of Worms. Any creature that touches a spawn with an unarmed strike or other natural weapon is immediately attacked by 1d4 worms.</p><p></p><p>Curative Transformation. Greater Restoration and remove curse spells remove the spawn’s Regeneration, Turn Resistance, Horrific Appearance, Kyuss Gift, Kyuss Worm, and all resistances and immunities except for poison and poisoned.</p><p></p><p>Gift of Kyuss. If the spawn hits a creature with its slam attack or Kyuss worm attack, the target must succeed on a DC 13 Constitution saving throw or be infected by a Kyuss worm. On the spawn’s next turn, the worm burrows into the flesh of the target, making its way toward the brain and causing 2 (1d4) necrotic damage per round until it reaches the brain 3 (1d4+1) rounds later. Once the brain is infected the target can't regain hit points, and its hit point maximum decreases by 10 (3d6) and for every 24 hours that elapse. If the infestation reduces the target's hit point maximum to 0, the host dies and rises as a spawn of Kyuss 7 (1d6+4) rounds later. The infestation lasts until removed by the lesser restoration spell or other mean. A DC 20 Wisdom (Medicine) check extracts the worm and kills it.</p><p></p><p></p><p></p><p>Spawnling template adds +1 on the Base Creature's Challenge/ XP (if the base creature is CR 1/2 or lower it becomes CR 1)</p><p></p><p>Spawn template adds +3 on the Base Creature's Challenge/ XP ( if the base creature is CR 1/2 or lower it becomes CR 3, it the base creature is CR 1 it becomes CR 4, so and on)</p><p>_______________________________</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Enricorix, post: 6529977, member: 6779317"] I found this topic searching for Age Of Worms conversions. I am working in some conversions myself, since the Age of Worms is about an epidemy, first of all I am treating the Kyuss worms as a vector. The green worm that carries and transmits the infectious pathogen known as The Gift of Kyuss. That disease is a magical and powerful curse as well. The gift of Kyuss infects primarily the living creatures transforming them into undead. As said only a living tiny, small, medium or large creature can be transformed into a spawn of Kyuss; larger creatures become normal zombies. Secondly the worms empowers some undeads making them resistant to turning undead for example. So my approach to this in therms of game statistics is adopt a Template: The Spawns of Kyuss. As the Yuan-Ti I came with 2 Types of Kyuss Spawns: Spwnlings and Spawns. Spawnling When a tiny or small creature becomes a spawnling of Kyuss, it retains its statistics except as described below. The creature loses any trait, such as Amphibious, that assumes a living physiology. The creature also loses any class and spellcasting ability. It still understands the languages it knew in life but can't speak. Type. The spawn of Kyuss's type changes to undead, and it no longer requires air, food, drink, or sleep. Damage Resistance. The spawn of Kyuss has resistance to necrotic damage. Damage Immunities. The spawn of Kyuss has immunity to poison. It also retains any immunities it had prior to becoming a spawn of Kyuss. Condition Immunities. The spawn of Kyuss can’t be charmed, frightened, paralyzed, or poisoned. It also doesn’t suffer from exhaustion. Kyuss Worm. Each worm deals 4 (1d4 + 2) piercing demage plus 2 (1d4) necrotic damage The worm is a tiny vermin with AC 10 and 1 hit point. Worms cannot survive outside of a host for more than 1 round, during this time, the worm can be killed by normal damage or the touch of silver. New Reaction: Shroud of Worms. Any creature that touches a spawn with an unarmed strike or other natural weapon is immediately attacked by 1d4 worms. Curative Destruction. Lesser Restoration and remove curse spells destroys the spawnling automatically. Gift of Kyuss. If the spawnling hits a creature with its melee attack, the target must succeed on a DC 13 Constitution saving throw or be infected by a Kyuss worm. On the spawn’s next turn, the worm burrows into the flesh of the target, making its way toward the brain and causing 2 (1d4) necrotic damage per round until it reaches the brain 3 (1d4+1) rounds later. Once the brain is infected the target can't regain hit points, and its hit point maximum decreases by 10 (3d6) and for every 24 hours that elapse. If the infestation reduces the target's hit point maximum to 0, the host dies and rises as a spawn of Kyuss 7 (1d6+4) rounds later. The infestation lasts until removed by the lesser restoration spell or other mean. A DC 20 Wisdom (Medicine) check extracts the worm and kills it. Spawn When a medium or large creature becomes a spawn of Kyuss, it retains its statistics except as described below. The creature loses any trait, such as Amphibious, that assumes a living physiology. The creature also loses any class and spellcasting ability. It still understands the languages it knew in life but can't speak. Type. The spawn of Kyuss's type changes to undead, and it no longer requires air, food, drink, or sleep. Damage Resistance. The spawn of Kyuss has resistance to necrotic damage. Damage Immunities. The spawn of Kyuss has immunity to poison. It also retains any immunities it had prior to becoming a spawn of Kyuss. Condition Immunities. The spawn of Kyuss can’t be charmed, frightened, paralyzed, or poisoned. It also doesn’t suffer from exhaustion. Regeneration. The spawn regains 10 hit points at the start of its turn if it has at least 1 hit point. If the spawn takes radiant damage, this trait doesn’t function at the start of the spawn’s next turn. Turn Resistance. The spawn has advantage on saving throws against any effect that turns undead. Multiattack. If the creature had a single melee attack in life it gains an extra melee attack. If the creature already had multiattack, all its natural melee attacks such slam, bite and claws can transfer a Kyuss worm per hit. New Action: Slam. If the target is a living creature, a Kyuss worm is transferred to the target creature. New Action: Wormsling. A spawn can attack a single living creature using Kyuss worms as a ranged weapon at the range of 10 ft./20 ft. If hits a living creature a Kyuss worm is transferred to the target. Kyuss Worm. Each worm deals 4 (1d4 + 2) piercing demage plus 2 (1d4) necrotic damage The worm is a tiny vermin with AC 10 and 1 hit point. Worms cannot survive outside of a host for more than 1 round, during this time, the worm can be killed by normal damage or the touch of silver. New Action: Horrifying Visage. Each non-undead creature within 40 feet of the spawn that can see it must succeed on a Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this spawn’s Horrifying Visage for the next 24 hours. The DC is 8 + double Base Creature’s Proficiency Bonus + Base Creature’s Charisma Modifier. New Reaction: Shroud of Worms. Any creature that touches a spawn with an unarmed strike or other natural weapon is immediately attacked by 1d4 worms. Curative Transformation. Greater Restoration and remove curse spells remove the spawn’s Regeneration, Turn Resistance, Horrific Appearance, Kyuss Gift, Kyuss Worm, and all resistances and immunities except for poison and poisoned. Gift of Kyuss. If the spawn hits a creature with its slam attack or Kyuss worm attack, the target must succeed on a DC 13 Constitution saving throw or be infected by a Kyuss worm. On the spawn’s next turn, the worm burrows into the flesh of the target, making its way toward the brain and causing 2 (1d4) necrotic damage per round until it reaches the brain 3 (1d4+1) rounds later. Once the brain is infected the target can't regain hit points, and its hit point maximum decreases by 10 (3d6) and for every 24 hours that elapse. If the infestation reduces the target's hit point maximum to 0, the host dies and rises as a spawn of Kyuss 7 (1d6+4) rounds later. The infestation lasts until removed by the lesser restoration spell or other mean. A DC 20 Wisdom (Medicine) check extracts the worm and kills it. Spawnling template adds +1 on the Base Creature's Challenge/ XP (if the base creature is CR 1/2 or lower it becomes CR 1) Spawn template adds +3 on the Base Creature's Challenge/ XP ( if the base creature is CR 1/2 or lower it becomes CR 3, it the base creature is CR 1 it becomes CR 4, so and on) _______________________________ What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Spawn of Kyuss
Top