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<blockquote data-quote="Corinnguard" data-source="post: 9797133" data-attributes="member: 7033886"><p>Another thing that Level Up has done for race is splitting race up into Heritage (who your parents are) and Culture (the society you grew up in). Heritage covers any trait that your character was born with such as Age, Size, Speed, Senses and a signature trait such as a Dragonborn's breath weapon or an Elf's trance. Culture covers traits that your character learned from being a member of a particular culture such as weapon and armor proficiencies, and language. Some of the cultures in Level Up are heritage specific. For instance, if your character is of the Elven heritage, they could have grown up in one of four distinct elven cultures- High, Shadow, Wood or Eladrin. Other cultures in Level Up are not so specific towards a particular heritage such as Cosmopolitan or Imperial. And what's really neat about Level Up is you can mix and match heritage and culture. You could have a character with an Elven heritage who grew up in a Mountain Dwarf culture, for instance.</p><p></p><p>Back to heritages, Level Up has a very simple solution to creating mixed heritages such as Half-Elves. You just pick one heritage and then you pick another heritage's heritage gift (which are basically a 1st-level feat). So, you could pick the Human heritage and an Elven heritage gift, or you could pick the Elven heritage and a human heritage gift. The latter will get you a half-elf that pretty much resembles the half-elf in previous editions of D&D. The former will get you someone more like Aragorn in LoTR.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9797133, member: 7033886"] Another thing that Level Up has done for race is splitting race up into Heritage (who your parents are) and Culture (the society you grew up in). Heritage covers any trait that your character was born with such as Age, Size, Speed, Senses and a signature trait such as a Dragonborn's breath weapon or an Elf's trance. Culture covers traits that your character learned from being a member of a particular culture such as weapon and armor proficiencies, and language. Some of the cultures in Level Up are heritage specific. For instance, if your character is of the Elven heritage, they could have grown up in one of four distinct elven cultures- High, Shadow, Wood or Eladrin. Other cultures in Level Up are not so specific towards a particular heritage such as Cosmopolitan or Imperial. And what's really neat about Level Up is you can mix and match heritage and culture. You could have a character with an Elven heritage who grew up in a Mountain Dwarf culture, for instance. Back to heritages, Level Up has a very simple solution to creating mixed heritages such as Half-Elves. You just pick one heritage and then you pick another heritage's heritage gift (which are basically a 1st-level feat). So, you could pick the Human heritage and an Elven heritage gift, or you could pick the Elven heritage and a human heritage gift. The latter will get you a half-elf that pretty much resembles the half-elf in previous editions of D&D. The former will get you someone more like Aragorn in LoTR. [/QUOTE]
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