Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
5E species with further choices and differences
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 9799592" data-attributes="member: 7635"><p>Well yes, biology shouldn't have any affect on what kind of person you are. Your intelligence, aptitudes, interests, gender role, or culture is not a factor of biology. The same is, in theory, true of other sapient beings. </p><p></p><p>So? There is nothing in the lore of that says that they have any differences in intellectual capacity or development. Its not like dwarves cannot understand the concept or love or elves reproduce by budding. Most of your Tolkien-based races are basically humans already, and I don't see too much going on with dragonborn or tieflings to make them utterly alien. </p><p></p><p></p><p>We have no idea what another species of sentient life would be like. We infer everything based on how a human would work with some twist. If we ever meet aliens from another world, we can determine what a truly alien mindset is. Until then, they are ALL humans in funny hats. </p><p></p><p>We cannot know if a mushroom feels pain, a tree understands love, or if the dog actually understand what death is. We can only know the limits of consciousness based on the framework of human capability. The notion of a sentient species that is unrelated to primate evolution can only be inferred by what we know of human capability. We cannot know what a dwarf would actually be like, so we give them a bunch of stereotypical traits a human could have and call that their species traits. </p><p></p><p>There is nothing inherently dwarven about a dwarf: I can play a human who works mines, swings an axe, is grumpy and loves gold and ale and is played 100% like I would play a dwarf but has the stats of a human. And guess what? That human is 100% within the parameters of a real human. </p><p></p><p>Because people like wearing funny hats. D&D wouldn't create 500 different unique species and subspecies if there wasn't enjoyment from it. And 99% of them are played like humans in funny hats. As are every sci-fi and fantasy race you've ever seen, read, or played. Its all cosplay because we cannot understand anything other than human consciousness. </p><p></p><p>My objection is to the notion there is only One True Way to play a dwarf. </p><p></p><p>At this point, I'm prone to be dismissive of your question and say "I want a cool hat". But I will attempt one more good-faith discussion.</p><p></p><p>I don't want "dwarf" to mean just one thing. I want a dwarf to be able to be all about axes and Moradin if you want, but I want the option to NOT be that if I choose. A dwarf that grows up in the jungles of Chult or the heart of Waterdeep isn't the same as one who lives in the heart of Mythral Hall. I certainly don't want things like "Dwarves are usually Lawful Good" or "Dwarves are all proficient with hammers" in the PHB. And I'm fairly neutral on the idea we need a mechanically separate culture element like PF, LU or ToV use. To me, the fact that 5.24 gives me just enough species traits to be interesting without boxing me into " the fighter race" or "the cleric race" is fine enough. But I don't want to go back to monoculture dwarves any more than I want to go back to racial limitations on classes or level limits or humanoid types having typical alignments. </p><p></p><p>Anything else, agree to disagree.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9799592, member: 7635"] Well yes, biology shouldn't have any affect on what kind of person you are. Your intelligence, aptitudes, interests, gender role, or culture is not a factor of biology. The same is, in theory, true of other sapient beings. So? There is nothing in the lore of that says that they have any differences in intellectual capacity or development. Its not like dwarves cannot understand the concept or love or elves reproduce by budding. Most of your Tolkien-based races are basically humans already, and I don't see too much going on with dragonborn or tieflings to make them utterly alien. We have no idea what another species of sentient life would be like. We infer everything based on how a human would work with some twist. If we ever meet aliens from another world, we can determine what a truly alien mindset is. Until then, they are ALL humans in funny hats. We cannot know if a mushroom feels pain, a tree understands love, or if the dog actually understand what death is. We can only know the limits of consciousness based on the framework of human capability. The notion of a sentient species that is unrelated to primate evolution can only be inferred by what we know of human capability. We cannot know what a dwarf would actually be like, so we give them a bunch of stereotypical traits a human could have and call that their species traits. There is nothing inherently dwarven about a dwarf: I can play a human who works mines, swings an axe, is grumpy and loves gold and ale and is played 100% like I would play a dwarf but has the stats of a human. And guess what? That human is 100% within the parameters of a real human. Because people like wearing funny hats. D&D wouldn't create 500 different unique species and subspecies if there wasn't enjoyment from it. And 99% of them are played like humans in funny hats. As are every sci-fi and fantasy race you've ever seen, read, or played. Its all cosplay because we cannot understand anything other than human consciousness. My objection is to the notion there is only One True Way to play a dwarf. At this point, I'm prone to be dismissive of your question and say "I want a cool hat". But I will attempt one more good-faith discussion. I don't want "dwarf" to mean just one thing. I want a dwarf to be able to be all about axes and Moradin if you want, but I want the option to NOT be that if I choose. A dwarf that grows up in the jungles of Chult or the heart of Waterdeep isn't the same as one who lives in the heart of Mythral Hall. I certainly don't want things like "Dwarves are usually Lawful Good" or "Dwarves are all proficient with hammers" in the PHB. And I'm fairly neutral on the idea we need a mechanically separate culture element like PF, LU or ToV use. To me, the fact that 5.24 gives me just enough species traits to be interesting without boxing me into " the fighter race" or "the cleric race" is fine enough. But I don't want to go back to monoculture dwarves any more than I want to go back to racial limitations on classes or level limits or humanoid types having typical alignments. Anything else, agree to disagree. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5E species with further choices and differences
Top