Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[5e] Spell & Crossbones
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Stew" data-source="post: 6422013" data-attributes="member: 23484"><p>There are a lot of fun ideas flying around. </p><p></p><p>Some initial thoughts:</p><p>* Somewhere win the party, I think we eventually need some rituals/third-level spells (water walk, water breathe); though realistically the wizard can do that, it still makes me want to play a ritual caster.</p><p>* Given the existence of munitions, I am wondering if there can be a "firearms expert" on par with the "crossbow expert" feat -- granting exactly the same bonuses but to firearms instead of crossbows. (Alternately, that crossbow could allow both). That makes a pistol-wielding fighter a viable build. </p><p>* I was really delighted at your new tool proficiencies. <a href="http://www.enworld.org/forum/showthread.php?371656-D-amp-D-5e-It-s-a-Brand-New-World-FULL/page11&p=6419424&viewfull=1#post6419424" target="_blank">Just the other day</a>, I was lamenting the absence of sailmaking tools. </p><p>* I love the thought of Tieflings as Austrians -- a Tiefling charlatan slumming around with an order to stir trouble would be lots of fun. </p><p>* this has also got me thinking about other spells at sea. Does Leomund's tiny hut sail with a ship? If so, there's room for a few more crew members on a small ship. If not (i.e. if it stays in place and the ship would sail on) then it actually makes a really good anchor in rough harbours -- you cast the spell and attach ropes/nets to that (like the immovable rod in 3.x, but way more ungainly).</p><p></p><p>Three character concepts occur to me right now:</p><p>* A charismatic fighter, the sort whom you want by your side in shipboard combat. I am currently thinking of a (variant) Human Battle Master, though Paladin (if the archery fighting-style were available to paladins) is also a possibility. (Possible Captain, but also gunner, or Boatswain)</p><p>* A high elf barbarian -- survivor of a shipwreck who fended for himself for far too long. It's a fun idea, but it would end up being a barbarian who can't leverage the benefits of raging -- since dex would be the highest stats. Is that too much to give up just to get eyes of the eagle at level 6? </p><p></p><p>I'll keep thinking. Clearly there are fun things to do here.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6422013, member: 23484"] There are a lot of fun ideas flying around. Some initial thoughts: * Somewhere win the party, I think we eventually need some rituals/third-level spells (water walk, water breathe); though realistically the wizard can do that, it still makes me want to play a ritual caster. * Given the existence of munitions, I am wondering if there can be a "firearms expert" on par with the "crossbow expert" feat -- granting exactly the same bonuses but to firearms instead of crossbows. (Alternately, that crossbow could allow both). That makes a pistol-wielding fighter a viable build. * I was really delighted at your new tool proficiencies. [URL="http://www.enworld.org/forum/showthread.php?371656-D-amp-D-5e-It-s-a-Brand-New-World-FULL/page11&p=6419424&viewfull=1#post6419424"]Just the other day[/URL], I was lamenting the absence of sailmaking tools. * I love the thought of Tieflings as Austrians -- a Tiefling charlatan slumming around with an order to stir trouble would be lots of fun. * this has also got me thinking about other spells at sea. Does Leomund's tiny hut sail with a ship? If so, there's room for a few more crew members on a small ship. If not (i.e. if it stays in place and the ship would sail on) then it actually makes a really good anchor in rough harbours -- you cast the spell and attach ropes/nets to that (like the immovable rod in 3.x, but way more ungainly). Three character concepts occur to me right now: * A charismatic fighter, the sort whom you want by your side in shipboard combat. I am currently thinking of a (variant) Human Battle Master, though Paladin (if the archery fighting-style were available to paladins) is also a possibility. (Possible Captain, but also gunner, or Boatswain) * A high elf barbarian -- survivor of a shipwreck who fended for himself for far too long. It's a fun idea, but it would end up being a barbarian who can't leverage the benefits of raging -- since dex would be the highest stats. Is that too much to give up just to get eyes of the eagle at level 6? I'll keep thinking. Clearly there are fun things to do here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[5e] Spell & Crossbones
Top