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[5e] Spell & Crossbones
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<blockquote data-quote="Unsung" data-source="post: 6422049" data-attributes="member: 6781406"><p>Off to a very good start... Makes me wish I'd come across Skull & Bones sooner. Thanks for having me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Two concepts I'm working on:</p><p></p><p><strong><em>CN human Barbarian 1/Cleric 3 (Tempest domain)</em></strong></p><p><strong>Background:</strong> Sailor</p><p><strong>Duties:</strong> Ship's gunner</p><p><strong>Fortunes:</strong> Old Salt, Hangin' Look, Treasure Map, Jonah</p><p>Wiry and stooped, with the knotted muscles on his back so thick with scars from the lash that you can hardly see the map tattooed there-- one tough old man. The idea here is that he came by his worship honestly, no formal teaching from any church or temple, but amid the bosom of the Sea herself-- he's made the Sea his goddess, for she claimed half a dozen of the ships he's crewed on, but always spared him. So far, at least. He can't read, but he's got a way with words, and he's cobbled together a makeshift religion out of snatches of folklore from any and every seafaring nation.</p><p></p><p><em><strong>CG human Warlock 4 ('Fiend' pact, reskinned)</strong></em></p><p><strong>Background:</strong> Charlatan</p><p><strong>Duties:</strong> Cook/Crew? </p><p><strong>Fortunes:</strong> Strange Luck, Devil's Own Luck, Magic Trinkets, Haunted, Loose Lips</p><p>That odd combination of the goodhearted, plucky naif and the layabout huckster, who lives by his wits and his silver tongue, but survives by only the sheerest possible luck. Quite literally, in fact. His pact is with himself, or rather, his luck. So he believes, anyway, and it's this belief that has him cleave to a peculiar code of honour: he must always keep his promises, and pay back every good turn done him, or his good fortune will surely abandon him. For this reason, he is loath to give his word or tell the truth where a lie will do. [The collection of trinkets he carries around are meant to have as much of a hold on him as any warlock's patron, though the character probably thinks of himself as a rogue who happens to have a great many magical knicknacks rather than any kind of magician. He's deluding himself, though.]</p><p></p><p>Is someone going to play a sahuagin? Kind of hoping that happens.</p></blockquote><p></p>
[QUOTE="Unsung, post: 6422049, member: 6781406"] Off to a very good start... Makes me wish I'd come across Skull & Bones sooner. Thanks for having me. :D Two concepts I'm working on: [B][I]CN human Barbarian 1/Cleric 3 (Tempest domain)[/I][/B] [B]Background:[/B] Sailor [B]Duties:[/B] Ship's gunner [B]Fortunes:[/B] Old Salt, Hangin' Look, Treasure Map, Jonah Wiry and stooped, with the knotted muscles on his back so thick with scars from the lash that you can hardly see the map tattooed there-- one tough old man. The idea here is that he came by his worship honestly, no formal teaching from any church or temple, but amid the bosom of the Sea herself-- he's made the Sea his goddess, for she claimed half a dozen of the ships he's crewed on, but always spared him. So far, at least. He can't read, but he's got a way with words, and he's cobbled together a makeshift religion out of snatches of folklore from any and every seafaring nation. [I][B]CG human Warlock 4 ('Fiend' pact, reskinned)[/B][/I] [B]Background:[/B] Charlatan [B]Duties:[/B] Cook/Crew? [B]Fortunes:[/B] Strange Luck, Devil's Own Luck, Magic Trinkets, Haunted, Loose Lips That odd combination of the goodhearted, plucky naif and the layabout huckster, who lives by his wits and his silver tongue, but survives by only the sheerest possible luck. Quite literally, in fact. His pact is with himself, or rather, his luck. So he believes, anyway, and it's this belief that has him cleave to a peculiar code of honour: he must always keep his promises, and pay back every good turn done him, or his good fortune will surely abandon him. For this reason, he is loath to give his word or tell the truth where a lie will do. [The collection of trinkets he carries around are meant to have as much of a hold on him as any warlock's patron, though the character probably thinks of himself as a rogue who happens to have a great many magical knicknacks rather than any kind of magician. He's deluding himself, though.] Is someone going to play a sahuagin? Kind of hoping that happens. [/QUOTE]
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