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[5e] Spell & Crossbones
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<blockquote data-quote="Quickleaf" data-source="post: 6422546" data-attributes="member: 20323"><p>[MENTION=51930]fireinthedust[/MENTION] Not to knock your great work on the character sheet, but I prefer something easier to read like what [MENTION=23484]Kobold Stew[/MENTION] put together for his character. Of course, as long as all the info is there, feel free to use whatever character sheet makes you happy <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>First off, great writeup of Barrington! A LG pirate/privateer, who'd have thought! What's his story? Could you include it with the character sheet to have everything in one place? I plan on including links to your character sheets in the first post.</p><p></p><p>As to the question, I'm not sure. For things that aren't obviously magical (+1 sword, ring of protection ), I imagine the Enlightened character could use them without realizing he was benefiting from them. However for things that are obviously magic, like spell scrolls, wands of fire, and such...I would think the character simply would not use them. Enlightened PCs have a bit of a fine line to walk in the setting where monsters and magic do exist. I'd say handling things on a case-by-case basis would probably be easiest.</p><p></p><p></p><p>Sorry! I cleared it out now. Didn't realize that old sent messages were stored and counted against storage limits.</p><p></p><p>And I think it is outstanding that your salty old dwarf hates monkeys. Hmm...at least no one wants *play* a monkey...or a zombie monkey...or a zombie monkey ninja pirate! I regret saying it as I typed it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p><p></p><p></p><p>Looks good!</p><p></p><p></p><p></p><p>I think either idea - co-captaincy or IC vote - could work and would be very in genre!</p><p></p><p>I am surprised Captain is such a popular ship duty...always worrying about mutiny, most likely to be turned against if a venture goes south, expected to go down with the ship...Bah! Easier to be a swab <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6422546, member: 20323"] [MENTION=51930]fireinthedust[/MENTION] Not to knock your great work on the character sheet, but I prefer something easier to read like what [MENTION=23484]Kobold Stew[/MENTION] put together for his character. Of course, as long as all the info is there, feel free to use whatever character sheet makes you happy :) First off, great writeup of Barrington! A LG pirate/privateer, who'd have thought! What's his story? Could you include it with the character sheet to have everything in one place? I plan on including links to your character sheets in the first post. As to the question, I'm not sure. For things that aren't obviously magical (+1 sword, ring of protection ), I imagine the Enlightened character could use them without realizing he was benefiting from them. However for things that are obviously magic, like spell scrolls, wands of fire, and such...I would think the character simply would not use them. Enlightened PCs have a bit of a fine line to walk in the setting where monsters and magic do exist. I'd say handling things on a case-by-case basis would probably be easiest. Sorry! I cleared it out now. Didn't realize that old sent messages were stored and counted against storage limits. And I think it is outstanding that your salty old dwarf hates monkeys. Hmm...at least no one wants *play* a monkey...or a zombie monkey...or a zombie monkey ninja pirate! I regret saying it as I typed it. :eek: Looks good! I think either idea - co-captaincy or IC vote - could work and would be very in genre! I am surprised Captain is such a popular ship duty...always worrying about mutiny, most likely to be turned against if a venture goes south, expected to go down with the ship...Bah! Easier to be a swab ;) [/QUOTE]
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