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[5e] Spell & Crossbones
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<blockquote data-quote="Quickleaf" data-source="post: 6422613" data-attributes="member: 20323"><p>I'm looking forward to see how she and [MENTION=6755061]Kiraya_TiDrekan[/MENTION]'s character interact!</p><p></p><p></p><p>Yeah, mixed fortunes were meant to be included in the 3 limit. Mainly I put this limit to prevent it from getting out of hand or too much blurring of character niches. HOWEVER. If you want to break this limit (within reason) and it fits your character's story, I say go for it!</p><p></p><p>"The rules are more like guidelines, really..." <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Doubly true in a pirate game!</p><p></p><p></p><p>Nice stats! To be honest, I trust you guys. And even if someone were to cheat (pirates, savvy?), there will be some very fierce opposition and high stats are probably toward the low end of the barrel in terms of things that will save your hide. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p></p><p>Some feats that might fit your character concept...</p><p></p><p>Athlete: +1 Dex, standing from prone only takes 5 ft movement, climbing doesn't halve speed, only need 5 ft take off for a running jump</p><p></p><p>Crossbow Expert: re-skin to Firearms Expert; ignore loading, being next to enemy doesn't impose disadvantage on ranged attacks, when you Attack with a one-handed weapon you can use bonus action to attack with loaded firearm</p><p></p><p>Defensive Duelist: with finesse weapon, can use reaction to add proficiency bonus to AC against a melee attack</p><p></p><p>Lucky: gain 3 luck points, which you can spend to gain advantage or impose disadvantage, regain luck points after a long rest</p><p></p><p>Mobile: +10 speed, ignore difficult terrain when you Dash, when you make a melee attack against a creature you don't provoke opportunity attacks from that creature for the rest of the turn (hit or miss)</p><p></p><p>Skilled: gain proficiency in any combo of 3 skills or tools</p><p></p><p>Tough: HP increase to twice your level when you take this feat, and every level thereafter you gain +2 HP</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6422613, member: 20323"] I'm looking forward to see how she and [MENTION=6755061]Kiraya_TiDrekan[/MENTION]'s character interact! Yeah, mixed fortunes were meant to be included in the 3 limit. Mainly I put this limit to prevent it from getting out of hand or too much blurring of character niches. HOWEVER. If you want to break this limit (within reason) and it fits your character's story, I say go for it! "The rules are more like guidelines, really..." ;) Doubly true in a pirate game! Nice stats! To be honest, I trust you guys. And even if someone were to cheat (pirates, savvy?), there will be some very fierce opposition and high stats are probably toward the low end of the barrel in terms of things that will save your hide. :] Some feats that might fit your character concept... Athlete: +1 Dex, standing from prone only takes 5 ft movement, climbing doesn't halve speed, only need 5 ft take off for a running jump Crossbow Expert: re-skin to Firearms Expert; ignore loading, being next to enemy doesn't impose disadvantage on ranged attacks, when you Attack with a one-handed weapon you can use bonus action to attack with loaded firearm Defensive Duelist: with finesse weapon, can use reaction to add proficiency bonus to AC against a melee attack Lucky: gain 3 luck points, which you can spend to gain advantage or impose disadvantage, regain luck points after a long rest Mobile: +10 speed, ignore difficult terrain when you Dash, when you make a melee attack against a creature you don't provoke opportunity attacks from that creature for the rest of the turn (hit or miss) Skilled: gain proficiency in any combo of 3 skills or tools Tough: HP increase to twice your level when you take this feat, and every level thereafter you gain +2 HP [/QUOTE]
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