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[5e] Spell & Crossbones
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<blockquote data-quote="Unsung" data-source="post: 6422656" data-attributes="member: 6781406"><p><span style="font-family: 'Arial'">My vote's for keeping Lives hidden. I'm all for surprises, even if they're bad. I don't especially mind if they're not, but that's my vote.</span></p><p></p><p><em><strong>EDIT: <a href="http://www.enworld.org/forum/showthread.php?376593-Spell-amp-Crossbones-Rogues-Gallery&p=6430062&viewfull=1#post6430062" target="_blank">Link to the Rogues' Gallery (updated)</a></strong></em></p><p></p><p>[sblock=Player Character: Gunner Teague]</p><p><span style="font-family: 'Calibri'"><strong><em>CN human (English) Barbarian 1/Cleric 3 (Tempest domain)</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Backgrounds:</strong></span><span style="font-family: 'Calibri'"> Sailor, Escaped Convict (features- Ship’s Passage, Wanderer)</span></p><p><span style="font-family: 'Calibri'"><strong>Bond:</strong></span><span style="font-family: 'Calibri'"> Curse of Aztec Gold</span></p><p><span style="font-family: 'Calibri'"><strong>Duties:</strong></span><span style="font-family: 'Calibri'"> Master Gunner</span></p><p><span style="font-family: 'Calibri'"><strong>Fortunes:</strong></span><span style="font-family: 'Calibri'"> Old Salt, Hangin' Look, Treasure Map, Enemy (Commodore Bennett Rafferty, the son of a former captain)</span></p><p><span style="font-family: 'Calibri'"><strong>Notes:</strong></span><span style="font-family: 'Calibri'"> Missing one eye (-2 to Initiative and Perception), illiterate, harried by Rafferty and his men, mysterious map tattooed on his back</span></p><p></p><p><span style="font-family: 'Calibri'"><strong>Armour Class: </strong></span><span style="font-family: 'Calibri'">16</span></p><p><span style="font-family: 'Calibri'"><strong>Hit Points: </strong></span><span style="font-family: 'Calibri'">43/43</span></p><p><span style="font-family: 'Calibri'"><strong>Size:</strong></span><span style="font-family: 'Calibri'"> Medium</span></p><p><span style="font-family: 'Calibri'"><strong>Speed: </strong></span><span style="font-family: 'Calibri'">30 feet</span></p><p><span style="font-family: 'Calibri'"><strong>Abilities:</strong></span><span style="font-family: 'Calibri'"> Str 12 (+1), Con 14 (+2), Dex 16 (+3), Int 8 (-1), Wis 16 (+3), Cha 8 (-1)</span></p><p><span style="font-family: 'Calibri'"><strong>Initiative: </strong></span><span style="font-family: 'Calibri'">+1</span></p><p><span style="font-family: 'Calibri'"><strong>Senses: </strong></span><span style="font-family: 'Calibri'">Passive Perception 13</span></p><p><span style="font-family: 'Calibri'"><strong>Inspiration:</strong></span><span style="font-family: 'Calibri'"> ?</span></p><p><span style="font-family: 'Calibri'"><strong>Experience: </strong></span><span style="font-family: 'Calibri'">--</span></p><p></p><p><span style="font-family: 'Calibri'"><strong>Proficiency Bonus:</strong></span><span style="font-family: 'Calibri'"> +2</span></p><p><span style="font-family: 'Calibri'"><strong>Armour: </strong></span><span style="font-family: 'Calibri'">Light armour, medium armour, heavy armour, shields</span></p><p><span style="font-family: 'Calibri'"><strong>Weapons:</strong></span><span style="font-family: 'Calibri'"> Simple weapons, martial weapons</span></p><p><span style="font-family: 'Calibri'"><strong>Tools: </strong></span><span style="font-family: 'Calibri'">Navigator’s tools, vehicles (water), tinker’s tools, dice</span></p><p><span style="font-family: 'Calibri'"><strong>Saving Throws: </strong></span><span style="font-family: 'Calibri'">Strength +3, Constitution +4</span></p><p><span style="font-family: 'Calibri'"><strong>Skills:</strong></span><span style="font-family: 'Calibri'"> Intimidation +1, Nature +1, Athletics +3, Perception +3, Deception +1, Survival +5</span></p><p><span style="font-family: 'Calibri'"><strong>Languages:</strong></span><span style="font-family: 'Calibri'"> English, Island Carib, semaphore</span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Equipment</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Boat hook</strong></span><span style="font-family: 'Calibri'"> (pike; heavy, reach, two-handed). </span><span style="font-family: 'Calibri'"><em>Melee weapon attack: </em></span><span style="font-family: 'Calibri'">+3 to hit, reach 10 ft, one target. Hit: 1d10 + 1 piercing damage.</span></p><p><span style="font-family: 'Calibri'"><strong>Dagger </strong></span><span style="font-family: 'Calibri'">(light, finesse, thrown). </span><span style="font-family: 'Calibri'"><em>Melee/ranged weapon attack:</em></span><span style="font-family: 'Calibri'"> +5 to hit, reach 5 ft/range 20/60 ft, one target. Hit: 1d4 + 3 piercing damage. </span></p><p><span style="font-family: 'Calibri'"><strong>Pistol </strong></span><span style="font-family: 'Calibri'">(36 bullets, loading). </span><span style="font-family: 'Calibri'"><em>Ranged weapon attack: </em></span><span style="font-family: 'Calibri'">+5 to hit, range 30/90 ft, one target. Hit: 1d10 + 3 piercing damage.</span></p><p><span style="font-family: 'Calibri'"><strong>Blunderbuss </strong></span><span style="font-family: 'Calibri'">(12 shots, loading, misfire (1), two-handed). </span><span style="font-family: 'Calibri'"><em>Ranged weapon attack:</em></span><span style="font-family: 'Calibri'"> +5 to hit, range 20/60 ft, one target. Hit: 2d6 +3 piercing damage.</span></p><p><span style="font-family: 'Calibri'"><strong>Harpoons </strong></span><span style="font-family: 'Calibri'">x4 (javelins; thrown). </span><span style="font-family: 'Calibri'"><em>Melee/ranged weapon attack: </em></span><span style="font-family: 'Calibri'">+3 to hit, reach 5 ft/range 30/120 ft, one target. Hit: 1d6 +1 piercing damage.</span></p><p><span style="font-family: 'Calibri'"><strong>Component pouch</strong></span><span style="font-family: 'Calibri'"> (divine focus). </span><span style="font-family: 'Calibri'"><em>Melee/ranged spell attack:</em></span><span style="font-family: 'Calibri'"> +5 to hit.</span></p><p></p><p><span style="font-family: 'Calibri'"><strong>Carried: </strong></span><span style="font-family: 'Calibri'">Explorer’s pack (worn), 50 feet of silk rope (coiled around chest), common clothes (worn), tinker’s tools (in pack), belt pouch (1 gold doubloon, Aztec gold coin)</span></p><p><span style="font-family: 'Calibri'"><strong>Trinkets: </strong></span><span style="font-family: 'Calibri'">Water-damaged logbook (in pack) of one Captain Henry ‘Long Ben’, every page filled with cryptic navigation charts and unknown islands</span></p><p><span style="font-family: 'Calibri'"><strong>In bunk:</strong></span><span style="font-family: 'Calibri'"> Belaying pin (club), shovel, iron pot, common clothes</span></p><p><span style="font-family: 'Calibri'"><strong>Purchased this level (20 starting gp):</strong></span><span style="font-family: 'Calibri'"> Blunderbuss 15 gp, 48 bullets 2 gp, Dagger 2 gp</span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Class Features</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Barbarian 1:</strong></span><span style="font-family: 'Calibri'"> Rage 2/day, Unarmoured Defense</span></p><p><span style="font-family: 'Calibri'"><strong>Cleric 3: </strong></span><span style="font-family: 'Calibri'">Channel Divinity 1/rest (Turn Undead, Destructive Rebuke)</span></p><p><span style="font-family: 'Calibri'"><strong>Divine Domain (Tempest):</strong></span><span style="font-family: 'Calibri'"> Wrath of the Storm 3/day</span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Spellcasting </em></strong></span><span style="font-family: 'Calibri'"><em>(Cleric 3)</em></span></p><p><span style="font-family: 'Calibri'"><strong>Cantrips (3): </strong></span><span style="font-family: 'Calibri'"><em>ghost rigging, mariner's boon, thaumaturgy</em></span></p><p><span style="font-family: 'Calibri'"><strong>Spells prepared</strong></span><span style="font-family: 'Calibri'"> 6</span></p><p><span style="font-family: 'Calibri'"><strong>Spell DC</strong></span><span style="font-family: 'Calibri'"> 13</span></p><p><span style="font-family: 'Calibri'"><strong>Component pouch</strong></span><span style="font-family: 'Calibri'"> (divine focus). </span><span style="font-family: 'Calibri'"><em>Melee/ranged spell attack:</em></span><span style="font-family: 'Calibri'"> +5 to hit.</span></p><p><span style="font-family: 'Calibri'"><strong>1st level 4/day: </strong></span><span style="font-family: 'Calibri'"><em>bane, command, create or destroy water, healing word;</em></span><span style="font-family: 'Calibri'"> Domain Spells- </span><span style="font-family: 'Calibri'"><em>fog cloud, thunderwave</em></span></p><p><span style="font-family: 'Calibri'"><strong>2nd level 2/day: </strong></span><span style="font-family: 'Calibri'"><em>augury, enhance ability; </em></span><span style="font-family: 'Calibri'">Domain Spells- </span><span style="font-family: 'Calibri'"><em>gust of wind, shatter</em></span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Feats</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Human:</strong></span><span style="font-family: 'Calibri'"> Tough- +2 hit points per level</span></p><p></p><p>[sblock=Other Notes]</p><p><span style="font-family: 'Calibri'"><strong><em>Background</em></strong></span></p><p><span style="font-family: 'Calibri'">Sailor, Escaped Convict</span></p><p><span style="font-family: 'Calibri'"><strong>Personality Traits:</strong></span><span style="font-family: 'Calibri'"> I work hard so I can play hard when the work is done. I judge people by their actions, not their words.</span></p><p><span style="font-family: 'Calibri'"><strong>Ideals:</strong></span><span style="font-family: 'Calibri'"> Fairness- We all do the work, so we all share in the reward (Lawful). Might- If I become strong, I can take what I want-- what I deserve (Evil). </span></p><p><span style="font-family: 'Calibri'"><strong>Bonds:</strong></span><span style="font-family: 'Calibri'"> I have a family, but I have no idea where they are. One day I hope to see them again.</span></p><p><span style="font-family: 'Calibri'"><strong>Flaws: </strong></span><span style="font-family: 'Calibri'">The people who know me when I was young know my shameful secret, so I can never go home again... Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong survive and the weak perish.</span></p><p></p><p><span style="font-family: 'Calibri'"><strong><em>Calculations</em></strong></span></p><p><span style="font-family: 'Calibri'"><strong>Armour Class: </strong></span><span style="font-family: 'Calibri'">16 = 10 + Dex mod (+3) + Con mod (+2) + 1 heavy armour proficiency</span></p><p><span style="font-family: 'Calibri'"><strong>Hit Points </strong></span><span style="font-family: 'Calibri'">43/43 = 12 for 1st level barbarian + (3 x 5 per cleric level) + (4 x +2 Con modifier) + (4 x 2 Tough feat)</span></p><p><span style="font-family: 'Calibri'"><strong>Ability Scores: </strong></span><span style="font-family: 'Calibri'">Rolled 16 15 14 12 8 7, +1 to Dexterity and Charisma from human Ability Score Increase</span>[/sblock][/sblock]</p><p></p><p>[sblock=Background]</p><p><span style="font-family: 'Calibri'">A lifetime at sea not amounting to much, that’s the sad story of Gunner Teague.</span></p><p></p><p><span style="font-family: 'Calibri'">The years and waves have taken much from him, robbed him of the strength of his sword-hand, the faces of a family he knew too little, years of his freedom-- whether breaking rocks for his countrymen in the prison at Point-Saint Charlotte, or languishing in the dungeons of the French island-fortress of Bon Ebon-- and opportunities, so many missed chances. He was young once, handsome and strong once, practically a hero-- once. He claims that years ago, he and a vain, young, and newly famous Captain George Lightly Rafferty were bosom friends. Rafferty, whose name has since passed into legend, alongside the disappearance of his ship, the HMS </span><span style="font-family: 'Calibri'"><em>Rescue</em></span><span style="font-family: 'Calibri'">; the rather ironically named </span><span style="font-family: 'Calibri'"><em>Rescue</em></span><span style="font-family: 'Calibri'">, of which Teague occasionally professes to be sole survivor. Some find it odd that they are only hearing of such an acquaintance upon meeting the gunner for the first time. He seems to mention it often enough, though the details of what claimed his old ship differ with each telling-- a whirlpool with giant fangs of gnashing ice, a huge barnacled hand with the bloated skin of a corpse rising from an otherwise placid sea, a rogue wave with a host of elves on horseback riding its crest...</span></p><p></p><p><span style="font-family: 'Calibri'">If he’s drunk, that is. Ask again once he’s sober, and he’ll simply say, “A storm.” And that’s all.</span></p><p></p><p><span style="font-family: 'Calibri'">Mottled with tattoos, fingers blue with the touch of blackpowder and gunmetal, his back strewn with the tracks of the cat of nine-- much of the time Teague appears a grim-faced taskmaster, tight-lipped and stern, one gimlet eye and a mouth like a sword. You’d scarcely credit him the imagination which seems necessary for such wild tales.</span></p><p></p><p><span style="font-family: 'Calibri'">But his tongue is loosened by rum. The same may be true of his penchant for spinning outrageous falsehoods, delving into the mists of memory and coming up with some scarcely-remembered undersea monster or ghost ship. When drunk, he claims to have crewed with captains who died before he was born, to have sailed to destinations out of stage-plays and fairy tales-- to have docked in Avalon and weighed anchor on a kraken’s shell. Even the tattoos on his back seem to show islands surely too large to have gone undiscovered so long.</span></p><p></p><p><span style="font-family: 'Calibri'">There’s but one sure bet, and that’s that the man was born in Bristol. Dare you to try and get a straight answer from him on the subject, however, of his long-ago life on dry land, and he’ll clam up sure as the tide’s ebb, no matter how drunk he might be.</span></p><p></p><p><span style="font-family: 'Calibri'">Those who could give the lie to the more outlandish of Teague’s claims, who could glorify or condemn him, linger now in the locker of Davy Jones. Teague, for his part, goes on, serving on navy boats and merchanters, aboard privateers and pirate vessels. He’s decorated the inside of many a cell, English and foreign alike, drawn blood at the Crown’s behest only to sail under the flags of her enemies. In his long life, he says, he’s buried treasure and friends enough to sail a navy out of Hell’s own harbour, and who’s to say he won’t, one day? Maybe that was the plan all along.</span>[/sblock]</p><p></p><p>[sblock=Rotation]</p><p><span style="font-family: 'Calibri'"><strong>4:00-8:00</strong></span><span style="font-family: 'Calibri'"> Sleeps like the dead. (ends long rest)</span></p><p><span style="font-family: 'Calibri'"><strong>8:00-20:00</strong></span><span style="font-family: 'Calibri'"> Maintains the ship’s cannons, checks the powder, cleans and counts pistols and muskets, shouts up and down at the powder monkeys. Throws his back into any task calling for more than one set of arms. (Master Gunner/Crew)</span></p><p><span style="font-family: 'Calibri'"><strong>20:00-24:00</strong></span><span style="font-family: 'Calibri'"> Drinks rum on deck, reciting jokes, tall tales, and mangled scripture to anyone who passes by. Often falls asleep. (starts long rest)</span></p><p><span style="font-family: 'Calibri'"><strong>24:00-4:00</strong></span><span style="font-family: 'Calibri'"> Becomes sombre and morose, delivering forth ghost stories and old sea legends and waxing poetic on the nature of the sea as a fickle goddess. Occasionally draws a crowd. (Entertainer/Lookout/Crew)</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Unsung, post: 6422656, member: 6781406"] [FONT=Arial]My vote's for keeping Lives hidden. I'm all for surprises, even if they're bad. I don't especially mind if they're not, but that's my vote.[/FONT] [I][B]EDIT: [URL="http://www.enworld.org/forum/showthread.php?376593-Spell-amp-Crossbones-Rogues-Gallery&p=6430062&viewfull=1#post6430062"]Link to the Rogues' Gallery (updated)[/URL][/B][/I] [sblock=Player Character: Gunner Teague] [FONT=Calibri][B][I]CN human (English) Barbarian 1/Cleric 3 (Tempest domain)[/I][/B][/FONT] [FONT=Calibri][B]Backgrounds:[/B][/FONT][FONT=Calibri] Sailor, Escaped Convict (features- Ship’s Passage, Wanderer)[/FONT] [FONT=Calibri][B]Bond:[/B][/FONT][FONT=Calibri] Curse of Aztec Gold[/FONT] [FONT=Calibri][B]Duties:[/B][/FONT][FONT=Calibri] Master Gunner[/FONT] [FONT=Calibri][B]Fortunes:[/B][/FONT][FONT=Calibri] Old Salt, Hangin' Look, Treasure Map, Enemy (Commodore Bennett Rafferty, the son of a former captain)[/FONT] [FONT=Calibri][B]Notes:[/B][/FONT][FONT=Calibri] Missing one eye (-2 to Initiative and Perception), illiterate, harried by Rafferty and his men, mysterious map tattooed on his back[/FONT] [FONT=Calibri][B]Armour Class: [/B][/FONT][FONT=Calibri]16[/FONT] [FONT=Calibri][B]Hit Points: [/B][/FONT][FONT=Calibri]43/43[/FONT] [FONT=Calibri][B]Size:[/B][/FONT][FONT=Calibri] Medium[/FONT] [FONT=Calibri][B]Speed: [/B][/FONT][FONT=Calibri]30 feet[/FONT] [FONT=Calibri][B]Abilities:[/B][/FONT][FONT=Calibri] Str 12 (+1), Con 14 (+2), Dex 16 (+3), Int 8 (-1), Wis 16 (+3), Cha 8 (-1)[/FONT] [FONT=Calibri][B]Initiative: [/B][/FONT][FONT=Calibri]+1[/FONT] [FONT=Calibri][B]Senses: [/B][/FONT][FONT=Calibri]Passive Perception 13[/FONT] [FONT=Calibri][B]Inspiration:[/B][/FONT][FONT=Calibri] ?[/FONT] [FONT=Calibri][B]Experience: [/B][/FONT][FONT=Calibri]--[/FONT] [FONT=Calibri][B]Proficiency Bonus:[/B][/FONT][FONT=Calibri] +2[/FONT] [FONT=Calibri][B]Armour: [/B][/FONT][FONT=Calibri]Light armour, medium armour, heavy armour, shields[/FONT] [FONT=Calibri][B]Weapons:[/B][/FONT][FONT=Calibri] Simple weapons, martial weapons[/FONT] [FONT=Calibri][B]Tools: [/B][/FONT][FONT=Calibri]Navigator’s tools, vehicles (water), tinker’s tools, dice[/FONT] [FONT=Calibri][B]Saving Throws: [/B][/FONT][FONT=Calibri]Strength +3, Constitution +4[/FONT] [FONT=Calibri][B]Skills:[/B][/FONT][FONT=Calibri] Intimidation +1, Nature +1, Athletics +3, Perception +3, Deception +1, Survival +5[/FONT] [FONT=Calibri][B]Languages:[/B][/FONT][FONT=Calibri] English, Island Carib, semaphore[/FONT] [FONT=Calibri][B][I]Equipment[/I][/B][/FONT] [FONT=Calibri][B]Boat hook[/B][/FONT][FONT=Calibri] (pike; heavy, reach, two-handed). [/FONT][FONT=Calibri][I]Melee weapon attack: [/I][/FONT][FONT=Calibri]+3 to hit, reach 10 ft, one target. Hit: 1d10 + 1 piercing damage.[/FONT] [FONT=Calibri][B]Dagger [/B][/FONT][FONT=Calibri](light, finesse, thrown). [/FONT][FONT=Calibri][I]Melee/ranged weapon attack:[/I][/FONT][FONT=Calibri] +5 to hit, reach 5 ft/range 20/60 ft, one target. Hit: 1d4 + 3 piercing damage. [/FONT] [FONT=Calibri][B]Pistol [/B][/FONT][FONT=Calibri](36 bullets, loading). [/FONT][FONT=Calibri][I]Ranged weapon attack: [/I][/FONT][FONT=Calibri]+5 to hit, range 30/90 ft, one target. Hit: 1d10 + 3 piercing damage.[/FONT] [FONT=Calibri][B]Blunderbuss [/B][/FONT][FONT=Calibri](12 shots, loading, misfire (1), two-handed). [/FONT][FONT=Calibri][I]Ranged weapon attack:[/I][/FONT][FONT=Calibri] +5 to hit, range 20/60 ft, one target. Hit: 2d6 +3 piercing damage.[/FONT] [FONT=Calibri][B]Harpoons [/B][/FONT][FONT=Calibri]x4 (javelins; thrown). [/FONT][FONT=Calibri][I]Melee/ranged weapon attack: [/I][/FONT][FONT=Calibri]+3 to hit, reach 5 ft/range 30/120 ft, one target. Hit: 1d6 +1 piercing damage.[/FONT] [FONT=Calibri][B]Component pouch[/B][/FONT][FONT=Calibri] (divine focus). [/FONT][FONT=Calibri][I]Melee/ranged spell attack:[/I][/FONT][FONT=Calibri] +5 to hit.[/FONT] [FONT=Calibri][B]Carried: [/B][/FONT][FONT=Calibri]Explorer’s pack (worn), 50 feet of silk rope (coiled around chest), common clothes (worn), tinker’s tools (in pack), belt pouch (1 gold doubloon, Aztec gold coin)[/FONT] [FONT=Calibri][B]Trinkets: [/B][/FONT][FONT=Calibri]Water-damaged logbook (in pack) of one Captain Henry ‘Long Ben’, every page filled with cryptic navigation charts and unknown islands[/FONT] [FONT=Calibri][B]In bunk:[/B][/FONT][FONT=Calibri] Belaying pin (club), shovel, iron pot, common clothes[/FONT] [FONT=Calibri][B]Purchased this level (20 starting gp):[/B][/FONT][FONT=Calibri] Blunderbuss 15 gp, 48 bullets 2 gp, Dagger 2 gp[/FONT] [FONT=Calibri][B][I]Class Features[/I][/B][/FONT] [FONT=Calibri][B]Barbarian 1:[/B][/FONT][FONT=Calibri] Rage 2/day, Unarmoured Defense[/FONT] [FONT=Calibri][B]Cleric 3: [/B][/FONT][FONT=Calibri]Channel Divinity 1/rest (Turn Undead, Destructive Rebuke)[/FONT] [FONT=Calibri][B]Divine Domain (Tempest):[/B][/FONT][FONT=Calibri] Wrath of the Storm 3/day[/FONT] [FONT=Calibri][B][I]Spellcasting [/I][/B][/FONT][FONT=Calibri][I](Cleric 3)[/I][/FONT] [FONT=Calibri][B]Cantrips (3): [/B][/FONT][FONT=Calibri][I]ghost rigging, mariner's boon, thaumaturgy[/I][/FONT] [FONT=Calibri][B]Spells prepared[/B][/FONT][FONT=Calibri] 6[/FONT] [FONT=Calibri][B]Spell DC[/B][/FONT][FONT=Calibri] 13[/FONT] [FONT=Calibri][B]Component pouch[/B][/FONT][FONT=Calibri] (divine focus). [/FONT][FONT=Calibri][I]Melee/ranged spell attack:[/I][/FONT][FONT=Calibri] +5 to hit.[/FONT] [FONT=Calibri][B]1st level 4/day: [/B][/FONT][FONT=Calibri][I]bane, command, create or destroy water, healing word;[/I][/FONT][FONT=Calibri] Domain Spells- [/FONT][FONT=Calibri][I]fog cloud, thunderwave[/I][/FONT] [FONT=Calibri][B]2nd level 2/day: [/B][/FONT][FONT=Calibri][I]augury, enhance ability; [/I][/FONT][FONT=Calibri]Domain Spells- [/FONT][FONT=Calibri][I]gust of wind, shatter[/I][/FONT] [FONT=Calibri][B][I]Feats[/I][/B][/FONT] [FONT=Calibri][B]Human:[/B][/FONT][FONT=Calibri] Tough- +2 hit points per level[/FONT] [sblock=Other Notes] [FONT=Calibri][B][I]Background[/I][/B][/FONT] [FONT=Calibri]Sailor, Escaped Convict[/FONT] [FONT=Calibri][B]Personality Traits:[/B][/FONT][FONT=Calibri] I work hard so I can play hard when the work is done. I judge people by their actions, not their words.[/FONT] [FONT=Calibri][B]Ideals:[/B][/FONT][FONT=Calibri] Fairness- We all do the work, so we all share in the reward (Lawful). Might- If I become strong, I can take what I want-- what I deserve (Evil). [/FONT] [FONT=Calibri][B]Bonds:[/B][/FONT][FONT=Calibri] I have a family, but I have no idea where they are. One day I hope to see them again.[/FONT] [FONT=Calibri][B]Flaws: [/B][/FONT][FONT=Calibri]The people who know me when I was young know my shameful secret, so I can never go home again... Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong survive and the weak perish.[/FONT] [FONT=Calibri][B][I]Calculations[/I][/B][/FONT] [FONT=Calibri][B]Armour Class: [/B][/FONT][FONT=Calibri]16 = 10 + Dex mod (+3) + Con mod (+2) + 1 heavy armour proficiency[/FONT] [FONT=Calibri][B]Hit Points [/B][/FONT][FONT=Calibri]43/43 = 12 for 1st level barbarian + (3 x 5 per cleric level) + (4 x +2 Con modifier) + (4 x 2 Tough feat)[/FONT] [FONT=Calibri][B]Ability Scores: [/B][/FONT][FONT=Calibri]Rolled 16 15 14 12 8 7, +1 to Dexterity and Charisma from human Ability Score Increase[/FONT][/sblock][/sblock] [sblock=Background] [FONT=Calibri]A lifetime at sea not amounting to much, that’s the sad story of Gunner Teague.[/FONT] [FONT=Calibri]The years and waves have taken much from him, robbed him of the strength of his sword-hand, the faces of a family he knew too little, years of his freedom-- whether breaking rocks for his countrymen in the prison at Point-Saint Charlotte, or languishing in the dungeons of the French island-fortress of Bon Ebon-- and opportunities, so many missed chances. He was young once, handsome and strong once, practically a hero-- once. He claims that years ago, he and a vain, young, and newly famous Captain George Lightly Rafferty were bosom friends. Rafferty, whose name has since passed into legend, alongside the disappearance of his ship, the HMS [/FONT][FONT=Calibri][I]Rescue[/I][/FONT][FONT=Calibri]; the rather ironically named [/FONT][FONT=Calibri][I]Rescue[/I][/FONT][FONT=Calibri], of which Teague occasionally professes to be sole survivor. Some find it odd that they are only hearing of such an acquaintance upon meeting the gunner for the first time. He seems to mention it often enough, though the details of what claimed his old ship differ with each telling-- a whirlpool with giant fangs of gnashing ice, a huge barnacled hand with the bloated skin of a corpse rising from an otherwise placid sea, a rogue wave with a host of elves on horseback riding its crest...[/FONT] [FONT=Calibri]If he’s drunk, that is. Ask again once he’s sober, and he’ll simply say, “A storm.” And that’s all.[/FONT] [FONT=Calibri]Mottled with tattoos, fingers blue with the touch of blackpowder and gunmetal, his back strewn with the tracks of the cat of nine-- much of the time Teague appears a grim-faced taskmaster, tight-lipped and stern, one gimlet eye and a mouth like a sword. You’d scarcely credit him the imagination which seems necessary for such wild tales.[/FONT] [FONT=Calibri]But his tongue is loosened by rum. The same may be true of his penchant for spinning outrageous falsehoods, delving into the mists of memory and coming up with some scarcely-remembered undersea monster or ghost ship. When drunk, he claims to have crewed with captains who died before he was born, to have sailed to destinations out of stage-plays and fairy tales-- to have docked in Avalon and weighed anchor on a kraken’s shell. Even the tattoos on his back seem to show islands surely too large to have gone undiscovered so long.[/FONT] [FONT=Calibri]There’s but one sure bet, and that’s that the man was born in Bristol. Dare you to try and get a straight answer from him on the subject, however, of his long-ago life on dry land, and he’ll clam up sure as the tide’s ebb, no matter how drunk he might be.[/FONT] [FONT=Calibri]Those who could give the lie to the more outlandish of Teague’s claims, who could glorify or condemn him, linger now in the locker of Davy Jones. Teague, for his part, goes on, serving on navy boats and merchanters, aboard privateers and pirate vessels. He’s decorated the inside of many a cell, English and foreign alike, drawn blood at the Crown’s behest only to sail under the flags of her enemies. In his long life, he says, he’s buried treasure and friends enough to sail a navy out of Hell’s own harbour, and who’s to say he won’t, one day? Maybe that was the plan all along.[/FONT][/sblock] [sblock=Rotation] [FONT=Calibri][B]4:00-8:00[/B][/FONT][FONT=Calibri] Sleeps like the dead. (ends long rest)[/FONT] [FONT=Calibri][B]8:00-20:00[/B][/FONT][FONT=Calibri] Maintains the ship’s cannons, checks the powder, cleans and counts pistols and muskets, shouts up and down at the powder monkeys. Throws his back into any task calling for more than one set of arms. (Master Gunner/Crew)[/FONT] [FONT=Calibri][B]20:00-24:00[/B][/FONT][FONT=Calibri] Drinks rum on deck, reciting jokes, tall tales, and mangled scripture to anyone who passes by. Often falls asleep. (starts long rest)[/FONT] [FONT=Calibri][B]24:00-4:00[/B][/FONT][FONT=Calibri] Becomes sombre and morose, delivering forth ghost stories and old sea legends and waxing poetic on the nature of the sea as a fickle goddess. Occasionally draws a crowd. (Entertainer/Lookout/Crew)[/FONT][/sblock] [/QUOTE]
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