Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[5e] Spell & Crossbones
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6424213" data-attributes="member: 20323"><p>[MENTION=51930]fireinthedust[/MENTION] Normally I'm very open to homebrewing, but the Spellblade needs serious revising and I'd be disinclined to allow it in its present form. If you're really gung-ho about a swordmage conversion, here's my advice...</p><p></p><p>First, there's no flavor. Right now, the Spellblade isn't sufficiently different from an Eldritch Knight Fighter or Fighter/Wizard multiclass. I would come up with some flavor of what the Spellblade represents in the setting/genre. Not only might that help with your character concept, but it might suggest abilities to round out the class. Some ideas...Is it an ancient form of sea elven or triton magic/fighting that uses a trident and casts sea-themed spells? Is it a Catalonian elven dueling school with its own strict code of dueling? Is it based around bonding with a weapon infused with magic and tied to a ship, a la Blackbeard from <em>Pirates of the Caribbean: Stranger Tides</em>? Is it a nearly lost Atlantean tradition passed down from father to child, with forbidden magic undertones allowing conversion of spell energy into wrath (spellsmite), but requiring one's anger to always be kept in check less it explode uncontrollably?</p><p></p><p>Ok, going thru level-by-level...</p><p></p><p>2nd Level: Having *both* spellsmite and arcane aegis at 2nd level is overpowered compared to other Arcane Traditions...at 2nd level you should get either spellsmite OR arcane aegis, as well as some minor thematic ability (like the Eldritch Knight sword bonding) related to the flavor.</p><p></p><p>6th Level: Teleporting is cool, and seems balanced with the 7th level vengeance paladin feature. I do wonder about "killing" being required to use dimensional step...is that intentional as part of the flavor? Or would "reducing an enemy to 0 HP" suffice, allowing you to teleport after knocking someone out?</p><p></p><p>10th Level: Switching from Strength or Dexterity as main melee ability to Intelligence is weird conceptually. Also, this flies in the face of 5th edition's design paradigm. Instead, I'd come up with something new or possibly move arcane aegis here.</p><p></p><p>14th Level: Hard to say what should go here without knowing the flavor you are going for.</p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6424213, member: 20323"] [MENTION=51930]fireinthedust[/MENTION] Normally I'm very open to homebrewing, but the Spellblade needs serious revising and I'd be disinclined to allow it in its present form. If you're really gung-ho about a swordmage conversion, here's my advice... First, there's no flavor. Right now, the Spellblade isn't sufficiently different from an Eldritch Knight Fighter or Fighter/Wizard multiclass. I would come up with some flavor of what the Spellblade represents in the setting/genre. Not only might that help with your character concept, but it might suggest abilities to round out the class. Some ideas...Is it an ancient form of sea elven or triton magic/fighting that uses a trident and casts sea-themed spells? Is it a Catalonian elven dueling school with its own strict code of dueling? Is it based around bonding with a weapon infused with magic and tied to a ship, a la Blackbeard from [i]Pirates of the Caribbean: Stranger Tides[/i]? Is it a nearly lost Atlantean tradition passed down from father to child, with forbidden magic undertones allowing conversion of spell energy into wrath (spellsmite), but requiring one's anger to always be kept in check less it explode uncontrollably? Ok, going thru level-by-level... 2nd Level: Having *both* spellsmite and arcane aegis at 2nd level is overpowered compared to other Arcane Traditions...at 2nd level you should get either spellsmite OR arcane aegis, as well as some minor thematic ability (like the Eldritch Knight sword bonding) related to the flavor. 6th Level: Teleporting is cool, and seems balanced with the 7th level vengeance paladin feature. I do wonder about "killing" being required to use dimensional step...is that intentional as part of the flavor? Or would "reducing an enemy to 0 HP" suffice, allowing you to teleport after knocking someone out? 10th Level: Switching from Strength or Dexterity as main melee ability to Intelligence is weird conceptually. Also, this flies in the face of 5th edition's design paradigm. Instead, I'd come up with something new or possibly move arcane aegis here. 14th Level: Hard to say what should go here without knowing the flavor you are going for. Hope that helps! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[5e] Spell & Crossbones
Top