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[5e] Spell & Crossbones
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<blockquote data-quote="fireinthedust" data-source="post: 6424285" data-attributes="member: 51930"><p>(ahem) Thank you for that clarification, [MENTION=2820]Fenris[/MENTION]... although I *believe* he was saying that it needs fixing. And yes, it's a movie quote, grumble, grumble... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p>Okay, it may need work. There's a Swordmage thread elsewhere, and I was considering using their version, but maybe I'll try something new. </p><p></p><p>Here's a <a href="https://docs.google.com/document/d/1LW2WDJ17bjGTSdheF0Y7JDiaJEdrjiKIu8hfcN6cd6Y/edit?usp=sharing" target="_blank">Mer </a>writeup. It's... well, do you have an email so I can give you permission for this? I'll take it down after you get a good read, or lock it up (so enjoy ye now).</p><p></p><p>I've got a setting book they're in, but it's less piratical and more... something else. Anyhoo, for this setting think of them as humans who can turn into Abe Sapien when they need to.</p><p></p><p>I'm not sure if they're powerful enough, too powerful, or under-powered (especially compared to Tieflings or Dragonborn). Yes, the stats are good for Bards, Sorc's, Warlocks, but otherwise they just don't drown. That's not bad for a pirate setting, but should I give them armored scales? resistances? Advantage on saves vs. song?</p><p></p><p>At any rate:</p><p></p><p>Young Hawken, an English lad with a knack for adventure, was befriended by a mermaid when he first went out to sea. Travelling for some years with a band of rogues, he gained some skill and wealth; yet also the curse of the mermaids kiss, and a deep longing for the Sea.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 6424285, member: 51930"] (ahem) Thank you for that clarification, [MENTION=2820]Fenris[/MENTION]... although I *believe* he was saying that it needs fixing. And yes, it's a movie quote, grumble, grumble... :p Okay, it may need work. There's a Swordmage thread elsewhere, and I was considering using their version, but maybe I'll try something new. Here's a [URL="https://docs.google.com/document/d/1LW2WDJ17bjGTSdheF0Y7JDiaJEdrjiKIu8hfcN6cd6Y/edit?usp=sharing"]Mer [/URL]writeup. It's... well, do you have an email so I can give you permission for this? I'll take it down after you get a good read, or lock it up (so enjoy ye now). I've got a setting book they're in, but it's less piratical and more... something else. Anyhoo, for this setting think of them as humans who can turn into Abe Sapien when they need to. I'm not sure if they're powerful enough, too powerful, or under-powered (especially compared to Tieflings or Dragonborn). Yes, the stats are good for Bards, Sorc's, Warlocks, but otherwise they just don't drown. That's not bad for a pirate setting, but should I give them armored scales? resistances? Advantage on saves vs. song? At any rate: Young Hawken, an English lad with a knack for adventure, was befriended by a mermaid when he first went out to sea. Travelling for some years with a band of rogues, he gained some skill and wealth; yet also the curse of the mermaids kiss, and a deep longing for the Sea. [/QUOTE]
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