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[5e] Spell & Crossbones
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<blockquote data-quote="fireinthedust" data-source="post: 6427128" data-attributes="member: 51930"><p>Drat. I'll have to tinker with organization; appreciate the feedback, since it can be like yelling into a void. </p><p></p><p>I think I left them blank and just put the stats in. (got called away for family stuff, as happens)</p><p></p><p></p><p></p><p>Monk weapons: awwwwww, I missed that! I was skimming, and just looked at the bullet points. Drat. That... makes this build much less useful... I was going to have him be Jesuit educated, and he went to the far east with the Jesuits there (I want to say Matteo Ricci? iirc?), learned from the local establishment the ways of the monk (as the Jesuits did and still do, with that group actually deciding that Confucianism was pretty neat). In our case, with the sword, he would have learned from Samurai in Japan, like the movie Shogun, maybe?</p><p>Then (gasp) he fell in love with a mermaid who was (dun dun dun) associated with Dagon. The monk training didn't help control the darkness, so with the blessing of his order he fled; met some Chinese pirates, sailed off to the Carribean.</p><p></p><p>Maybe he could have met the others along the way?</p><p></p><p>Anachronistic: I hear what you're saying, but I figured we could have added in <a href="http://en.wikipedia.org/wiki/Ching_Shih" target="_blank">Famous chinese pirate Ching Shih!</a> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Hrm... Warlock covers most of the stuff I want, so if Monk isn't useful for using Dex for a sword, I don't know if the level dip is as key as all that. Even Paladin or Fighter 1 might be a better fit, but I'm not sure what they'd do for me that isn't power gamey at this point (ludicrous stats notwithstanding; I'm impressed you're allowing them, I tend to stick with standard array for simplicity).</p><p></p><p></p><p></p><p>I wasn't sure if I had to keep going with being a youth, and I wanted to nail down the stats. Suggestions are welcome (GM and players, both).</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 6427128, member: 51930"] Drat. I'll have to tinker with organization; appreciate the feedback, since it can be like yelling into a void. I think I left them blank and just put the stats in. (got called away for family stuff, as happens) Monk weapons: awwwwww, I missed that! I was skimming, and just looked at the bullet points. Drat. That... makes this build much less useful... I was going to have him be Jesuit educated, and he went to the far east with the Jesuits there (I want to say Matteo Ricci? iirc?), learned from the local establishment the ways of the monk (as the Jesuits did and still do, with that group actually deciding that Confucianism was pretty neat). In our case, with the sword, he would have learned from Samurai in Japan, like the movie Shogun, maybe? Then (gasp) he fell in love with a mermaid who was (dun dun dun) associated with Dagon. The monk training didn't help control the darkness, so with the blessing of his order he fled; met some Chinese pirates, sailed off to the Carribean. Maybe he could have met the others along the way? Anachronistic: I hear what you're saying, but I figured we could have added in [URL="http://en.wikipedia.org/wiki/Ching_Shih"]Famous chinese pirate Ching Shih![/URL] :D Hrm... Warlock covers most of the stuff I want, so if Monk isn't useful for using Dex for a sword, I don't know if the level dip is as key as all that. Even Paladin or Fighter 1 might be a better fit, but I'm not sure what they'd do for me that isn't power gamey at this point (ludicrous stats notwithstanding; I'm impressed you're allowing them, I tend to stick with standard array for simplicity). I wasn't sure if I had to keep going with being a youth, and I wanted to nail down the stats. Suggestions are welcome (GM and players, both). [/QUOTE]
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