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[5e] Spell & Crossbones
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<blockquote data-quote="Quickleaf" data-source="post: 6429313" data-attributes="member: 20323"><p>EDIT: I've added the "Crew Roster" rules to the first page. A bit crunchy, but you're going to have fun assembling your crew. I guarantee it!</p><p></p><p>[SBLOCK=Crew Roster]</p><p><span style="font-size: 15px"><span style="color: DarkOrange"><em>The Coral Curse</em> Crew Roster</span></span></p><p></p><p>Quality:</p><p>Number: </p><p>Morale:</p><p></p><p>AC:</p><p>Hit Points:</p><p>Melee Attack:</p><p>Ranged Attack:</p><p></p><p>Speed Modifier:</p><p>Seamanship:</p><p>Passive Perception:</p><p>Cannon Reload:</p><p>Sail Change:</p><p></p><p>Special:</p><p></p><p>----------------</p><p></p><p><span style="color: DarkOrange">Quality:</span> A crew's quality - rabble, poor, average, seasoned, or expert - is of utmost importance, influencing many factors such as morale, how fast they can push a vessel, how quickly they reload cannons and change the sails, and their seamanship proficiency.</p><p></p><p><strong>Rabble</strong> are mostly Cannon Fodder.</p><p><strong>Poor</strong> crew are a mix of Sailors and Cannon Fodder, with a few Old Salts.</p><p><strong>Average</strong> crew are mostly Sailors with some Old Salts, and a few Buccaneers, Midshipmen, and/or Pirates.</p><p><strong>Seasoned</strong> crew are an equal mix of Sailors, Old Salts, Buccaneers, Midshipmen, and/or Pirates.</p><p><strong>Expert</strong> crew are mostly Buccaneers, Midshipmen, and/or Pirates.</p><p></p><table style='width: 100%'><tr><td><span style="color: DarkOrange">Quality</span></td><td><span style="color: DarkOrange">Morale</span></td><td><span style="color: DarkOrange">Speed</span></td><td><span style="color: DarkOrange">Seamanship</span></td><td><span style="color: DarkOrange">Cannon Reload</span></td><td><span style="color: DarkOrange">Sail Change</span></td></tr><tr><td>Rabble</td><td>-2</td><td>-3 knots</td><td>+0</td><td>30 rounds</td><td>20 rounds</td></tr><tr><td>Poor</td><td>-1</td><td>-2 knots</td><td>+1</td><td>24 rounds</td><td>15 rounds</td></tr><tr><td>Average</td><td>No modifier</td><td>No modifier</td><td>+2</td><td>20 rounds</td><td>10 rounds</td></tr><tr><td>Seasoned</td><td>+1</td><td>+2 knots</td><td>+3</td><td>16 rounds</td><td>6 rounds</td></tr><tr><td>Expert</td><td>+2</td><td>+3 knots</td><td>+4</td><td>12 rounds</td><td>3 rounds</td></tr></table><p></p><p>Certain factors can also influence a crew's quality as shown below.</p><p></p><p><strong>CREW QUALITY ADJUSTMENTS</strong></p><ul> <li data-xf-list-type="ul">Captain has 15 Fame - increase quality by two ranks (replacing Fame 5).</li> <li data-xf-list-type="ul">Captain has 5 Fame - increase quality one rank.</li> <li data-xf-list-type="ul">Firm discipline - increase quality by one rank.</li> <li data-xf-list-type="ul">Lax or brutal discipline - decrease quality by one rank.</li> <li data-xf-list-type="ul">A Jonah is aboard - decrease quality by one rank.</li> </ul><p></p><p><span style="color: DarkOrange">Number:</span> The number of hands making a full crew complement.</p><p></p><p><span style="color: DarkOrange">Morale:</span> Morale is an all-around saving throw bonus, regardless of the save called for.</p><p></p><p><span style="color: DarkOrange">AC:</span> Armor Class.</p><p></p><p><span style="color: DarkOrange">Hit Points:</span> A summation of the hit points of all crew members. Act as hit points as normal, except they don't completely heal back during a long rest; instead they return at the rate of 1 per day (or more with an able ship's surgeon). However, there are four threshold values at 75% HP, 50% HP, 25% HP and 0 HP which a crew cannot heal beyond without recruiting new members (as some have been killed in action).</p><p></p><p><span style="color: DarkOrange">Melee Attack:</span> The melee attack for most crew members.</p><p></p><p><span style="color: DarkOrange">Ranged Attack:</span> The ranged attack for most crew members.</p><p></p><p><span style="color: DarkOrange">Speed Modifier:</span> Adjust the ship's current speed by this amount.</p><p></p><p><span style="color: DarkOrange">Seamanship:</span> The proficiency check crew members use when performing ship-related tasks.</p><p></p><p><span style="color: DarkOrange">Passive Perception:</span> When crew members mans the lookout, use their passive perception for determining sighting distance and identification of ships.</p><p></p><p><span style="color: DarkOrange">Cannon Reload:</span> How many rounds it takes the crew to reload a cannon.</p><p></p><p><span style="color: DarkOrange">Sail Change:</span> How many rounds it takes the crew to adjust, add, or subtract canvas to change the sail state. There are six sail states: No Sail, Minimum Sail, Fighting Sail, Plain Sail, Full Sail, and Extra Sail.</p><p></p><p><span style="color: DarkOrange">Special:</span> If the crew has any special traits, they go here.</p><p>[/SBLOCK]</p><p></p><p>Note [MENTION=8058]Queenie[/MENTION] that Katarina's Fame 5 improves crew quality one rank if she is captain. I also would allow [MENTION=23484]Kobold Stew[/MENTION] Gentleman Jim to use Inspiring Leader, trading giving crew 42 temporary HP for increasing their crew quality one rank if he is captain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Not to put fuel on the vying for captaincy.</p><p></p><p></p><p>You guys are just partying it up! Allow me to confer with my illustrious co-DM *turns toward zombie monkey ninja pirate* </p><p></p><p>Yeah, he says it's cool. Skin the baboon. Oh wait, I mean re-skin the baboon as a little monkey. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Huh, you know what you're right it would fit his background better! It is a BIG change, but I'm confident you can still pull off Boatswain / Carpenter duties as a wizard. So go for it!</p><p></p><p>So Rogue 1 / Wizard 3? What arcane tradition? I'd think either Conjuration or Transmutation would fit best...with the <em>mending</em> cantrip for sure.</p><p></p><p>Might also explain how he got those keys onto the dog collar in San Juan prison - Mage Hand? Find Familiar (it's the dog!)? Sleep (nightie nightie pooch)? Unseen Servant? Animal messenger (borrowed from Druid)? Alter Self (into someone whose scent it recognized)? Suggestion (here boy)? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Btw, which forum do I post a Rogue's Gallery for your PCs? Or could you start one up?</p><p></p><p></p><p>Hmm. You can guesstimate or you can save it for after the Captain Vote-Off. Yes, I'm anticipating that will be a thing.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6429313, member: 20323"] EDIT: I've added the "Crew Roster" rules to the first page. A bit crunchy, but you're going to have fun assembling your crew. I guarantee it! [SBLOCK=Crew Roster] [size=4][color=DarkOrange][i]The Coral Curse[/i] Crew Roster[/color][/size] Quality: Number: Morale: AC: Hit Points: Melee Attack: Ranged Attack: Speed Modifier: Seamanship: Passive Perception: Cannon Reload: Sail Change: Special: ---------------- [color=DarkOrange]Quality:[/color] A crew's quality - rabble, poor, average, seasoned, or expert - is of utmost importance, influencing many factors such as morale, how fast they can push a vessel, how quickly they reload cannons and change the sails, and their seamanship proficiency. [b]Rabble[/b] are mostly Cannon Fodder. [b]Poor[/b] crew are a mix of Sailors and Cannon Fodder, with a few Old Salts. [b]Average[/b] crew are mostly Sailors with some Old Salts, and a few Buccaneers, Midshipmen, and/or Pirates. [b]Seasoned[/b] crew are an equal mix of Sailors, Old Salts, Buccaneers, Midshipmen, and/or Pirates. [b]Expert[/b] crew are mostly Buccaneers, Midshipmen, and/or Pirates. [table] [tr] [td][color=DarkOrange]Quality[/color][/td] [td][color=DarkOrange]Morale[/color][/td] [td][color=DarkOrange]Speed[/color][/td] [td][color=DarkOrange]Seamanship[/color][/td] [td][color=DarkOrange]Cannon Reload[/color][/td] [td][color=DarkOrange]Sail Change[/color][/td] [/tr] [tr] [td]Rabble[/td] [td]-2[/td] [td]-3 knots[/td] [td]+0[/td] [td]30 rounds[/td] [td]20 rounds[/td] [/tr] [tr] [td]Poor[/td] [td]-1[/td] [td]-2 knots[/td] [td]+1[/td] [td]24 rounds[/td] [td]15 rounds[/td] [/tr] [tr] [td]Average[/td] [td]No modifier[/td] [td]No modifier[/td] [td]+2[/td] [td]20 rounds[/td] [td]10 rounds[/td] [/tr] [tr] [td]Seasoned[/td] [td]+1[/td] [td]+2 knots[/td] [td]+3[/td] [td]16 rounds[/td] [td]6 rounds[/td] [/tr] [tr] [td]Expert[/td] [td]+2[/td] [td]+3 knots[/td] [td]+4[/td] [td]12 rounds[/td] [td]3 rounds[/td] [/tr] [/table] Certain factors can also influence a crew's quality as shown below. [b]CREW QUALITY ADJUSTMENTS[/b] [list] [*]Captain has 15 Fame - increase quality by two ranks (replacing Fame 5). [*]Captain has 5 Fame - increase quality one rank. [*]Firm discipline - increase quality by one rank. [*]Lax or brutal discipline - decrease quality by one rank. [*]A Jonah is aboard - decrease quality by one rank.[/list] [color=DarkOrange]Number:[/color] The number of hands making a full crew complement. [color=DarkOrange]Morale:[/color] Morale is an all-around saving throw bonus, regardless of the save called for. [color=DarkOrange]AC:[/color] Armor Class. [color=DarkOrange]Hit Points:[/color] A summation of the hit points of all crew members. Act as hit points as normal, except they don't completely heal back during a long rest; instead they return at the rate of 1 per day (or more with an able ship's surgeon). However, there are four threshold values at 75% HP, 50% HP, 25% HP and 0 HP which a crew cannot heal beyond without recruiting new members (as some have been killed in action). [color=DarkOrange]Melee Attack:[/color] The melee attack for most crew members. [color=DarkOrange]Ranged Attack:[/color] The ranged attack for most crew members. [color=DarkOrange]Speed Modifier:[/color] Adjust the ship's current speed by this amount. [color=DarkOrange]Seamanship:[/color] The proficiency check crew members use when performing ship-related tasks. [color=DarkOrange]Passive Perception:[/color] When crew members mans the lookout, use their passive perception for determining sighting distance and identification of ships. [color=DarkOrange]Cannon Reload:[/color] How many rounds it takes the crew to reload a cannon. [color=DarkOrange]Sail Change:[/color] How many rounds it takes the crew to adjust, add, or subtract canvas to change the sail state. There are six sail states: No Sail, Minimum Sail, Fighting Sail, Plain Sail, Full Sail, and Extra Sail. [color=DarkOrange]Special:[/color] If the crew has any special traits, they go here. [/SBLOCK] Note [MENTION=8058]Queenie[/MENTION] that Katarina's Fame 5 improves crew quality one rank if she is captain. I also would allow [MENTION=23484]Kobold Stew[/MENTION] Gentleman Jim to use Inspiring Leader, trading giving crew 42 temporary HP for increasing their crew quality one rank if he is captain. :) Not to put fuel on the vying for captaincy. You guys are just partying it up! Allow me to confer with my illustrious co-DM *turns toward zombie monkey ninja pirate* Yeah, he says it's cool. Skin the baboon. Oh wait, I mean re-skin the baboon as a little monkey. :) Huh, you know what you're right it would fit his background better! It is a BIG change, but I'm confident you can still pull off Boatswain / Carpenter duties as a wizard. So go for it! So Rogue 1 / Wizard 3? What arcane tradition? I'd think either Conjuration or Transmutation would fit best...with the [i]mending[/i] cantrip for sure. Might also explain how he got those keys onto the dog collar in San Juan prison - Mage Hand? Find Familiar (it's the dog!)? Sleep (nightie nightie pooch)? Unseen Servant? Animal messenger (borrowed from Druid)? Alter Self (into someone whose scent it recognized)? Suggestion (here boy)? ;) Btw, which forum do I post a Rogue's Gallery for your PCs? Or could you start one up? Hmm. You can guesstimate or you can save it for after the Captain Vote-Off. Yes, I'm anticipating that will be a thing. [/QUOTE]
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