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[5e] Spell & Crossbones
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<blockquote data-quote="Quickleaf" data-source="post: 6432659" data-attributes="member: 20323"><p>No worries! This goes for everyone: I am very understanding of "easing into character" as well as getting familiar with the new 5th edition rules. Until you guys level up, feel free to tinker with the mechanics of the character (through please do run them by me first). The only thing I want to avoid are major revisions to a character's story.</p><p></p><p>Also, you should know that I originally had A LOT more Fortunes, but ended up cutting them out because my ideas weren't yet fully formed. This week, however, expect each of the Fortune lists to grow with 8 new mixed fortunes, 8 new good fortunes, and 8 new ill fortunes. I expect as we adventure for your Fortunes to change with the story or your own ideas (as a rule/guideline your characters can have at most 2 + level / 2 (round down) Fortunes). Once I post those up, if you want to tweak your Fortunes that's cool.</p><p></p><p>And if anyone has ideas for a new fortune they'd like to see, give 'em to me!</p><p></p><p></p><p>I think it's a great concept! I won't lie, I think Inspiring Leader is an awesome feat for leading a crew into battle (and should always be accompanied by a rousing speech), and that the wizard Old Zef and bard Hugo Van Haan can cover a lot of ritual casting. </p><p></p><p>If you like it though, go for it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It is both flavorful and useful. You could have a lot of fun coming up with scientific or pseudo-scientific reasons for what Alarm, Tenser's Disk, or Gentle Repose are -- I already get some fun ideas! And looking at the rituals you chose, I see that you're covering spells no one else has.</p><p></p><p></p><p>Sounds good to me!</p><p></p><p></p><p>Sounds good! A Quartermaster or Sailing Master who can fill in as Gunner when needed fits.</p><p></p><p></p><p>Huh, I though you said he served on the Egret and Jayne McChul's Darkness Comes? Or am I misremembering? Though I do like the idea of him serving under Hornigold, and it's fine if you change it to that.</p><p></p><p></p><p>Sure, that's a nice touch. I get the Magic Trinkets part. But explain the "Haunted" part to me?</p><p></p><p></p><p>Picking up an object or kicking it away is probably a "free action" in most cases (though not if you've already used your free action to draw a weapon or such, or under extreme situations like hanging from rigging or fighting on a yardarm). Disarming is also a good use of an opportunity attack.</p><p></p><p></p><p>I'm inclined to agree. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p></p><p>Looks good, mate! If you like it, I say go for it!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6432659, member: 20323"] No worries! This goes for everyone: I am very understanding of "easing into character" as well as getting familiar with the new 5th edition rules. Until you guys level up, feel free to tinker with the mechanics of the character (through please do run them by me first). The only thing I want to avoid are major revisions to a character's story. Also, you should know that I originally had A LOT more Fortunes, but ended up cutting them out because my ideas weren't yet fully formed. This week, however, expect each of the Fortune lists to grow with 8 new mixed fortunes, 8 new good fortunes, and 8 new ill fortunes. I expect as we adventure for your Fortunes to change with the story or your own ideas (as a rule/guideline your characters can have at most 2 + level / 2 (round down) Fortunes). Once I post those up, if you want to tweak your Fortunes that's cool. And if anyone has ideas for a new fortune they'd like to see, give 'em to me! I think it's a great concept! I won't lie, I think Inspiring Leader is an awesome feat for leading a crew into battle (and should always be accompanied by a rousing speech), and that the wizard Old Zef and bard Hugo Van Haan can cover a lot of ritual casting. If you like it though, go for it! :) It is both flavorful and useful. You could have a lot of fun coming up with scientific or pseudo-scientific reasons for what Alarm, Tenser's Disk, or Gentle Repose are -- I already get some fun ideas! And looking at the rituals you chose, I see that you're covering spells no one else has. Sounds good to me! Sounds good! A Quartermaster or Sailing Master who can fill in as Gunner when needed fits. Huh, I though you said he served on the Egret and Jayne McChul's Darkness Comes? Or am I misremembering? Though I do like the idea of him serving under Hornigold, and it's fine if you change it to that. Sure, that's a nice touch. I get the Magic Trinkets part. But explain the "Haunted" part to me? Picking up an object or kicking it away is probably a "free action" in most cases (though not if you've already used your free action to draw a weapon or such, or under extreme situations like hanging from rigging or fighting on a yardarm). Disarming is also a good use of an opportunity attack. I'm inclined to agree. B-) Looks good, mate! If you like it, I say go for it! [/QUOTE]
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