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[5e] Spell & Crossbones
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<blockquote data-quote="Quickleaf" data-source="post: 6434569" data-attributes="member: 20323"><p>Yes, I have the main thread bookmarked and just access it thru Safari. But I don't get that cool popup from Tapatalk. Maybe [MENTION=6777934]Maldavos[/MENTION] or [MENTION=51930]fireinthedust[/MENTION] can offer insight?</p><p></p><p></p><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Hah, good that you want to build more characters! Means the Fortunes are doing their job as a story springboard.</p><p></p><p>Sure, feel free to switch up those cantrips for the ship mage ones without taking the Ship Mage fortune. I've heard (and seen in playtest) that spare the dying can be a real life-saver. I suppose [MENTION=51930]fireinthedust[/MENTION] has triage healing covered with Dr. Hawken, though.</p><p></p><p>EDIT: Also [MENTION=6781406]Unsung[/MENTION] I did up the maximum # of Mixed/Good Fortunes to 4 (technically 2 + 1/2 level, rounded down). In case you missed that.</p><p></p><p></p><p>Haha, in situations like that I either default to whichever story has more juice to me or flip a coin. And while the group is likely to come to a verbal accord soon-ish, the actual written contract will take a day (in game) for du Tourbillon to write up. So there's still time, if it takes you thru the weekend say to create your character, to get in on the "ground floor" of the contract.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6434569, member: 20323"] Yes, I have the main thread bookmarked and just access it thru Safari. But I don't get that cool popup from Tapatalk. Maybe [MENTION=6777934]Maldavos[/MENTION] or [MENTION=51930]fireinthedust[/MENTION] can offer insight? Thanks :) Hah, good that you want to build more characters! Means the Fortunes are doing their job as a story springboard. Sure, feel free to switch up those cantrips for the ship mage ones without taking the Ship Mage fortune. I've heard (and seen in playtest) that spare the dying can be a real life-saver. I suppose [MENTION=51930]fireinthedust[/MENTION] has triage healing covered with Dr. Hawken, though. EDIT: Also [MENTION=6781406]Unsung[/MENTION] I did up the maximum # of Mixed/Good Fortunes to 4 (technically 2 + 1/2 level, rounded down). In case you missed that. Haha, in situations like that I either default to whichever story has more juice to me or flip a coin. And while the group is likely to come to a verbal accord soon-ish, the actual written contract will take a day (in game) for du Tourbillon to write up. So there's still time, if it takes you thru the weekend say to create your character, to get in on the "ground floor" of the contract. [/QUOTE]
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