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[5e] Spell & Crossbones
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<blockquote data-quote="Quickleaf" data-source="post: 6435271" data-attributes="member: 20323"><p>"BS until it makes sense" A pirate motto? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As I said, I'm fine with mechanical character tinkering for the first level of play (I'm inclined to say "yes" to most tweaking). Changes to character story, however, I want to minimize and will need to be run by me (and I might say "no").</p><p></p><p></p><p>He's similar to a Human Sage Monk 1/Ranger 3 with Linguist feat.</p><p></p><p></p><p>No he can't heal PCs. However, surgeon's tools proficiencies allow him to heal the crew, and ability not be neglected. Crew HP & healing follow special rules which can be found in the original post under "Of Ships and Sea" > "The Rotation" > "Surgeon." Basically, crew HP recover 1/day unless magical healing or surgeon's tools are used.</p><p></p><p></p><p>I am happy you guys are getting use out of those trinkets tables <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I suspect the pirate recipe book will have value to [MENTION=6777934]Maldavos[/MENTION] who plays Hugo Van Haan, dwarven bard and ship's cook.</p><p></p><p></p><p>Ah, hmm, in that case your options are: (1) Pick one common or uncommon magic item (you can re-skin it as one of your trinkets if you like), and naturally you know it's magic. (2) Let me pick 2 magic items, which will probably be unusual, and actually you k ow they're magic.</p><p></p><p>For sources of magic items there's the free DM's Basic Rules PDF, the recent DMG previews, and also I have some notes on weird pirate magic items I've been converting.</p><p></p><p>Here's alist of the official common/uncommon magic items I know of...</p><p></p><p><strong>DM's Basic Rules PDF</strong></p><p>Amulet of health</p><p>Boots of springing and striding</p><p>Bag of holding</p><p>Gauntlets of ogre power</p><p>Gloves of swimming and climbing</p><p>Goggles of night</p><p>Headband of intellect</p><p>Ring of evasion</p><p>Ring of resistan</p><p>Wand of detection</p><p>Wand of magic missiles</p><p></p><p><strong>DMG Preview: Wondrous Magic Items</strong></p><p>Alchemy Jug</p><p>Amulet of Proof Against Detection</p><p></p><p>The DMG previews can be found at <a href="http://tribality.com/2014/10/19/dd-5th-edition-dungeon-master-guide-previews-collection/" target="_blank">http://tribality.com/2014/10/19/dd-5th-edition-dungeon-master-guide-previews-collection/</a>. The most recent Wondrous Magic Items can be found from the ENWorld home page right now, it's not yet up on tribality.com.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6435271, member: 20323"] "BS until it makes sense" A pirate motto? ;) As I said, I'm fine with mechanical character tinkering for the first level of play (I'm inclined to say "yes" to most tweaking). Changes to character story, however, I want to minimize and will need to be run by me (and I might say "no"). He's similar to a Human Sage Monk 1/Ranger 3 with Linguist feat. No he can't heal PCs. However, surgeon's tools proficiencies allow him to heal the crew, and ability not be neglected. Crew HP & healing follow special rules which can be found in the original post under "Of Ships and Sea" > "The Rotation" > "Surgeon." Basically, crew HP recover 1/day unless magical healing or surgeon's tools are used. I am happy you guys are getting use out of those trinkets tables :) I suspect the pirate recipe book will have value to [MENTION=6777934]Maldavos[/MENTION] who plays Hugo Van Haan, dwarven bard and ship's cook. Ah, hmm, in that case your options are: (1) Pick one common or uncommon magic item (you can re-skin it as one of your trinkets if you like), and naturally you know it's magic. (2) Let me pick 2 magic items, which will probably be unusual, and actually you k ow they're magic. For sources of magic items there's the free DM's Basic Rules PDF, the recent DMG previews, and also I have some notes on weird pirate magic items I've been converting. Here's alist of the official common/uncommon magic items I know of... [b]DM's Basic Rules PDF[/b] Amulet of health Boots of springing and striding Bag of holding Gauntlets of ogre power Gloves of swimming and climbing Goggles of night Headband of intellect Ring of evasion Ring of resistan Wand of detection Wand of magic missiles [b]DMG Preview: Wondrous Magic Items[/b] Alchemy Jug Amulet of Proof Against Detection The DMG previews can be found at [url]http://tribality.com/2014/10/19/dd-5th-edition-dungeon-master-guide-previews-collection/[/url]. The most recent Wondrous Magic Items can be found from the ENWorld home page right now, it's not yet up on tribality.com. [/QUOTE]
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